ÀÌÁ¦ BSSRDF¸¦ Á÷Á¢ ½Ã¹Ä·¹ÀÌ¼Ç ÇÒ¼ö ÀÖ´Â ½¦ÀÌ´õÀÎ misss_physical shader¸¦ ¼³Ä¡Çϰí Á¢±ÙÇØ º¸ÀÚ

Intro
Requirement
- Mental Ray 3.3 ÀÌ»ó
- miss_physical shader
- Alias Maya 6.0 ÀÌ»ó (mentalray 3.3.1 Æ÷ÇÔ)

misss_physical shader¸¦ maya¿¡ ¼³Ä¡ÇÑ´Ù.


±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.

- subsurface.miÀ» ¾Æ·¡ÀÇ Æú´õ¿¡ ³Ö¾îµÐ´Ù. ÆÄÀÏÀº misss_physical shader ¾ÐÃàÆÄÀÏ ¾È¿¡ Á¸ÀçÇÑ´Ù. (/mentalray/include)

- put subsurface.{DSO}À» ¾Æ·¡ÀÇ Æú´õ¿¡ ³Ö¾îµÐ´Ù.
(/mentalray/lib)

- /mentalray/maya.rayrc ¹®¼­¸¦ ¿­°í À§ À̹ÌÁö¿Í °°ÀÌ Ãß°¡ÆíÁýÇÑ´Ù.

- mel script¸¦ Æú´õ¿¡ º¹»çÇÑ´Ù. /scripts/AETemplates

- ¾ÆÀÌÄÜÀ» Æú´õ¿¡ º¹»çÇÑ´Ù. /icons

- È®ÀÎ maya hypershader mentalray node tab - misss_physical_shader
(mentalray render node¿¡ µé¾î¿ÍÀÖ´ÂÁö)

Scene Database¿Í Shader Assignment
ÀÌÁ¦ 3S¿¡ ´ëÇØ ¾Ë¾Æº¸±â À§ÇØ »ùÇà Àå¸é°ú ÀçÁú»óŸ¦ È®ÀÎÇØº¸ÀÚ.

Milk SceneÀÇ Àå¸é ±¸¼º

- ¿ìÀ¯ÄÅ : ´ÝÈù Nurbs Surface
- ¿ìÀ¯ : ¿ìÀ¯ÄÅ º¸´Ù Á¶±Ý ÀÛ°Ô ¸¸µé¾îÁø ÇüÅ / À­ºÎºÐ°ú ¿ìÀ¯¸öÅë ºÎºÐ ºÐ¸® - ´ÝÈù Nurbs Surface
- »¡´ë : ´ÝÈù Nurbs Surface
- Æú¸®°ïÀ¸·Î ±¸¼ºµÈ CornellBox
- Focal length 110mm Ä«¸Þ¶ó
- ÁÖÁ¶¸íÀÎ point light(ÄÚ³Ú»óÀÚÀÇ »ó´Ü¿¡ À§Ä¡)

Shader Assignment
- ¿ìÀ¯ÄÅ : dielectric_material °ú dielectric_material_photon shader
- ¿ì À¯ : misss_physical material °ú photn shader
- »¡ ´ë : dgs_material °ú dgs_material_photon shader
- ÄÚ³Ú»óÀÚ : dgs_material °ú dgs_material_photon shader
- Æ÷ÀÎÆ®¶óÀÌÆ® : mib_physical_light
(250000 caustics photon / 250000 GI photon / photon intensity 3500)

non-tweaked SSS
¿ìÀ¯ ÀçÁúÀ» ÇÒ´çÇϱâ À§ÇØ misss_physical shader¸¦ ¾Æ·¡¿Í °°ÀÌ Àû¿ëÇϰí ÀüüÀå¸éÀ» À§ÇÑ GI ¼ÂÆÃÀ» ÇØº¸ÀÚ.

misss_physical shader¸¦ material °ú photon¿¡ Àû¿ë


±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.

- ¿ì¼± GI¿Í Caustics¸¦ À§ÇÑ ±âº»¼ÂÆÃÀ» ÇØº¸ÀÚ

Caustics
- Caustics On
- Caustics Accuracy 1000, Radius 1, Filter Type : Box, Filter Kernel : 1.1

Global Illumination
- GI On
- Global Accuracy 1000, Radius 8


misss_physical shader¸¦ À§ÇÑ ±âº»¼ÂÆÃ

Optical Properties
Material : 0.5, 0.5, 0.5 (RGB)
Transmission : 0.5, 0.5, 0.5 (RGB)
Index of refraction : 1.3
Absorption coeff : 0.001, 0.002, 0.014
Scattering coeff : 0.7, 1.220, 1.900
Scale conversion : 10.000
Scattering anisotrophy : 0.750


Algorithm control
Depth : 10.000
Max Samples : 1
Max Photons : 10
Max Radius : 10.000
Approx diffusion/ single, multi scattering : on