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¹Ìµð¾î > Àüü´º½º  ÃÑ 13,430 °³ÀÇ ±â»ç  
[ETC][cgLand¼Ò½Ä]C.A.T °³¹ß»ç, µ¿¿µ»ó °­Á ¸µÅ© <2004-10-19>
cgLand¿¡¼­ ¼­ºñ½º ÁßÀÎ ½Å¼º±Ù´ÔÀÇ C.A.Tµ¿¿µ»ó °­Á°¡ C.A.T °³¹ß»ç ȨÆäÀÌÁö¿¡ ¼Ò°³ µÇ¾ú´Ù.
[¾Ö´Ï/Å÷]ºí·ç½ºÄ«ÀÌÀÇ ROBOT, »õ·Î¿î Æ®·¹ÀÏ·¯ °ø°³ <2004-10-17>
ºí·ç½ºÄ«ÀÌÀÇ ½ÅÀÛ ROBOTÀÇ »õ·Î¿î Æ®·¹ÀÏ·¯°¡ °ø°³µÇ¾ú´Ù.
[Ž¹æ]½ºÅé¸ð¼Ç, 3D ¶óÀÌÆÃ_·»´õ¸µ °úÁ¤ ¸ðÁý <2004-10-17>
¼­¿ï¾Ö´Ï¸ÞÀ̼Ǽ¾ÅÍ¿¡¼­´Â 3D ¶óÀÌÆà & ·»´õ¸µ ¿öÅ©¼¥' ¹×¡®½ºÅé¸ð¼Ç ¾Ö´Ï¸ÞÀÌ¼Ç ±³À°'¿¡ ´ëÇÑ 2Â÷ ¼ö°­»ý ¸ðÁýÀ» ½Ç½ÃÇÑ´Ù.
[Çà»ç¼Ò½Ä]´ëÇѹα¹ ¾Ö´Ï¸ÞÀÌ¼Ç ´ë»ó °ø¸ðÀü ½Ç½Ã! <2004-10-15>
¹®È­°ü±¤ºÎ¿Í Çѱ¹¹®È­ÄÜÅÙÃ÷ÁøÈï¿ø¿¡¼­´Â [2004³âµµ ´ëÇѹα¹ ¾Ö´Ï¸ÞÀ̼Ǵë»ó]À» ¼±Á¤¡¤½Ã»óÇÑ´Ù.
[Á¦Ç°¼Ò°³]Alias Studio Tools Family Ãâ½Ã <2004-10-15>
Alias´Â DesignStudio¢ç, Studio¢â, AutoStudio¢â ¹× Alias SurfaceStudio¢â·Î ±¸¼ºµÇ¾î ÀÖ´Â StudioTools Family¸¦ ¹ßÇ¥Çß´Ù.
[Á¦Ç°¼Ò°³]3dsmax7 Trial Version °ø°³ <2004-10-14>
Discreet»ç´Â 3dsmax7ÀÇ Trial ¹öÀüÀ» ´Ù¿î ¹Þ¾Æº¼ ¼ö ÀÖ´Â ÆäÀÌÁö¸¦ °ø°³Çß´Ù.
[ÀÎÅͺä/Ä®·³][Ä®·³] ¹®È­ÄÜÅÙÃ÷ºÐ¾ß Æ÷Æ®Æú¸®¿À ÀÛ¼º¹ý <2004-10-13>
Á¶Çü¹®È­¿¬±¸¼¾ÅÍ ¼ÒÀå Á¤¹Ì°æ¾¾·Î ºÎÅÍ È¿°úÀûÀÎ ¹®È­ÄÜÅÙÃ÷ Æ÷Æ®Æú¸®¿À ÀÛ¼º¹ý¿¡ ´ëÇÑ Ä®·³À» µé¾îº»´Ù.
[Á¦Ç°¼Ò°³]ELSA, ASUS Á¦ÈÞ ¿öÅ©½ºÅ×ÀÌ¼Ç ÆÐÅ°Áö Ãâ½Ã <2004-10-13>
ELSA Technology´Â, ASUSÀÇ ±¹³» À¯Åë»ç ¿¡½ºÆ¼ÄÄÇ»ÅÍ¿Í ¿öÅ©½ºÅ×ÀÌ¼Ç ¸¶ÄÉÆÃÀ» À§ÇÑ ÆÄÆ®³Ê½±À» ä°áÇß´Ù.
[ÇÁ¸®ºä/¸®ºä][¸®ºä] ZBrush 2.0 <2004-10-13>
Lamont Gilkey°¡ ÀÛ¼ºÇÑ Pixologic»çÀÇ ZBrush 2ÀÇ ¸®ºä ±â»çÀÔ´Ï´Ù.
[ÀÎÅͺä/Ä®·³]½´·º2 ÇÁ·Î´ö¼Ç µðÀÚÀÌ³Ê - ±â¿è ¾Æ·¹Å佺 <2004-10-12>
½´·º2ÀÇ ¸ðµç À̹ÌÁö¸¦ Ã¥ÀÓÁö´Â »ç¶÷, PDI ÇÁ·Î´ö¼ÇµðÀÚÀÌ³Ê ±â¿è ¾Æ·¹Å佺(Guillaum Aretos)
[Çà»ç¼Ò½Ä]ÆÒÅؾØÅ¥¸®ÅÚ µðÀÚÀÎ °ø¸ðÀü <2004-10-12>
ÆÒÅؾØÅ¥¸®ÅÚ¿¡¼­´Â 2004³â Á¦Ç°µðÀÚÀÎ °ø¸ðÀüÀ» ½Ç½ÃÇÏ°í ÀÖ½À´Ï´Ù. cgland µðÀÚÀ̳ʺеéÀÇ ¼ö»ó¼Ò½ÄÀ» ±â´Ù¸³´Ï´Ù.
[¸®Æ÷Æ®][µ¿¿µ»ó] ö±Ç5 <2004-10-12>
ö±Ç 5 µ¿¿µ»óÀ» °¨»óÇÑ´Ù.
[Ž¹æ]2004³âµµ °ÔÀÓÁ¦ÀÛ°úÁ¤±³À°»ý ¸ðÁý! <2004-10-12>
¾ÆÆ®¼¾Å¸°ÔÀÓ½ºÄðÀº ¹®È­°ü±¤ºÎ|(Àç)Çѱ¹°ÔÀÓ»ê¾÷°³¹ß¿øÀÌ ÁÖÃÖÇÏ´Â ⌜2004³âµµ °ÔÀÓÁ¦ÀÛ±³À°°úÁ¤ Áö¿ø»ç¾÷⌟ ¿ì¼ö °ÔÀÓ±³À°±â°üÀ¸·Î ¼±Á¤µÇ¾î 21c °ÔÀÓ»ê¾÷À¸·Î À̲ø¾î °¥ ±³À°»ýÀ»
[¾Ö´Ï/Å÷][PISAF]ºÎõ±¹Á¦Çлý ¾Ö´Ï¸ÞÀÌ¼Ç Æ佺Ƽ¹ú <2004-10-12>
À̹ø¿¡ Á¦ 6ȸ¸¦ ¸Â´Â ºÎõ±¹Á¦Çлý ¾Ö´Ï¸ÞÀ̼ÇÆ佺Ƽ¹ú(PISAF)¿¡¼­ ¾î¶² Çà»ç°¡ ÁغñµÇ°í ÀÖ´ÂÁö ¹Ì¸® Çѹø »ìÆ캻´Ù.
[Á¦Ç°¼Ò°³][3dsmax] Skin Shader with Fur <2004-10-12>
Raytrace Material°ú Particle Flow·Î ºÎÅÍ ¸¸µé¾îÁø FurÀ» ÀÌ¿ëÇÑ Skin ShaderÀÌ´Ù.
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