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[Á¦Ç°¼Ò°³][TOPIXCLOTH] Plugin for Softimage <2002-01-01> |
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TOPIXCLOTH´Â Softimage V3.7À» Áö¿øÇÏ´Â Cloth Simulation Plug-inÀÌ´Ù. °³¹ß»ç TopixÀÇ È¨ÆäÀÌÁö¿¡¼ ¹«»óÀ¸·Î ´Ù¿î·Îµå°¡ °¡´ÉÇÏ´Ù. |
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[¿µÈ/±¤°í]À¯·´ÆÇ CG¿µÈ "Axis:Kaena" <2002-01-01> |
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À¯·´ÆÇ ÃÖÃÊÀÇ ÄÄÇ»Å;ִϸÞÀÌ¼Ç ¿µÈ·Î"Axis:Kaena"°¡ À¯·´°ú ÀϺ»°³ºÀÈÄ 2002³â ¹Ì±¹¿¡¼ ÇÁ¸®¹Ì¾îµÉ °ÍÀ̶ó°í ÇÑ´Ù. |
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[ÀÎÅͺä/Ä®·³]SF¿µÈ "Impostor" °ð°³ºÀ <2001-12-31> |
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"ºí·¹ÀÌµå ·¯³Ê","ÅäÅ»¸®ÄÝ"ÀÇ ¿øÀÛÀÚ·Î À¯¸íÇÑ SF ÀÛ°¡ Çʸ³ K. µñ(Philip K.
Dick)ÀÇ 1952³âÀÛÀÎ ´ÜÆíÀ» ¿µÈÈÇÑ SF ½º¸±·¯ "ÀÓÆ÷½ºÅÍ(impostor)"°¡ 1¿ù 4ÀÏ ¹Ì±¹°³ºÀÀ» ¾ÕµÎ°í ÀÖ´Ù. |
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[Ž¹æ]2002ij¸¯Å͵ðÀÚÀÎÀÇ µµÀü <2001-12-31> |
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µðÀÚÀÎÀº ´ëÁß¿¹¼úÀ̸ç ƯÈ÷ ij¸¯ÅÍ µðÀÚÀÎÀº ¿¹¼úÀÛÇ°À̱â ÀÌÀü¿¡ ´ëÁß°ú Ŭ¶óÀ̾ðÆ®ÀÇ °¨¼ºÀ» Èçµé¸¸Çѱâȹ°ú ¼ºñ½º°¡ Æ÷ÇԵǾî¾ßÇÑ´Ù. |
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[¿µÈ/±¤°í]¿µÈ "Blade2" ¿¹°íÆí °ø°³ <2001-12-31> |
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ÈíÇ÷±Í¸¦ »ç³ÉÇÏ´Â BladeÀÇ ½ºÅ丮ÀÇ ±× µÎ ¹ø° À̾߱â "Blood hunt"°¡ 2002³â 3¿ù 29ÀÏ °³ºÀ¿¡ ¾Õ¼ °ø½ÄȨÆäÀÌÁöÀÇ ¿ÀÇ°ú ÇÔ²² ±× ù ¹ø° ¿¹°íÆíÀÌ °ø°³ |
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[Ž¹æ]YDHW °ÔÀÓ¿£Áø°ü·Ã ¼¼¹Ì³ª °³ÃÖ <2001-12-29> |
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¿¬¼¼µðÁöÅÐÇ渮¿ìµå¿¡¼´Â ¿À´Â 12¿ù 22ÀÏ(Åä) ¿ÀÈÄ 2½ÃºÎÅÍ ¿¬¼¼´ëÇб³ ¿¬¼¼°øÇпø ´ë°´ç¿¡¼ "3D Game Engine È°¿ë¿¡ °üÇÑ Á¢±Ù"À̶ó´Â ÁÖÁ¦ÀÇ ¼¼¹Ì³ª °³ÃÖ |
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[Á¦Ç°¼Ò°³]Vray beta for 3DS MAX 3.1 & 4.0 <2001-12-29> |
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3ds MAXÀÇ ´Ù¾çÇÏ°í À¯¿ëÇÑ Ç÷¯±×-ÀÎÀ» ¼±º¸¿©¿Â Chaotic DimensionÀº Ray Tracing Renderer, Vray º£Å¸ ¹öÀüÀ» ¼±º¸¿´´Ù. |
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[Á¦Ç°¼Ò°³]½Ç½Ã°£ µ¿¿µ»óÆíÁý Jahshaka <2001-12-29> |
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hshaka ´Â OpenGLÀÇ ÀåÁ¡À» »ì·Á¼ effect Àû¿ë°ú hardware renderingÀ» ½Ç½Ã°£À¸·Î °¡´ÉÇÏ´Â µ¿¿µ»ó ÆíÁý ½Ã½ºÅÛÀÎ RRT(Really Real Time system) |
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[¾Ö´Ï/Å÷]ILMÀÇ ´ÜÆíCG "ÀÛ¾÷Áß" °ø°³ <2001-12-29> |
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¹Ì±¹¿¡¼ ¼Õ²ÅÈ÷´Â ¸ÞÀÌÀú ½ºÆ©µð¿ÀILMÀÇ °ø½ÄȨÆäÀÌÁö¿¡¼ Tom Bertino¾¾°¡ °¨µ¶À» ÇÑ È¯»óÀûÀÎ ´ÜÆíÀÎ "ÀÛ¾÷Áß(work in progress)"°¡ °ø°³µÇ°í ÀÖ´Ù. |
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[¿µÈ/±¤°í]ÅèÅ©·çÁî, ½ºÇʹö±× ¸¸³ª´Ù <2001-12-29> |
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¿ì¸®¿¡°Ô ³Ê¹« ³ªµµ Àß ¾Ë·ÁÁ® ÀÖ´Â µÎ »ç¶÷ "¹Ì¼ÇÀÓÆļºí1,2"ÀÇ ÅèÅ©·çÁî¿Í "ÀΰøÁö´É"ÀÇ ¸í°¨µ¶ ½ºÆ¼ºì ½ºÇʹö±×°¡ °°ÀÌ SF¿µÈ "Minority Report"¸¦ Á¦ÀÛÇÏ°í ÀÖ¾î¼ ÈÁ¦ |
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[¾Ö´Ï/Å÷]¹«½ºÅ¸ÆÄ Àè½¼?Ȥ½Ã ¸¶ÀÌŬ? <2001-12-29> |
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¿ì½À°Ô »ý±ä ºñ½¸¶¸¥ ij¸¯ÅÍ°¡ ¸¶ÀÌŬ Àè½¼ÀÇ ÃãÀ» Ãß¸é¼ ¹«´ë¸¦ ÈÖÁ£°í ´Ù´Ñ´Ù. ÅÍÅ° À̽ºÅººÒ Ãâ½ÅÀÇ Cemre Ozkurt¾¾ÀÇ µ¿¿µ»ó¿¡ '¹«½ºÅ¸ÆÄ Àè½¼(?)'À» º¼ ¼ö ÀÖ´Ù. |
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[¾Ö´Ï/Å÷]WenÇüÁ¦ÀÇ "F8" µ¿¿µ»ó ÀüÆí °ø°³ <2001-12-29> |
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µµÀúÈ÷ ÇÑ »ç¶÷ÀÌ ¸ðµç CG󸮸¦ ´ÙÇß´Ù°í ¹Ï¾îÁú ¼ö ¾øÀ» ¸¸Å ¿Ï¼ºµµ°¡ ³ôÀ» »Ó¸¸ ¾Æ´Ï¶ó ÀÎÅͺ並 ÅëÇؼ ¸»ÇßµíÀÌ "2001³â¿Àµ÷¼¼ÀÌ"¶ó´ø°¡ "ºí·¹À̵巯³Ê" ¶Ç´Â "¿¡¾î¸®¾ð"µîÀÇ ºÐÀ§±â |
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[ÀÎÅͺä/Ä®·³]Willi Hammes ¿ÍÀÇ ÀÎÅͺä <2001-12-29> |
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3Dmaxer¿¡ ¼Ò°³µÈ µ¶ÀÏÀÇ 3D¸Æ½º ¾ÆƼ½ºÆ® Willi Hammes¾¾ÀÇ ÃÖ±Ù ÀÎÅͺ䳻¿ë°ú °³ÀλçÀÌÆ®¿¡¼ ¹ßÃéÇÑ µ¿¿µ»ó°ú ½ºÆ¿ |
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[¿µÈ/±¤°í]µðÁî´ÏÀÇ "ÇÇÅÍÆÒ2" ³»³âº½ °³ºÀ <2001-12-28> |
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53³â µðÁî´ÏÀÇ ÀÛÇ°À¸·Î ´ëÇ¥ÀûÀÎ ÀåÆí ¾Ö´Ï¸ÞÀ̼ÇÀÇ ÇϳªÀÎ "ÇÇÅÍÆÒ"ÀÌ 2002³â 2¿ù 15ÀÏ ¹Ì±¹Àü¿ª¿¡ °³ºÀµÉ ¿¹Á¤ÀÌ´Ù. |
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[Á¦Ç°¼Ò°³]Mental Ray for Maya Ãâ½Ã <2001-12-28> |
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Alias|Wavefront´Â 21ÀÏ Mental Ray for MayaÀÇ Ãâ½Ã¸¦ °ø½ÄÀûÀ¸·Î ¹ßÇ¥ÇÏ¿´´Ù. |
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