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 Contents World
  Movie & VFX
004 <Á¦ 7±¤±¸> ±¹³» ÃÖÃÊ·Î 3D·Î ¹«¿¡¼­ À¯¸¦ ¸¸µé¾î ³»´Ù!

  Film & VFX 
008 ¿µÈ­ <±×¸°·£ÅÏ>À» ÅëÇØ »ìÆ캻 3D ÀÔü FXÀÛ¾÷°ú µ¿Çâ

  Game
012 Game Middleware¸¦ ÅëÇØ °ÔÀÓ°³¹ßÀÇ È¿À²¼ºÀ» ³ôÀÌ´Ù!

  Animation
017  ´õ¿í dz¿ä·Ó°í È­·ÁÇØÁø ºñÁÖ¾ó°ú ·¹À̽ÌÄ«ÀÇ Ç⿬

  Special ISSUE
022 ILM Compositing Supervisor Mark Hopkins
  FlameÀº Å©¸®¿¡ÀÌƼºê ÀÛ¾÷À» °¡¼Ó½ÃÄÑÁÖ´Â ±²ÀåÈ÷ °­·ÂÇÑ ¼Ö·ç¼ÇÀÔ´Ï´Ù.

  Special Event
027 SICAF(¼­¿ï±¹Á¦¸¸È­¾Ö´Ï¸ÞÀ̼ÇÆ佺Ƽ¹ú)
 ¸¸È­Àû »ó»ó·Â°ú ¹è¿òÀÇ °ø°£, Áñ°Å¿òÀÇ Ç⿬ÀÌ ÆîÃÄÁö´Ù!

030 ÇÑ¡¤¹Ì ´ëÇ¥ ½ºÅ丮ÅÚ·¯ ÃÊû ¼¼¹Ì³ª
 ÁÁÀº ½ºÅ丮´Â ÁÁÀº ij¸¯ÅÍ¿¡¼­ ¸¸µé¾îÁø´Ù

 Special Interview
036 ÇØ¿Ü CG ¾ÆƼ½ºÆ® µ¥ÀÌÆ®
 Philip Herman & Lee Chak Khuen

 2D Tutorial
052 Art Fundamentals Article Chapter 4: Storytelling
056 Painting Creature From Folklore Chapter 6: Huli Jing
061 Making of Soul Hunting

 3D Tutorial
066 ZBrush Monster Chapter 5: Aquatic Monster
073 Low Poly Charcters Chapter 1: Creating A Concept
080 Photoshop Post Effects Chapter 4: Underwater
086 Unreal Games Engine Tutorial Chapter 7: Lighting and Post Effects - A
090 Modeling Features of the human anatomy Chapter 1: Ears

 Brief
096 The Gallery

 

 

 
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