Contents World
Movie & VFX
004 <Á¦ 7±¤±¸> ±¹³» ÃÖÃÊ·Î 3D·Î ¹«¿¡¼ À¯¸¦ ¸¸µé¾î ³»´Ù!
Film & VFX
008 ¿µÈ <±×¸°·£ÅÏ>À» ÅëÇØ »ìÆ캻 3D ÀÔü FXÀÛ¾÷°ú µ¿Çâ
Game
012 Game Middleware¸¦ ÅëÇØ °ÔÀÓ°³¹ßÀÇ È¿À²¼ºÀ» ³ôÀÌ´Ù!
Animation
017 ´õ¿í dz¿ä·Ó°í È·ÁÇØÁø ºñÁÖ¾ó°ú ·¹À̽ÌÄ«ÀÇ Ç⿬
Special ISSUE
022 ILM Compositing Supervisor Mark Hopkins
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Special Event
027 SICAF(¼¿ï±¹Á¦¸¸È¾Ö´Ï¸ÞÀ̼ÇÆ佺Ƽ¹ú)
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Special Interview
036 ÇØ¿Ü CG ¾ÆƼ½ºÆ® µ¥ÀÌÆ®
Philip Herman & Lee Chak Khuen
2D Tutorial
052 Art Fundamentals Article Chapter 4: Storytelling
056 Painting Creature From Folklore Chapter 6: Huli Jing
061 Making of Soul Hunting
3D Tutorial
066 ZBrush Monster Chapter 5: Aquatic Monster
073 Low Poly Charcters Chapter 1: Creating A Concept
080 Photoshop Post Effects Chapter 4: Underwater
086 Unreal Games Engine Tutorial Chapter 7: Lighting and Post Effects - A
090 Modeling Features of the human anatomy Chapter 1: Ears
Brief
096 The Gallery