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[Á¦Ç°¼Ò°³]Subscription Advantage Pack 2012: Adobe AE interop, render passes, Activeshade Iray   2011-08-26
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We are listening, in case you were wondering...
What is the #2 feature on Uservoice? Render Passes. What is the #1 interop feature requested on the Community Voice survey? Adobe After Effects. You got both plus much more in this latest subscription release from the wizards of Montreal and thereabouts.

Adobe After Effects/Photoshop
Starting with Adobe After Effects and Photoshop interop, we've been working with Adobe for awhile to develop the very best interop between 3ds Max and After Effects. Their engineers and ours have been talking and it shows in this new feature. I think Steve Forde, the product manager for After Effects says it the best:

¡°The new interoperability workflow developed by Autodesk for 3ds Max and After Effects surprised and delighted us. It really is one of the best examples we¡¯ve seen of an integrated workflow. The bi-directional nature of the solution will allow both After Effect as well as 3ds Max users to instantly update changes – in whichever product they occur in, significantly reducing the time and costs around project completion.¡±- Steve Forde, Senior Product Manager – Visual Effects, Adobe

I think we now have the best workflow with AE of any 3D application, but you be the judge. You can even set up the bidirectional link so that one person is working with Adobe After Effects on one workstation while another works on 3ds Max on a different machine. The update mechanism isn't limited to a single workstation (we're researching supporting OSX with this link). For now, we support both CS4 and CS5 with this mechanism. Based on our conversations with Adobe, we know there is more we want to do, but various limits of the products got in the way of taking it even further. The sharing mechanism is based on an XML file so this opens things up for using it to work with any compositing tool. Clever people will probably figure out how to do this before we do. Photoshop users weren't forgotten either as the render passes can now go direct to a layered PSD with all the right modes supported. Now, if we just had an OSX version of 3ds Max we'd be all set...

Render Passes/State Sets
We're introducing something called "State Sets" to perform the work of render passes. State Sets are not limited to doing just render passes, it is simply a powerful way to use them. This is a very simple system allowing you to setup and control the state of 3ds Max and it works well for rendering and other things. We wanted something easy to use, extensible and powerful. We think this comes pretty close. For example, you can now create a set of render passes that take the output from ANY renderer that 3ds Max supports. So, you might use Quicksilver for one pass, mental ray for another, and vray for a third. All three renders can be set up to do what they do best for creating a single frame. That is flexibility that you won't necessarily find in other render pass systems on other products. State Sets is the result of our multi-year codevelopment project with Ephere (makers of Zookeeper). We're working with them on compositing application interop and this is the first result of our collaboration.

Here's a video created by the designer of the feature - it isn't the flashy marketing video, it was intended for beta users, but you might find it useful in addition to the marketing videos below:

 

 

 
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