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[Á¦Ç°¼Ò°³]GHOST ±× °¡´É¼ºÀ» ¿³ º»´Ù.   2001-07-12
Ghost Rendering system À̶ó´Â 3DS MAX plg-in ¾ËÆĹöÀü. ¾öû³­ À¯¸®ÀçÁú Ç¥Çö´É·ÂÀ» º¸¿©ÁÝ´Ï´Ù.
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»õ·Î¿î ·£´õ·¯ Ghost Rendering System Public ALPHA 0.0.1a ¹öÀüÀÌ ³ª¿Ô´Ù.
Ghost ȨÆäÀÌÁö¿¡¼­ ¾ËÆĹöÀüÀ» ´Ù¿î¹Þ¾Æ »ç¿ëÇÒ ¼ö ÀÖ°í

Ghost À̹ÌÁö¿¡ ·Î°í¸¦ »ðÀÔÇÏ°í ½ÍÀº ºÐÀº ·Î°í¸¦ ´Ù¿î ¹ÞÀ¸¼¼¿ä.

¾Æ·¡ À̹ÌÁö¸¦ Ŭ¸¯ÇÏ¸é ¿øº»À̹ÌÁö¸¦ º¼ ¼ö ÀÖ½À´Ï´Ù.





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¾öû³­ À¯¸® Å×½ºÆ®ÀÔ´Ï´Ù.

Dual P-III 966
Mitchell-Netravali filtering
·£´õ¸µ½Ã°£:5½Ã°£ 20ºÐ
1,200,000,000 ray casts
reflected depth:3
refracted depth:16
total:16
internal reflections permitted around 750,000 faces








Neil blevins







Anders Pederson

 
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