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[Á¦Ç°¼Ò°³]Advanced Reflections HyperSmooth   2002-08-06
Lightwave¿Í ȣȯµÇ´Â Reflection SystemÀ¸·Î¼­ ¸Å¿ì»ç½ÇÀûÀÎ È¿°ú¿Í ºû¹Ý»ç¿¡´ëÇÑ ¿©·¯°¡ÁöÁ¦¾î¸¦ Á¦°øÇÑ´Ù.
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Evasion|3D»ç°¡ Ãâ½ÃÇÑ HyperSmoothÀº Lightwave 3D¿ÍȣȯµÇ´Â Reflection SystemÀ¸·Î¼­ ¸Å¿ì»ç½ÇÀûÀÎ È¿°ú¿Í ºû¹Ý»ç¿¡´ëÇÑ ¿©·¯°¡ÁöÁ¦¾î¸¦ Á¦°øÇØÁÖ°íÀÖ´Ù.
À̼¼»óÀÖ´Â ¸ðµç¹°Ã¼´Â ¸ðµÎºûÀǹݻç·ÎÀÎÇÏ¿© º¸¿©Áö°ÔµÇ¸ç ÀÌ°ÍÀ» CG¿¡¼­±¸ÇöÇÏ°ÔµÇ¸é ¸Å¿ìº¹ÀâÇÑÀÛ¾÷À̵ȴÙ.
¿äÁò³ª¿ÍÀÖ´Â ¸ðµç3DÀÛ¾÷ÅøµéÀº Reflection¿¡´ëÇѽýºÅÛÀ» °®Ãß°íÀÖÀ¸¸ç LightWaveµµ ¿ª½Ã ÈÇ·æÇÑ Render EngineÀ» °¡Áö°íÀÖ´Ù.

À­±×¸²À»º¸¸é ¿ÞÂÊÀÌ Lightwave·Î ¿À¸¥ÂÊÀÌ HyperSmooth·Î ·£´õ¸µÇÑ°ÍÀÌ´Ù.
ÀÌ·¸°Ô Lightwave ReflectionÀÌ ³Ê¹«¹àÀºÀÌÀ¯´Â Ç×»ó ¹Ý»çµÈ»ö±òÀÌ ¹Ù´ÚÀÇ ±âº»»ö±ò¿¡ µ¡ºÙ¿©Áö±â ¶§¹®ÀÌ´Ù.
ÀÌ·¯ÇÑ Lightwave ReflectionÀÇ ¹®Á¦Á¡¿¡ ´ëÇÏ¿© HyperSmooth¿¡¼­ ¿©·¯ÇØ°á¹æ¹ýÀ» Á¦½ÃÇØÁÖ°íÀÖ´Ù.
HyperSmoothÀº LightWave¿Í ¿ÏÀüÈ÷ ÅëÇյǴ Ç÷¯±×ÀÎÀÌ¸ç ±×¸®°í »ç¿ëÀÚ°¡ ¿øÇÒ¶§ HyperSmooth¾È¿¡ÀÖ´Â LightWaveÀÇ Reflection ModelÀ» ¾µ¼öÀÖÀ¸¸ç °á°ú´Â LightwaveÀÇ ReflectionÈ¿°ú¿Í µ¿ÀÏÇÏ´Ù.
±×¸®°í HyperSmoothÀº ÅؽºÃ³, ·¹À̾î, Radiosity, CausticsÀ» Á¦°øÇÑ´Ù.
Á»´õ±â´ÉÀûÀÎ ³»¿ëÀ» »ìÆ캸¸é HyperSmooth´Â ÀϹݱ⺻ÀûÀÎ Æò¸éÀ§¿¡ Micro-bump¶ó´Â ·¹À̾ ´õÇÏ¿© ReflectionÀ»°è»êÇÑ´Ù.
¾î¶² ÀüÅëÀûÀÎ Bump Texture¿Í´Â´Þ¸® ÀÌ·¹À̾î´Â ´«¿¡º¸ÀÌÁö¾ÊÀ¸¸ç ´ÜÁö Reflection Channel¿¡¸¸ ¿µÇâÀ» ³¢Ä£´Ù.
»ç¿ëÀÚ·ÎÇÏ¿©±Ý Micro-bumpÀÇ °ªÀ» Á¶ÀýÇÏ¿© Diffuse°ªÀÌ ´õÇØÁø »ç½ÇÀûÀÎ ReflectionÈ¿°ú¸¦³¾¼öÀÖ´Ù.
HyperSmoothÀº Reflection environmentÀ» Á¦°øÇÏ°íÀÖÀ¸¸ç Planar, Spherical, Cylindrical, Cubic Reflection MappingÀÌ °¡´ÉÇÏ´Ù.
¿©±â¿¡´ëÇÑ Á¦¾î´Â Texture Editor¿¡¼­ ÀÌ·ç¾îÁø´Ù.

À­±×¸²Áß Ã¹¹ø°´Â HyperSmoothÀÇ Default ReflectionÀÌ¸ç µÎ¹ø°±×¸²´Â Surface Factor FilterÀ» ÀÌ¿ëÇÏ¿© º»·¡ÀÇ Reflection°­µµ¸¦ À¯ÁöÇϸ鼭 Ç¥¸éÀÇ»ö±òÀ» ´õÇÑÈ¿°ú¸¦ ÁØ´Ù.
¼¼¹ø°±×¸²Àº Surface Factor Filter, Custom Reflection FadingÀ» »ç¿ëÇÑ°ÍÀÌ´Ù.
ÀÌ·¸°Ô HyperSmooth´Â FilterµéÀ» ÀÌ¿ëÇÏ¿© Ä®¶ó¿Í ºÎµå·¯¿òÀ» Á¶ÀýÇÒ¼öÀÖ´Ù.
±×¿Ü¿¡µµ ¾Æ·¡±×¸²°ú°°ÀÌ Soft Bump·Î ´Ù¾çÇÑ Ç¥ÇöÀ» ³¾¼öÀÖ´Ù.

HyperSmoothÀ» »ç¿ëÇϱâÀ§ÇÑ ¿ä±¸Á¶°ÇÀº ´ÙÀ½°ú°°´Ù.
Lightwave 7.0
WinNT, Win2000, OS 9.0, OS X
128mb Ram

 
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