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1996 – Present |
Matrix 2 Animated Short "Prologue" Supervise
character team; overseeing tasks and scheduling and assisting
in technical and artistic direction. Responsible for creating
models of naked character bodies, clothing, and hair.
Final Fantasy: The Spirits Within Modeled
and textured character faces, hands and hair. Created
animated skin wrinkle textures and shaders and worked on hair
deformation setup.
Final Fantasy IX (PSX) Modeled and textured main
characters and background statues for FMVs. Assisted in
lighting high-res game environments.
Character Modeler/CG Animator Square LA, Inc. Marina
del Rey, California
Parasite Eve (PSX) Modeled and textured main characters.
Created and animated custom shots for FMVs.
Chocobo de Battle Modeled and textured high and
low polygon characters for experimental game on SGI Onyx
II.
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1995 – 1996
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CG Artist John Hopkins University, Microsurgery
Advanced Design Lab Baltimore, Maryland Modeled, textured
and animated eye surgery tools for the medical industry. Used
video editing tools and integrated CG and live action elements
to illustrate the instruments.
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1996
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Graphic Intern Big Shot Productions, Inc. Baltimore,
Maryland Animatic and pre-visualization modeling, texture
creation and concept design assistance.
|
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