Essential RenderMan fast
RenderMan´Â ÃÖ°íÀÇ ¿µÈÁ¦ÀÛ»ç¿Í ¿À·§µ¿¾È Á¦ÈÞ¸¦
¸Î¾î¿ÔÀ¸¸ç
ÃÖ±Ù ÆÄÀ̳ΠÆÇŸÁö, ¸ó½ºÅÍ ÁÖ½Äȸ»ç, ½´·º, ÁøÁÖ¸¸,
´Ù¾î³ë¼µîÀÇ ¿µÈ¿¡ ÀÌÆÑÃ÷¿Í À̹ÌÁö Á¦ÀÛ¿¡ °øÇåÀ» ÇÑ
Á¦ÀÛÅøÀÌ´Ù. RenderMan´Â °íÈÁúÀÇ À̹ÌÁö¸¦ Á¦°øÇÏ¿© ±×·¡ÇÈ
¾÷°èÀÇ ÄÄÇ»ÅÍ ±â¹Ý ¾ÆƼ½ºÆ®µé¿¡¼ Æø ³Ð°Ô »ç¿ëµÇ°í
ÀÖ´Ù.
Essential RenderMan fast´Â Ãʺ¸»ç¿ëÀÚ µé¿¡°Ô Renderman renderer¸¦ ÀÌ¿ëÇØ À̹ÌÁö¸¦
Á¦ÀÛÇÏ´Â ¹æ¹ý°ú ´õºÒ¾î RenderManÀÇ
»ç¿ë¹ýÀ» »ó¼¼ÇÏ°Ô ¼³¸íÇÏ°í ÀÖ´Ù. ¾ÀÀ» ±¸ÃàÇÏ´Â ¹æ¹ý¿¡
´ëÇÑ ÀÌÇظ¦ ³ô¿© ¾Ö´Ï¸ÞÀÌÅͳª ±â¼ú°¨µ¶µé¿¡°Ô
RenderManÀÇ ÃÖÀûÀÇ »ç¿ë¹ýÀ» Á¦°øÇÔÀ¸·Î½á ÄÄÇ»ÅÍ ±×·¡ÇÈ
¾÷°èÀÇ Àü¹®°¡µé¿¡°Ô¸¸ À¯¿ëÇß´ø
RenderManÀÌ ±× »ç¿ëÃþÀ» ´Ù¾çÈ ÇÒ °ÍÀ¸·Î º¸ÀδÙ.
º»¼ÀÇ ÀúÀÚÀÎ Ian StephensonÀº ·»´õ¸Ç¿¡ ´ëÇÑ °³·«ÀûÀÎ
¼³¸í»Ó¸¸ ¾Æ´Ï¶ó, dzºÎÇÑ »ðÈ¿Í ½Ç·Ê¸¦ µé¾î RIB¿Í
C¸¦ ºñ·ÔÇÑ ´Ù¾çÇÑ ÆÐÅ°Áö¸¦ ÀÌ¿ëÇÑ ÇÇ»ç°è ½Éµµ(depth of field)ÀÇ
Á¦ÀÛ¹ýÀ» »ó¼¼È÷ ¼³¸íÇÏ°í ÀÖ´Ù. ÀÌ¿Í ÇÔ²² RenderManÀ»
ÀÌ¿ëÇÑ Ç¥¸é(surfaces), »ö»ó( colour), ¸íµµ(lighting), ±×¸²ÀÚ(shadows)ÀÇ
Ç¥Çö¹ý »Ó¸¸ ¾Æ´Ï¶ó ÅؽºÃÄ¿Í ½¦À̵ùÀÇ Á¦ÀÛ¿¡ »ç¿ëÇÏ´Â
±â¼úµéÀ» ¼Ò°³ÇÑ´Ù. Ãʺ¸ ÇÁ·Î±×·¡¸Ó¿Í ¾Ö´Ï¸ÞÀÌÅÍ¿¡°Ô
½¦À̵ù¿¡ °üÇÑ ´Ù¾çÇÑ Æ©Å丮¾óÀ» Á¦°øÇÏ°í ÀÖ´Ù.
¼Ò½ºÄÚµå´Â ¿Â¶óÀλóÀÇ µ¶Àڵ鿡°Ô °ø°³ÇÏ°í ÀÖ´Ù.
ºÎ°¡ÀûÀÎ Á¤º¸´Â À¥»çÀÌÆ®(http://www.essential-series.com)¿¡¼
¾òÀ» ¼ö ÀÖ´Ù.
contents:
Part 1 General Overview
1. What is RenderMan? 2. Is RenderMan for Me? 3. An Overview of the RenderMan
system 4. What do I need? 5. How to use this book
Part 2 Geometry
6. A Simple Scene 7. Moving Things Around 8. Simple Surfaces 9. Color and
other Attributes of Objects 10.Camera Set-UpLighting 11. The Standard Shaders
12.More Complex Surfaces 13. Shadows 14.Motion blur and Depth Of Field 15. The C
API 16.Advanced Surfaces 17. Particles and Hair
Part 3 Shading
18. My first Shader 19. Lighting Models 20. Colour Ramps 21. Simple Patterns
22. Tiling and Repeating Patterns 23. Projections and Coordinate Spaces 24.
Texture Maps 25. Displacement 26. Noise 27. Aliasing 28. Shading Models 29.
Other kinds of Shader
Bibliography
Index