|
|
|
|
Alias»ç¿¡¼´Â MayaÀ¯ÀúºÐµé¿¡°Ô º¸´Ù À¯ÀÍÇÑ ±âȸ¸¦ Á¦°øÇØ µå¸®±â À§ÇØ Çѱ¹ °ÔÀÓ»ê¾÷ °³¹ß¿ø °ÔÀÓ¾ÆÄ«µ¥¹Ì¿Í ÇÔ²² ¾Æ·¡¿Í
°°ÀÌ Maya ±³À°°Á¸¦ ¸¶·ÃÇÕ´Ï´Ù.
º» °Á´ Àü¾× ±¹ºñÁö¿øÀ¸·Î ÀÌ·ç¾îÁö´Â ¹«·á±³À°ÀÌ¸ç ±³°ú¸ñ¿¡ µû¶ó ¼¼°¡Áö °úÁ¤À¸·Î
ÁøÇàµË´Ï´Ù. Maya¿Í ÇÔ²² °ÔÀÓ°³¹ß Àü¹®°¡°¡ µÇ°íÀÚ ÇÏ´Â À¯ÀúºÐµéÀÇ ¸¹Àº °ü½É°ú Âü¿© ¹Ù¶ø´Ï´Ù.
º» °úÁ¤Àº, ±¹ºñ·Î ÁøÇàµÇ´Â Àü¾×¹«·á °ÁÂÀÎ °ü°è·Î ¼·ùÀüÇüÀ» ÅëÇØ ¼ö°»ýÀ» ¼±º°ÇÕ´Ï´Ù. º» °úÁ¤¿¡ Âü¿©ÇϽðíÀÚ ÇϽô ºÐµéÀº ¾Æ·¡
½Åû¹æ¹ýÀ» Âü°íÇϽñ⠹ٶø´Ï´Ù.
|
|
|
|
|
|
°¡. ±³À°¸ñÇ¥ |
|
3D
Programming °ÔÀÓ°³¹ß ÇÁ·Î¼¼½º ÀÌÇØ ¹× °³¹ß´É·Â Çâ»ó 3D
ÇÁ·Î±×·¡¹Ö API(¾îÇø®ÄÉÀÌ¼Ç ÇÁ·Î±×·¡¹Ö ÀÎÅÍÆäÀ̽º)±³À° |
|
³ª. ±³À°±â°£ ¹× ½Ã°£ |
|
2003.
11. 10(¿ù) ~ 2003. 11. 14(±Ý) ÁÖ 5ÀÏ 1ÁÖ
15½Ã°£ |
|
´Ù. ±³À°Æí¼º½Ã°£ |
|
1±³½Ã |
2±³½Ã |
3±³½Ã |
18:30¡19:20 |
19:30¡20:20 |
20:30¡21:20 |
|
|
¶ó. ±³°ú¸ñ Æí¼º |
|
ÁÖ |
°ÀÇÁÖÁ¦ |
°Àdz»¿ë |
1ÀÏ |
MAYA API |
|
Maya plugin
°³¿ä |
|
Maya API ÂüÁ¶ÀÚ·á
¸®½ºÆ® |
|
Plugin sample Á¦ÀÛ |
|
2ÀÏ |
|
Command, command tool plugin
Á¦ÀÛ |
|
3ÀÏ |
|
DAG, DG ¼³¸í |
|
Dependency graph node plugin Á¦ÀÛ |
|
4ÀÏ |
|
Polygon¿¡ °ü·ÃµÈ API
¼³¸í |
|
Modeling exporter Á¦ÀÛ |
|
5ÀÏ |
|
Skinning animation¿¡ °ü·ÃµÈ API ¼³¸í |
|
Animation exporter Á¦ÀÛ |
|
|
|
|
|
|
|
|
°¡. ±³À°¸ñÇ¥ |
|
°ÔÀÓ±×·¡ÇÈ
Àü¹®°úÁ¤À» ÅëÇØ Ã¼°èÈµÈ 3D ±×·¡ÇÈ µðÀÚÀÌ³Ê ¾ç¼º
3D CG Advanced
°úÁ¤À» ÅëÇØ ÁúÀû Çâ»ó µµ¸ð |
|
³ª. ±³À°±â°£ ¹× ½Ã°£ |
|
2003.
10. 27(¿ù) ~ 2004. 01. 16(±Ý)
ÁÖ 5ÀÏ
12ÁÖ
180½Ã°£ |
|
´Ù. ±³À°Æí¼º½Ã°£ |
|
1±³½Ã |
2±³½Ã |
3±³½Ã |
18:30¡19:20 |
19:30¡20:20 |
20:30¡21:20 |
|
|
¶ó. ±³°ú¸ñ Æí¼º |
|
ÁÖ |
°ÀÇÁÖÁ¦ |
°Àdz»¿ë |
1ÁÖ |
Modeling |
|
ÄÄÇ»ÅÍ ±×·¡ÇÈ °³¿ä ¹× ¸¶¾ß ÀÎÅÍÆäÀ̽ºÀÇ ÀÌÇØ |
|
2ÁÖ |
|
NURBS modelingÀÇ
ÀÌÇØ, Polygon odeling, Character modeling |
|
3ÁÖ |
4ÁÖ |
Animation |
|
Transform animation(with hypergraph
& graph editor) |
|
5ÁÖ |
|
Deformation animation(with hypergraph
& graph editor) |
|
6ÁÖ |
|
Character animationÀ» À§ÇÑ ±â´Éµé,
Character animationÀÇ Ç¥Çö±â¹ý |
|
7ÁÖ |
Shading &
Mapping |
|
Raycast¿Í raytracingÀÇ
ÀÌÇØ(refraction, reflection & shadow) |
|
8ÁÖ |
|
TexturingÀÇ ÀÌÇØ¿Í Polygon modeling°ú
°ü·ÃµÈ mapping±â´Éµé |
|
9ÁÖ |
|
´Ù¾çÇÑ rendering outputÀÇ
¹æ¹ýµé |
|
10ÁÖ |
Dynamics |
|
DynamicsÀÇ °³¿ä ¹× ÀÌÇØ ¹× expressionÀÇ
ÀÌÇØ¿Í »ç¿ë¹æ¹ý |
|
11ÁÖ |
|
ParticleÀÇ ÀÌÇØ ¹× Á¦ÀÛ»ç·Ê, FieldÀÇ
ÀÌÇØ¿Í bodyÀÇ ÀÌÇØ |
|
12ÁÖ |
|
Plug-in ¹× melÀÇ
ÀÌÇØ¿Í À¯¿ëÇÑ plug-in°ú mel
»ç¿ë¹æ¹ý |
|
|
|
|
|
|
|
|
°¡. ±³À°¸ñÇ¥ |
|
ˇˍ
°³¹ßÀη ¹ß±¼ ¹× Àü¹®Àη ÀÎÇÁ¶ó ±¸Ãà
ü°èÀûÀÎ 3D °ÔÀÓ±×·¡ÇÈ
Áß±Þ±³À° |
|
³ª. ±³À°±â°£ ¹× ½Ã°£ |
|
2003.
10. 27(¿ù) ~ 2004. 04. 09(±Ý) ÁÖ 5ÀÏ 24ÁÖ
360½Ã°£ |
|
´Ù. ±³À°Æí¼º½Ã°£ |
|
1±³½Ã |
2±³½Ã |
3±³½Ã |
09:00¡09:50 |
10:00¡10:50 |
11:00¡11:50 |
|
|
¶ó. ±³°ú¸ñ Æí¼º |
|
ÁÖ |
°ÀÇÁÖÁ¦ |
°Àdz»¿ë |
1ÁÖ |
±âº»»ç¿ë¹æ¹ý |
|
¸¶¾ßÀÇ ¼³Á¤ ¹× ±¸Á¶, Interface,Transform,
Primitive Modeling, Material,Rendering Setup |
|
2ÁÖ |
±âº» »ç¿ë ¹æ¹ý |
|
Keyframe Animation,
ºñÇà±â ¸ðµ¨¸µ, Path Animation, Subdivision
¸ðµ¨¸µ ¹æ¹ý, ¼Õ
¸ðµ¨¸µ Á¦ÀÛ |
|
3ÁÖ |
Polygon Modeling 1 |
|
Polygon MenuÀÇ ÀÌÇØ, ž ¸ðÇü ¸¸µé±â |
|
4ÁÖ |
Polygon Modeling 2 |
|
¼ÒÇ° ¸ðÇü ¸¸µé±â, ¼ÒÇ°
¸ðÇü ¸¸µé±â, Artisan Tool ¼³¸í,
ȯ°æ ¸ðÇü ¸¸µé±â |
|
5ÁÖ |
Modeling Characters 1 |
|
Nurbs Curve »ç¿ëÇÏ´Â
¹æ¹ý, ¸öÅë ¸¸µé±â, ´Ù¸®
¸¸µé±â, ÆÈ ¸¸µé±â, ¸Ó¸®
¸¸µé±â |
|
6ÁÖ |
Modeling Characters 2 |
|
¸Ó¸® ¸¸µé±â, ij¸¯ÅÍ
ºÎÀ§ ÇÕÄ¡±â, °í ÇØ»óµµ ¸ðµ¨¸µÇϱâ,
Æú¸®°ï ÃÖÀûÈ |
|
7ÁÖ |
Polygon Texture |
|
Texture Tool ÀÌÇØ, Polygon
Object¿¡ Texture Àû¿ë,
Maya¿¡¼ÀÇ 3D Painting |
|
8ÁÖ |
Animation |
|
¾Ö´Ï¸ÞÀÌ¼Ç ÀÛ¾÷ °úÁ¤ ÀÌÇØ, ¾Ö´Ï¸ÞÀ̼Ç
º¹Á¦, ¿ÀÇÁ¼Â, Texture ÁÂÇ¥
¾Ö´Ï¸ÞÀÌÆ® Çϱâ |
|
9ÁÖ |
Skeletons |
|
Skeleton ±¸Á¶ ÀÌÇØ, Skeleton
»ý¼º, ÇǺÎ
ºÙÀ̱â, ij¸¯ÅÍ ÄÁÆ®·Ñ Ãß°¡Çϱâ, Ãß°¡
ij¸¯ÅÍ ÄÁÆ®·Ñ |
|
10ÁÖ |
Character Animation 1 |
|
ºñ¼±Çü ¾Ö´Ï¸ÞÀÌ¼Ç ÀÌÇØ, Character Set,
Pose, Blending, ¸ð¼Ç ĸó µ¥ÀÌÅÍ ÀÛ¾÷ |
|
11ÁÖ |
Character Animation 2 |
|
±âº» µ¿ÀÛ ¸¸µé±â |
|
12ÁÖ |
Character Animation 3 |
ÀÀ¿ë
µ¿ÀÛ ¸¸µé±â |
13ÁÖ |
Visual Effects 1 |
|
´ÙÀ̳ª¹Í½ºÀÇ ÀÌÇØ, Rigid Body Dynamics
ÀÀ¿ë, Soft Body DynamicsÀÇ
ÀÀ¿ë |
|
14ÁÖ |
Visual Effects 2 |
|
ÆÄƼŬÀÇ ÀÌÇØ, ȶºÒ°ú
È¿° ¸¸µé±â, ÆÄƼŬÀÇ ¼øȯ, ÆÄƼŬ
³»º¸³»±â, ÆÄƼŬ ·»´õ¸µ°ú ÅؽºÃ³ |
|
15ÁÖ |
Visual Effects 3 |
ºñÁÖ¾ó ÀÌÆåÆ® ÀÀ¿ë |
16ÁÖ |
Rendering 1 |
|
Á¶¸íÀÇ ÀÌÇØ, ÀçÁúÀÇ
ÀÌÇØ, Ä«¸Þ¶óÀÇ ÀÌÇØ, TextureÀÇ
Bike, Mentalray ·»´õ¸µÀÇ ÀÌÇØ |
|
17ÁÖ |
Rendering 2 |
ÀçÁú
¸¸µé±â |
18ÁÖ |
°ÔÀÓ
ȯ°æÁ¦ÀÛ 1 |
|
°¡»ó °ÔÀÓ ½Ã³ª¸®¿À ¼±Á¤, ÁöÇü
¸ðµ¨¸µ, ÁöÇü ÅؽºÃ³ Á¦ÀÛ |
|
19ÁÖ |
°ÔÀÓ
ȯ°æÁ¦ÀÛ 2 |
|
¼ÒÇ° ¸ðµ¨¸µ, ¼ÒÇ°
ÅؽºÃ³ Á¦ÀÛ |
|
20ÁÖ |
°ÔÀÓ
ij¸¯ÅÍÁ¦ÀÛ 1 |
|
°¡»ó °ÔÀÓ Ä³¸¯ÅÍ ¼±Á¤, ij¸¯ÅÍ
¸ðµ¨¸µ |
|
21ÁÖ |
°ÔÀÓ
ij¸¯ÅÍÁ¦ÀÛ 2 |
|
ij¸¯ÅÍ ÅؽºÃ³ Á¦ÀÛ, ij¸¯ÅÍ
¾Ö´Ï¸ÞÀÌ¼Ç |
|
22ÁÖ |
°ÔÀÓ
ij¸¯ÅÍÁ¦ÀÛ 3 |
|
ij¸¯ÅÍ ¾Ö´Ï¸ÞÀ̼Ç, Å×½ºÆ® ·»´õ¸µ, ÃÖÁ¾ ·»´õ¸µ |
|
23ÁÖ |
Æ÷Æ®Æú¸®¿À Á¦ÀÛ |
|
µ¿¿µ»ó Á¦ÀÛ, ÆгΠÀÛ¾÷ ¿ë À̹ÌÁö ¼±Á¤ ¹× º¸¿Ï, ÆгΠÀÛ¾÷ |
|
24ÁÖ |
Æ÷Æ®Æú¸®¿À Á¦ÀÛ |
|
CD ROM Æ÷Æ®Æú¸®¿À Á¦ÀÛ ¹æ¹ý ¼Ò°³, ÄÁÅÙÃ÷
Á¦ÀÛ, ÃÖÁ¾ CD °á°ú¹°
¿Ï¼º |
|
|
|
¡Ø »ó±â ±³À°ÀÇ ±³À°³»¿ë ¹× ÀÏÁ¤Àº º¯°æµÉ ¼ö ÀÖ½À´Ï´Ù.(ȨÆäÀÌÁö ÂüÁ¶) |
|
|
|
|
|
|