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- Âü°¡ºñ : 25,000¿ø
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1. °»ç¼Ò°³: Á¤¿ìö ´Ô
1) UPTODATE °ÔÀÓȸ»ç
-»ï±¹ÅëÀÏ ´ë·úÀ» ²Þ²Ù¸ç °ÔÀÓ °³¹ß/ 3D°ü·Ã ij¸¯ÅÍ ÀÌÆåÆ® ÀÛ¾÷
2) MEDIA ENTERTAIINMENT
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3) INDEPENDENCE
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4) DMZ ±Ù¹«
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5) MAIN STEAM STUDIO ÇöÀç
_FXÆÀ¿¡¼ ±Ù¹« (RENDERING , EFFECT, LIGHTING ´ã´ç)
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2. ¼¼¹Ì³ª³»¿ë
1±³½Ã (13:00 ~ 14:00) Modeling
- Create , Modify, Multiply, Construct, Detail, Map, Display
- SubPatch Weight , Weight Maps
_ morph µ¥ÀÌÅÍ »ý¼º ¹× È°¿ë (endo morph)
_ UV texture Maps
_ Plug_ins
2±³½Ã (14:00 ~16:00) Layout, animation
_ Interface
_ Menu, Tool, object È°¿ë
_ Bones, IK
_ Global Illumimation. Lighting(Radiosity,Caustics)
_ Lens Flare, Volumetric
_ Surface Editor, Graph Editor
_ Plug_ins , Rendering
3±³½Ã (16:00 ~ 18:00) Particle FX , HyperVoxel
_ ParticleÀ» È°¿ëÇÑ ¿¬Ãâ
_ hypervoxelÀ» ÀÌ¿ëÇÑ FX Ç¥Çö
4±³½Ã (18:00 ~ 19:00) Motion Designer , Áú¹®°ú ´äº¯
_mds¸¦ ÀÌ¿ëÇÑ soft body Ç¥Çö
¹®ÀÇ:02) 332-3397
Á¢¼ö¹æ¹ý : ¿¹¾àÁ¢¼ö(¼±Âø¼ø 30¸í)
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didimdolac@hotmail.com
www.didimdol.ac
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