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[Ž¹æ]½Ç¹«ÀÚ¿Í ÇÔ²²ÇÏ´Â Lightwave3D ¼¼¹Ì³ª   2003-12-19
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¼¼¹Ì³ª °³¿ä
- ÀÏ ÀÚ : 2003³â 12¿ù 20ÀÏ(Åä), 27ÀÏ(Åä) PM 1½Ã ~ 6½Ã
- Âü°¡ºñ : 25,000¿ø
- Àå ¼Ò : µðµõµ¹¾ÆÄ«µ¥¹Ì ¼¼¹Ì³ª½Ç (È«´ëÀüö¿ª 6¹ø Ãⱸ)

1. °­»ç¼Ò°³: Á¤¿ìö ´Ô
1) UPTODATE °ÔÀÓȸ»ç
-»ï±¹ÅëÀÏ ´ë·úÀ» ²Þ²Ù¸ç °ÔÀÓ °³¹ß/ 3D°ü·Ã ij¸¯ÅÍ ÀÌÆåÆ® ÀÛ¾÷
2) MEDIA ENTERTAIINMENT
-¿¡´Ï¸ÞÀ̼ÇÆÀ¿¡¼­ ±Ù¹«/ BODY LOGIN µ¥¸ð Á¦ÀÛ
3) INDEPENDENCE
-MAP,LIGHTING ÆÀ/ ¿ø´õÇ® µ¥ÀÌÁî Á¦ÀÛ Âü¿©
4) DMZ ±Ù¹«
-¼Ò¹æ¾ÈÀü¿¡ ´ëÇÑ ¶óÀ̵念»ó/ ÀüüÀûÀÎ ÀÛ¾÷ ÁøÇà ¹× Á¦ÀÛ
5) MAIN STEAM STUDIO ÇöÀç
_FXÆÀ¿¡¼­ ±Ù¹« (RENDERING , EFFECT, LIGHTING ´ã´ç)
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2. ¼¼¹Ì³ª³»¿ë
1±³½Ã (13:00 ~ 14:00) Modeling
- Create , Modify, Multiply, Construct, Detail, Map, Display
- SubPatch Weight , Weight Maps
_ morph µ¥ÀÌÅÍ »ý¼º ¹× È°¿ë (endo morph)
_ UV texture Maps
_ Plug_ins

2±³½Ã (14:00 ~16:00) Layout, animation
_ Interface
_ Menu, Tool, object È°¿ë
_ Bones, IK
_ Global Illumimation. Lighting(Radiosity,Caustics)
_ Lens Flare, Volumetric
_ Surface Editor, Graph Editor
_ Plug_ins , Rendering

3±³½Ã (16:00 ~ 18:00) Particle FX , HyperVoxel
_ ParticleÀ» È°¿ëÇÑ ¿¬Ãâ
_ hypervoxelÀ» ÀÌ¿ëÇÑ FX Ç¥Çö

4±³½Ã (18:00 ~ 19:00) Motion Designer , Áú¹®°ú ´äº¯
_mds¸¦ ÀÌ¿ëÇÑ soft body Ç¥Çö

¹®ÀÇ:02) 332-3397
Á¢¼ö¹æ¹ý : ¿¹¾àÁ¢¼ö(¼±Âø¼ø 30¸í)
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didimdolac@hotmail.com

www.didimdol.ac
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