À̹ø 2.32 ¹öÀü¿¡¼´Â ray tracing, displacement mapping, soft shadow °°Àº »õ·Î¿î ¿É¼Ç ÀÌ¿Ü¿¡µµ Yafray ·»´õ·¯¸¦ À§ÇÑ
ÅëÇÕ Áö¿ø (- º£Å¸ Å×½ºÆ®) °ú °°Àº Ư¡ÀÌ Ãß°¡µÇ¾ú´Ù.
ÁÖ¿ä °³¼±»çÇ×
ºí·»´õ ·»´õ¸µ Çâ»ó
- »õ·Î¿î ray tracing
- area lights
- soft shadow
- Çâ»óµÈ bumpmapping
- gaussian filter
Displacement mapping
- ¾î¶°ÇÑ ÅؽºÃķεµ, ·»´õ¸µµÈ geometry ¸¦ º¯Çü½Ãų ¼ö ÀÖÀ½
- procedural subdivision Áö¿ø
Yafray Áö¿ø
- external rendering engine
- Global Illumination
- photonmapping
±âŸ
- Mesh beveling
- import/export ¸¦ À§ÇÑ Python Ç®´Ù¿î ¸Þ´º
- Armature ¼Óµµ Çâ»ó
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