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[Á¦Ç°¼Ò°³]Blender 2.32 ¸±¸®Áî   2004-02-05
À̹ø 2.32 ¹öÀü¿¡¼­´Â ray tracing, displacement mapping, soft shadow °°Àº »õ·Î¿î ¿É¼Ç ÀÌ¿Ü¿¡µµ Yafray ·»´õ·¯¸¦ À§ÇÑ ÅëÇÕ Áö¿ø (- º£Å¸ Å×½ºÆ®) °ú °°Àº Ư¡ÀÌ Ãß°¡µÇ¾ú´Ù.
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À̹ø 2.32 ¹öÀü¿¡¼­´Â ray tracing, displacement mapping, soft shadow °°Àº »õ·Î¿î ¿É¼Ç ÀÌ¿Ü¿¡µµ Yafray ·»´õ·¯¸¦ À§ÇÑ ÅëÇÕ Áö¿ø (- º£Å¸ Å×½ºÆ®) °ú °°Àº Ư¡ÀÌ Ãß°¡µÇ¾ú´Ù.


  ÁÖ¿ä °³¼±»çÇ×

ºí·»´õ ·»´õ¸µ Çâ»ó
- »õ·Î¿î ray tracing
- area lights
- soft shadow
- Çâ»óµÈ bumpmapping
- gaussian filter

Displacement mapping
- ¾î¶°ÇÑ ÅؽºÃķεµ, ·»´õ¸µµÈ geometry ¸¦ º¯Çü½Ãų ¼ö ÀÖÀ½
- procedural subdivision Áö¿ø

Yafray Áö¿ø
- external rendering engine
- Global Illumination
- photonmapping

±âŸ
- Mesh beveling
- import/export ¸¦ À§ÇÑ Python Ç®´Ù¿î ¸Þ´º
- Armature ¼Óµµ Çâ»ó
¡¡

  ´Ù¿î·Îµå
  www.blender.org


 
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