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* ÀÏ ½Ã : 2004³â 9¿ù 21ÀÏ(È) 13:30 ~ 17:00
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* ÁÖ ÃÖ : discreet, µðÁöŻķÇÁ
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1:30pm~2:00pm : µî·Ï
2:00pm~2:05pm : Àλ縻
2:05pm~2:20pm : 3ds max 7 °³¿ä ¼Ò°³
2:20pm~3:00pm : 3ds max 7 ½Å±â´É ¼Ò°³ I
3:00pm~3:20pm : Guest Session (Wemade) – VisualÆÀ ÀåȫŹÆÀÀå
3:20pm~3:40pm : Coffee Break
3:40pm~4:00pm : Guest Session (rg Studio) – ÀӾƷР°¨µ¶
4:00pm~4:40pm : 3ds max 7 ½Å±â´É ¼Ò°³ II
4:40pm~4:50pm : HP Session
4:50pm~5:00pm : Q&A, °æÇ° Ãß÷
Âü¿©ÇϽŠ¸ðµç ºÐµéÀ» ´ë»óÀ¸·Î ǪÁüÇÑ °æÇ°Çà»ç°¡ ¿¸®¿À´Ï ¸¹Àº Âü¿© ¹Ù¶ø´Ï´Ù.
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- µð½ºÅ©¸®Æ® Çѱ¹ »ç¹«½Ç 02-527-8704/8713
- Çѱ¹ ÃÑÆÇ µðÁöŻķÇÁ 02-584-5342
3ds max 7 ÀÇ »õ·Î¿î ±â´É
- ÃÖ»óÀÇ Ä³¸¯ÅÍ ¾Ö´Ï¸ÞÀÌ¼Ç ¼Ö·ç¼Ç Character studio 4 žÀç
- Animatorµé¿¡°Ô º¸´Ù ½±°í Æí¸®ÇÑ ÀÎÅÍÆäÀ̽º¸¦ Á¦°øÇÏ´Â Parameter Collection
- Áøº¸ÀûÀÎ morphing ±â´É ¹× ij¸¯ÅÍÀÇ ±ÙÀ°À» ½±°Ô Á¦¾îÇØÁÖ´Â Skin Morph Modifier
- µðÅ×ÀÏÇÑ ¿ÜºÎ ¿ÀºêÁ§Æ®¿ÍÀÇ ¿Ïº®ÇÑ skinning ¼Ö·ç¼Ç Skin Wrap Deformer
- Editable Poly ±â´ÉÀÇ Æ÷ÇÔ ¹× Paint DeformÀÌ Å¾ÀçµÈ Edit Poly Modifier
- Game development¸¦ À§ÇÑ Low resolution model¿¡ µðÅ×ÀÏÇÑ high resolution mesh¸¦ Ç¥ÇöÇØÁÖ´Â Normal maps
- InteractiveÇÑ ¼±Åà ±â´ÉÀÎ Paint Selection ±â´É žÀç
- Material Àû¿ë ÀÌÈÄ¿¡µµ ¾ðÁ¦µçÁö mesh deformÀ» °¡´ÉÇÏ°Ô ÇØÁÖ´Â Preserve UV`s
- ¸ÊÁÂÇ¥ÀÇ Á¤È®ÇÑ layoutÀ» Ç¥ÇöÇØÁÖ´Â UVW modifierÀÇ Display Open Edge
- Global IlluminationÀÇ °£·«ÇØÁø ÀÎÅÍÆäÀ̽º ¹× SSS shader°¡ ¾÷±×·¹ÀÌµå µÈ Mental ray 3.3
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