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[Á¦Ç°¼Ò°³]»õ·Î¿î ¾ÆÅ°ÅØÃÄ [Entropy Renderer]   2001-07-21
A Bug's Life, Stuart Little, Hollow Man µîÀÇ ¿µÈ­¿¡¼­ »ç¿ëµÈ BMRTÀÇ ÀϺθ¦ ±âÁØÀ¸·Î ÇÑ High-Quality Rendering SystemÀÔ´Ï´Ù.
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A Bug's Life, Stuart Little, Hollow Man µîÀÇ ¿µÈ­¿¡¼­ »ç¿ëµÈ BMRTÀÇ ÀϺθ¦ ±âÁØÀ¸·Î ÇÑ High-Quality Rendering SystemÀÔ´Ï´Ù.

BMRT¿Í ´Ù¸¥ Á¡Àº ¿ÏÀüÈ÷ »õ·Î¿î ¾ÆÅ°ÅØó¸¦ »ç¿ëÇÏ¿©, º¹ÇÕÀûÀÎ Scene¿¡¼­ ºñ±³ÇÒ ¼ö ¾ø´Â Quality¸¦ º¸¿©ÁÖ´Â °ÍÀÔ´Ï´Ù.

EntropyÀÇ °¡°ÝÀº ¶óÀ̼¾½º´ç 1,500$ Á¤µµ·Î Dual ½Ã½ºÅÛ¿¡¼­µµ °°Àº °¡°ÝÀ¸·Î, CPU ´ç °¡°ÝÀ» ´Þ¸®ÇÏ´Â ´Ù¸¥ Á¦Ç°°ú´Â ´Ù¸¨´Ï´Ù.


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- »õ·Î¿î ¾ÆÅ°ÅØÃÄ, Shading Engine, Anti-Aliasing AlgorithmsÀ» ÀÌ¿ëÇÏ¿© º¹ÇÕÀûÀÎ Scene¿¡¼­ ºü¸£°í, È¿À²ÀûÀÎ ·£´õ¸µÀ» º¸¿©ÁÝ´Ï´Ù.

- Ray traced Reflection/Refraction/Shadow, »ç½ÇÀûÀÎ Area Light, Global Illumination, Caustics

- RenderMan Shading Language·Î ¾º¿©Á®, ShadingÀ» ÇÁ·Î±×·¥ º¯°æÇÒ ¼ö ÀÖ°í, Shader¸¦ ¿Ïº®È÷ Áö¿øÇÏ´Â Subpixel Displacement¸¦ Æ÷ÇÔÇÕ´Ï´Ù.

- Multithread Rendering

- BMRT³ª RenderMan°ú ȣȯµË´Ï´Ù.


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