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[Á¦Ç°¼Ò°³]»õ·Î¿î G.I ·»´õ·¯ Maxwell Render   2005-01-28
Real Flow·Î Á¦ÀÛ»ç·Î ¾Ë·ÁÁø Nextlimit»ç¿¡¼­ »õ·Î¿î G.I ·»´õ·¯¸¦ °³¹ß Å×½ºÆ®ÁßÀÌ´Ù.
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"»õ·Î¿î G.I ·»´õ·¯ Maxwell Render"

Real Flow·Î Á¦ÀÛ»ç·Î ¾Ë·ÁÁø Nextlimit»ç¿¡¼­ »õ·Î¿î G.I ·»´õ·¯¸¦ °³¹ß Å×½ºÆ®ÁßÀÌ´Ù.
°³¹ß»çÀÎ Next Limit»ç´Â VrayÀÇ ¿µÇâÀ» ¹ÞÀº µí ÇÏ´Ù. ÇöÀç´Â ¾ËÆÄÅ×½ºÆ® ÁßÀ̶ó ¼Óµµ³ª ±â´ÉÀûÀÎ ¸é¿¡¼­ ¿©·¯°¡Áö º¸¿ÏµÉ ºÎºÐÀÌ ¸¹´Ù°í Çϳª °ú¿¬ ±âÁ¸ÀÇ GI ·»´õ·¯¿¡ ¾î¶² Â÷º°ÀûÀÎ ±â´ÉÀ¸·Î ³ªÅ¸³¯·±Áö...

ÁÖ¿äƯ¡
- Spectral calculus for the light and material properties
- Full global illumination
- Shaders based on real optical properties
- Unbiased renderer
- Very few parameters to control the render
- Multiprocessor support
- Real 3D motion-blur
- Simulation of realistic and complex caustics
- Realistic camera model
- Object light emitters as light sources
- Physical Sky

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Maxwell Render ȨÆäÀÌÁö (Àγ»°¡ Á» ÇÊ¿äÇÏ´Ù..OTL) >>

 
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