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- Spectral calculus for the light and material properties
- Full global illumination
- Shaders based on real optical properties
- Unbiased renderer
- Very few parameters to control the render
- Multiprocessor support
- Real 3D motion-blur
- Simulation of realistic and complex caustics
- Realistic camera model
- Object light emitters as light sources
- Physical Sky
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Maxwell Render ȨÆäÀÌÁö (Àγ»°¡ Á» ÇÊ¿äÇÏ´Ù..OTL) >>