Combustion4, ¹«¾ùÀÌ ¹Ù²î¾ú³ª?
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À̹ø ·±Äª¼¼¹Ì³ª´Â ±âÁ¸ Discreet¿¡¼ Autodesk MED(Media and Entertainment)·Î ¸®ºê·£µù ÈÄÀÇ Ã¹ ¼¼¹Ì³ª·Î¼ÀÇ °ü½ÉÀ» ²ø¾úÀ¸¸ç 250¿©¸íÀÇ Çаè, ¾÷°è, ½Ç¹«°ü°èÀÚµéÀÌ ´ë°Å Âü¼®ÇÏ¿© »õ·Î¿öÁø Combustion4¿¡ ´ëÇÑ ¶ß°Å¿î °ü½ÉÀ» º¸¿©Áá´Ù.
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Autodesk MEDÀÇ Ã¤¼öÈ£ º»ºÎÀå
¶ÇÇÑ »õ·Î¿î °ø½Ää³ÎÆÄÆ®³Ê ÀμºµðÁöÅ»ÀÇ ¼ÁÖ¼® ´ëÇ¥´Â "Autodesk MEDÀÇ 3dsmax¿Í Combustion Á¦Ç°±ºÀÇ ±¹³» °ø±ÞÀº ¹°·Ð Á¦Ç°±³À° ¹× ±â¼ú Áö¿ø¿¡ ´ëÇÑ ³ë·ÂÀ» ¾Æ³¢Áö ¾ÊÀ» °Í"À̶ó¸ç »õ·Î¿î ½ÃÀåÁøÃâ¿¡ ´ëÇÑ Æ÷ºÎ¸¦ ¹àÇû´Ù.
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1ºÎ¿¡¼´Â Autodesk MEDÀÇ ±èÀÏÇõ°úÀåÀÌ ¹ßÇ¥ÇÏ´Â Combstion4ÀÇ ½Å±â´É¿¡ ´ëÇؼҰ³ÇßÀ¸¸ç 2ºÎ¿¡¼´Â Mediatree(±¸ µðÁöÅÐÄ·ÇÁ) ¼¿µÈ¯ºÎÀåÀÇ Combustion4 ½Ã¿¬À¸·Î ¼ºÈ²¸®¿¡ ³¡¸¶ÃÆ´Ù.
CGLand´Â Combustion4 Á¦Ç°¹ßǥȸ¿¡ Âü¼®ÇÏÁö ¸øÇϽŠºÐµéÀ» À§ÇØ ´Ù½ÃÇѹø Combustion4¿¡ ´ëÇØ ¸®ºäÇÒ ¼ö ÀÖ´Â ½Ã°£À» ¸¶·ÃÇß´Ù.
Combustion¿¡ °ü½ÉÀÖ´Â ºÐµé²²´Â ÁÁÀº¼Ò½ÄÀÌ µÉ °ÍÀ̶ó ±â´ëÇϸç....
"Combustion4"
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Autodesk Media and Entertainment
µ¥½ºÅ©Å¾ ÆäÀÎÆ®, ÇÕ¼º ¹× ½Ã°¢ È¿°ú¸¦ À§ÇÑ Ã¢ÀÛ ¼Ö·ç¼ÇÀÇ °áÁ¤ÆÇÀÎ Combustion 4´Â µðÁöÅÐ ºñµð¿À ¾ÆƼ½ºÆ®ÀÇ Ã¢ÀÛ·ÂÀ» ÃÖ´ëÇÑ ¹ßÈÖÇÒ ¼ö ÀÖµµ·Ï µðÀÚÀÎµÈ ÅëÇÕ ÇÁ·ÎÆä¼Å³Î ÇÕ¼º ¾îÇø®ÄÉÀ̼ÇÀÔ´Ï´Ù.
»õ·Î¿öÁø Combustion4¿¡ ´ëÇØ ¼Ò°³ÇÕ´Ï´Ù.
CombustionÀÇ ÁÖ¿ä Ư¡
¨çº¤ÅÍ ÆäÀÎÆ®, µ¿¿µ»ó µðÀÚÀÎ, ¾Ö´Ï¸ÞÀ̼Ç, ÇÕ¼ºÀ» À§ÇÑ ÇϳªÀÇ ÅëÇÕµÈ ¾îÇø®ÄÉÀ̼ÇÀÔ´Ï´Ù.
¨èFull 3D ÇÕ¼º ȯ°æÀ» Á¦°øÇÕ´Ï´Ù.
¨éÁøº¸µÈ ½Ã°¢ È¿°ú ÅøÀÌ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù.
-µð½ºÅ©¸®Æ®ÀÇ ¾ÆÄ«µ¥¹Ì»ó ¼ö»óÀÛ winning flame ½Ã°¢ È¿°ú ½Ã½ºÅÛÀ» °è½Â ¹ÞÀº keying, »ö±ò º¸Á¤, Æ®·¢Å·, ±×·¹ÀÎ(grain) °ü¸®, ¸¶½ºÅ· Åø µî.
¨êEdit Operator: Combustion ³»¿¡¼ Æ®·£Áö¼Ç ±â´ÉÀ» ¿Ïº®È÷ °®Ãß¾î ºñ¼±ÇüÆíÁýÀÌ °¡´ÉÇÏ°Ô ÇØ ÁÝ´Ï´Ù.
¨ëdzºÎÇÑ È¿°úÅø: ¿ÏÀüÈ÷ ÅëÇÕµÈ, ´ëÈ½Ä ÆÄƼŬ ½Ã½ºÅÛ, ¿öÇÎ, ¸ôÇÎ ±×¸®°í 3D Æ÷½ºÆ® ÇÊÅ͸¦ Æ÷ÇÔÇÕ´Ï´Ù.
¨ì¿Ïº®È÷ »ç¿ëÀÚ ¸ÂÃã °¡´É ºê·¯½¬¸¦ Æ÷ÇÔÇÑ Á¾ÇÕÀûÀÎ ÆäÀÎÆ® ¹× ·ÎÅ佺ÄÚÇÎ Åø.
¨íÁ¾ÇÕÀûÀÎ ¾Ö´Ï¸ÞÀÌ¼Ç Åø, ¾Ö´Ï¸ÞÀÌ¼Ç Ä¿ºê ¿¡µðÅÍ, Å°ÇÁ·¹À̹Ö, ¹× ÀͽºÇÁ·¹¼Ç
¨îº¹ÇÕÀûÀÎ È¿°úÀÇ ºñÁê¾ó¶óÀÌÁ¦ÀÌ¼Ç ¹× ±¸¼ºÈ¸¦ ´Ü¼øÈÇϱâ À§ÇÑ Á÷°üÀûÀÌ°í µµ½ÄÀûÀÎ view
¨ïÇâ»óµÈ ½Ã½ºÅÛ ¼º´ÉÀ» À§ÇÑ OpenGL °¡¼Ó, ´ÙÁß󸮱â Áö¿ø, ±¤¹üÀ§ÇÑ Ä³½Ì
¨ð½Ç½Ã°£ RAM ¹Ýº¹ Àç»ý(looped playback) ±â´ÉÀ» °®Ãá º¹ÇÕÀûÀÌ¸ç µ¿½ÃÀûÀÎ viewports
¨ñÄÄÆ÷³ÍÆ® À̹ÌÁö ÇÁ·Î¼¼½Ì º°·Î 8-, 10-, 12-, 16- and 32-bit (float)ÀÇ µ¶¸³ÀûÀÎ ÇØ»óµµ
Combustion 4 Key New Features
1. Timewarp
TimewarpÀº ¿øÇÏ´Â ±¸°£À» ¿øÇÏ´Â Å°ÇÁ·¹ÀÓÀÇ ¼Óµµ·Î ¹Ù²Ü ¼ö ÀÖ°Ô ÇØÁÖ´Â Áï, ½½·Î¿ì ¸ð¼Ç ¹× °¡¼Ó È¿°ú¸¦ »ý¼ºÇϱâ À§ÇÑ Time-remapping ¿ÀÆÛ·¹ÀÌÅÍÀÔ´Ï´Ù. ±×¸®°í, ÀÛ¾÷ Áß ¾î´À À§Ä¡µçÁö Àû¿ëµÉ ¼ö ÀÖ°Ô ÇØ ÁÖ¸ç, ¿òÁ÷ÀÓÀ» ºü¸£°Ô, ´À¸®°Ô, ¹Ý´ë·Î ȤÀº ÇÁ¸®Â¡ ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µé ¼ö ÀÖ°Ô ÇØ ÁÝ´Ï´Ù. Áï, ¼Óµµº¯È¿¡ ´ëÇÑ °í±Þ Á¶ÀÛÀ» À§ÇÑ Timing, Speed, Duration ÄÁÆ®·ÑÀ» ÇÒ ¼ö ÀÖ½À´Ï´Ù.
ºÎµå·¯¿î blend ¶Ç´Â trailÀ» »ý¼ºÇϱâ À§ÇÑ »ç¿ëÀÚ Á¤ÀÇ ÇÁ·¹ÀÓ °£ 4°¡ÁöÀÇ º¸°£¹ý(Skip Repeat, Adaptive, Blend, Trail interpolation)À» °¡Áö°í ÀÖ½À´Ï´Ù. µû¶ó¼, ÇÁ·¹Àӵ鿡 4°¡ÁöÀÇ º¸°£(Skip Repeat, Adaptive, Blend, Trail)À» ¼³Á¤ÇÒ ¼ö ÀÖ°í, ŸÀÌ¹Ö È¿°ú¸¦ ¸¸µé±â À§ÇØ Å°ÇÁ·¹ÀÓ º¸°£À» ¹Ù²Ü ¼ö ÀÖ½À´Ï´Ù.
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±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.
2. Diamond Keyer
Diamond Keyer´Â µð½ºÅ©¸®Æ® ½Ã½ºÅÛÀÎ FlameÀÇ Áøº¸µÈ Keying technology¸¦ ±â¹ÝÀ¸·Î ¸¸µé¾î Áø ±â´ÉÀ¸·Î½á, ÃßÃâµÈ Color Warper¶ó´Â ÄÄÆ÷³ÍÆ®¸¦ °¡Áö°í °£´ÜÇÏ°í È¿À²ÀûÀÎ KeyingÀÛ¾÷À» °¡´ÉÇÏ°Ô ÇÕ´Ï´Ù.
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±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.
3. Capsules
Capsule±â´ÉÀº À¯Àúµé·Î ÇÏ¿©±Ý ±×·ìÇüÅÂÀÇ operator¸¦ »ç¿ëÇÒ ¼ö ÀÖµµ·Ï Á¦°øµÈ ±â´ÉÀÔ´Ï´Ù. ÀÛ¾÷ÀÚ°¡ ¿øÇÏ´Â ÀÛ¾÷¸¸À» ³ªÅ¸³»±â À§ÇØ Ä¸½¶ ÇüÅÂÀÇ ¸®½ºÆ®·Î¸¸ ½½¶óÀÌ´õ¸¦ ±¸¼ºÇØ ÀúÀåÇÏ°í, ´Ù½Ã »ç¿ëÇϱâ À§ÇØ ÀúÀåÇØ µÐ ĸ½¶À» ºÒ·¯µéÀÏ ¼ö ÀÖ½À´Ï´Ù. µû¶ó¼, ÀÛ¾÷ÀÚµéÀÇ ÀÛ¾÷ ½Ã°£ Àý¾àÀÌ °¡´ÉÇÕ´Ï´Ù.
CapsuleÀÇ ¿©·¯ °¡Áö Ư¡µé
¨ç Schematic ¾È¿¡¼ º¹¼öÀÇ ¿ÀÆÛ·¹ÀÌÅ͸¦ °áÇÕÇÏ¿© »ç¿ëÀÚ Capsule ¿ÀÆÛ·¹ÀÌÅ͸¦ »ý¼ºÇÕ´Ï´Ù.
¨è ´ç½ÅÀÌ ÇÊ¿ä·Î ÇÏ´Â ¿ÀÆÛ·¹ÀÌÅÍ ¸Å°³º¯¼ö¸¸ º¸¿©Áö°Ô ±¸¼º °¡´ÉÇÑ UIÀÇ ÇüÅ·Π±¸¼ºµÇ¾î ÀÖ½À´Ï´Ù.
¨é ÀÚÁÖ »ç¿ëÇÏ´Â È¿°ú¸¦ ½Å¼ÓÇÏ°Ô ¸¸µé ¼ö ÀÖµµ·Ï º¹¼öÀÇ ÀÔ·ÂÀÌ °¡´ÉÇÕ´Ï´Ù.
¨ê CapsuleÀÌ ±â´ëÇÏ´Â ¼Ò½º ¿ä¼Ò¸¦ ¸íÈ®È÷ Á¤ÀÇÇÒ ¼ö ÀÖµµ·Ï Input¿¡ À̸§À» ºÎ¿©ÇÒ ¼ö ÀÖ½À´Ï´Ù.
¨ë Capsule Notes¸¦ ÀÌ¿ëÇÏ¿© Capsule ÇÔ¼ö¸¦ ¼³¸íÇÔÀ¸·Î½á °øµ¿ÀÛ¾÷À» °¡´ÉÇÏ°Ô ÇÕ´Ï´Ù.
¨ì ´Ù¸¥ ÀÛ¾÷ °ø°£¿¡¼ ¿ÀÆÛ·¹ÀÌÅͷνá import ÇÒ ¼ö ÀÖµµ·Ï CapsuleÀÇ ÀúÀåÀÌ °¡´ÉÇÕ´Ï´Ù.
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±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.
4. Grids, guides and rulers + snap
´Ù¸¥ ÇÕ¼º ÆíÁý ¼ÒÇÁÆ®¿þ¾î¿Í ¸¹ÀÌ ºñ±³µÇ´ø ºÎºÐÁßÀÇ Çϳª·Î ÀÌÁ¦ ÄĹö½ºÃÅ¿¡¼µµ Grids, guides ¿Í rulerÀÇ »ç¿ëÀÌ °¡´ÉÇØ Á³½À´Ï´Ù. ÀÛ¾÷ â¿¡¼ ¿À¸¥ Ŭ¸¯À» ÇϽøé Ãß°¡µÈ Grids, guides¿Í ruler ±â´É¿¡ ´ëÇÑ Á¢±ÙÀÌ °¡´ÉÇÕ´Ï´Ù.
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±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.
Hotkey
- snap to Grid: ctrl+shift+g
- snap to guides: ctrl+shift+u
- Show ruler: shift+l
5. B-spline in paint
ÀÌÁ¦ paint ¸ðµå¿¡¼ °¢°¢ÀÇ ÅøµéÀ» »ç¿ëÇÒ ¶§ B-splineÀ» ¼±ÅÃÇÒ ¼ö ÀÖ½À´Ï´Ù. Paint Åø ºü·¡Æ®¿¡¼ »õ·Î¿î
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¾ÆÀÌÄÜÀ» ¼±ÅÃÇÏ°í ±×¸²°ú °°ÀÌ µå·¡±×ÇØ º¸¼¼¿ä. ÀÌ ¾ÆÀÌÄÜÀÌ B-splineÀ» »ç¿ëÇÒ ¼ö ÀÖ°Ô ÇØÁÖ¸ç, ¾Ö´Ï¸ÞÀ̼ÇÀÌ °¡´ÉÇÕ´Ï´Ù.
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6. Point grouping
ÀÌÁ¦ pointÀÇ ±×·ìÈ°¡ °¡´ÉÇØ Á³½À´Ï´Ù. Control point¸¦ ±×·ì ÁöÀ» ¼ö ÀÖÀ¸¸ç, Object, Mask, Selection µîÀÇ ³»ºÎ ¾Ö´Ï¸ÞÀÌ¼Ç ÀÛ¾÷ÀÌ °¡´ÉÇÕ´Ï´Ù.
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7. New Fast Gaussian Blur operator
°¡¿ì½Ã¾ÈÀÇ ±Ù»ç°ªÀ¸·Î °è»êµÇ¹Ç·Î, Ç×»ó °¡¿ì½Ã¾È ¹ÝÁö¸§ÀÇ È帲 Á¤µµ¸¦ °è»êÇϴµ¥ °É¸®´ø ¸¹Àº ½Ã°£µéÀÌ ÁÙ¾îµé°Ô µÇ¾ú½À´Ï´Ù. ±âº» Standard Gaussian Blur¿Í °á°ú´Â °°½À´Ï´Ù.
8. Merge Operator
´Ü¼øÇÑ ÇÕ¼º ¾÷¹«¸¦ ´õ ºü¸£°Ô ÇØ ÁÖ´Â High speed transfer mode¸¦ Á¦°øÇØ ÁÝ´Ï´Ù. ÀÌ°ÍÀº º¸ÅëÀÇ ¸ðµç transfer mode¸¦ »ç¿ëÇؼ 2°³ÀÇ input ÇÕ¼ºÀÌ °¡´ÉÇÏ°Ô ÇÕ´Ï´Ù.
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9. Channel Filtering in the Timeline
Timeline¿¡ ÀÖ´Â channel filter¿¡ Ãß°¡ÀûÀ¸·Î »ç¿ëÀÚ°¡ »õ filter preset¸¦ ½á¼ channelµéÀ» ÇÊÅ͸µÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ PresetÆÄÀÏÀº ¿÷½ºÆäÀ̽º ÆÄÀÏ°ú ÇÔ²² ÀúÀåÀÌ µÇ¸ç, ´õ ÀÌ»ó ÇÊ¿äÄ¡ ¾ÊÀ» °æ¿ì À̸§À» ÆíÁýÇϰųª »èÁ¦ÇÏ½Ã¸é µË´Ï´Ù.
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10. Compare tools in all viewers
ÀÌÁ¦ »ç¿ëÀÚµéÀº ¾î¶² operator³ª ¸ðµç ºä¾î¿¡¼ ºñ±³ ÅøÀ» »ç¿ëÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ´ÜÁö Á¦ÇÑÀÌ ÀÖ´Ù¸é OpenGL ¸ðµå¿¡¼´Â ÀÛµ¿ÇÏÁö ¾Ê½À´Ï´Ù.
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11. Increment on save
ÀÌ ±â´ÉÀº max¿Í °°ÀÌ »ç¿ëÀÚ°¡ °°Àº À̸§ÀÇ ´Ù¸¥ ¹öÀüÀÇ ÆÄÀÏÀ» ÀúÀåÇÏ°íÀÚ ÇÒ ¶§ »ç¿ë °¡´ÉÇÏ°Ô ÇØ ÁÝ´Ï´Ù. ¶ÇÇÑ ÀÌ ¿É¼ÇÀº Render Queue¿¡¼µµ »ç¿ë °¡´É ÇÕ´Ï´Ù.
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12. Expanded Workspace window
»õ·Î¿î ½ºÅ©¸° ·¹À̾ƿôÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù. Shift+F10À» ´©¸£¸é workspace tapÀÌ ³Ð°Ô È®ÀåµÇ´Â °É º¼ ¼ö ÀÖ½À´Ï´Ù. »ç¿ëÀÚ´Â ÀÌ µÎ ·¹À̾ƿôÀ» ½ºÀ§ÄªÇØ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
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±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.
Workspace tabÀÇ Æø Á¶ÀýÀº File>Preferences>Monitors¿¡¼ ¼³Á¤ÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
13. OpenEXR Export
ŸÀÌƲÀÌ ¸»ÇØÁÖµíÀÌ ÄĹö½ºÃÅ¿¡¼ OpenEXR Æ÷¸äÀ¸·Î export°¡ °¡´ÉÇÕ´Ï´Ù.
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±×¸²À» ´©¸£½Ã¸é Å©°Ô º¸½Ç ¼ö ÀÖ½À´Ï´Ù.
14. GBuffer Builder operator
ÀÌ operator´Â ShowGbufferÀÇ ¹Ý´ëÀÔ´Ï´Ù. RPF ÆÄÀÏ Æ÷¸ä¿¡ G-buffer¸¦ Ãß°¡ÇÒ ¼ö ÀÖ°Ô ÇØ ÁÝ´Ï´Ù. ¾î¶°ÇÑ ºñÆ®¸Ê¿¡µµ G-bufferÈ¿°ú¸¦ ¸¸µé ¼ö ÀÖ½À´Ï´Ù.
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15. Import ASE target camera from 3ds Max
ÀÌ ±â´ÉÀº »ç¿ëÀÚ°¡ ASE ÆÄÀÏ¿¡¼ target cameraÀÇ Á¤º¸¸¦ ºÒ·¯µéÀÏ ¼ö ÀÖ°Ô ÇØ ÁÝ´Ï´Ù. ÀÌ ASE ÆÄÀÏÀº 3ds max¿¡¼ »ý¼ºÇÏ½Ã¸é µË´Ï´Ù. Á¦ÇÑÀÌ ÀÖ´Ù¸é Free camera´Â ºÒ·¯µéÀÏ ¼ö ¾ø½À´Ï´Ù.
16. Rounded corner rectangle tool in the paint
PaintÀÇ Rectangle toolÀ» »ç¿ëÇؼ rectangleÀ» »ý¼ºÇÒ ¶§ Corner radius¸¦ ÁÙ ¼ö ÀÖ½À´Ï´Ù. RetangleÀ» ¸¸µé¸é¼ CtrlÅ°¸¦ ´©¸£°í ¸¶¿ì½º¸¦ µå·¡±×ÇÏ½Ã¸é ¹ÝÁö¸§À» ¹Ù·Î ÀÔ·ÂÀÌ °¡´ÉÇÕ´Ï´Ù.
17. Wiretap Support
ÀÌ ±â´ÉÀº ½Ã½ºÅÛ °í°´µéÀÌ StoneFS framestore¸¦ ÄĹö½ºÃÅ ºê¶ó¿ìÁ®¸¦ ÅëÇØ º¼ ¼ö ÀÖ°Ô ÇØ ÁÝ´Ï´Ù.
18. Cleaner XL integration
¸¸ÀÏ Cleaner XLÀÌ ÄĹö½ºÃÅ°ú ÇÔ²² ÀνºÅçÀÌ µÇ¾î ÀÖ´Ù¸é, Render Queue¿¡¼ XL Output, Profile list¸¦ »ç¿ë °¡´ÉÇÏ°Ô ÇØ ÁÝ´Ï´Ù. Cleaner XL output profileÀº ¼±ÅÃµÈ outputÇüÅÂÀÇ
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