cglandlogo First Page
°í°´¼¾ÅÍ   
gallery media job community contentsmall  
  dbrush Blizzardfest 2014
 
[ÇÁ¸®ºä/¸®ºä]Maya¿ë ·»´õ·¯ final Render Stage-2   2005-06-20
3d max¿ë ·¹ÀÌÆ®·¹ÀÌ½Ì ·»´õ¸µ ½Ã½ºÅÛ final RenderÀÇ maya¹öÀüÀÇ °³¹ßÀÌ ÁøÇàµÇ°í ÀÖ´Â °¡¿îµ¥ ÇÁ¸®ºä¸¦ °ø°³ÇÏ°í ÀÖ´Ù.
¾¾Áö·£µå±âÀÚ cgland@cgland.com
¨Ï µðÁöÅк귯½Ã & cgland.com, ¹«´Ü ÀüÀç ¹× Àç¹èÆ÷ ±ÝÁö
°Ô½Ã±ÛÀ» twitter·Î º¸³»±â °Ô½Ã±ÛÀ» facebookÀ¸·Î º¸³»±â °Ô½Ã±ÛÀ» Me2Day·Î º¸³»±â

3d max¿ë ·¹ÀÌÆ®·¹ÀÌ½Ì ·»´õ¸µ ½Ã½ºÅÛ final RenderÀÇ maya¹öÀüÀÇ °³¹ßÀÌ ÁøÇàµÇ°í ÀÖ´Â °¡¿îµ¥ ÇÁ¸®ºä¸¦ °ø°³ÇÏ°í ÀÖ´Ù.

final Render Stage-2·Î ¸í¸íµÈ Maya¿ë ÃֽŹöÀüÀº 6.0°ú 6.5¹öÀü¿¡ ÅëÇÕÈ­ µÇ¾î Maya°íÀ¯ÀÇ ¼­ºêµðºñÀü ¼­Çǽº, ÆÄƼŬ´Â ¹°·Ð Æ®¸²µÈ NURBSµîµµ ¿Ïº®È÷ Áö¿øÇÑ´Ù. ±×¸®°í, MayaÀÇ ·»´õ±Û·Î¹ú ´ÙÀ̾˷α׿¡¼­ ÄÁÆ®·ÑÀÌ °¡´ÉÇÏ´Ù·Ï ¸¸µé¾îÁ®¼­ ±âÁ¸ÀÇ ÆÄÀÌÇÁ¶óÀÎÀ» ÀüÇô ¹Ù²ÜÇÊ¿ä¾ø´Ù. ±×·¡¼­ deep shadow ³ª  area shadow ¶Ç´Â  raytraced shadow¸¦ ÄÁÆ®·ÑÇÒ ¶§µµ ÀüÇô ¹®Á¦°¡ ¾ø´Ù. cast shadow µîÀÇ ½ºÅÄ´Ùµå ¿ÀºêÁ§Æ® ÇÁ·ÎÆÛƼ´Â ¹°·Ð Receive Caoustics³ª Generate Causticsµî ³í½ºÅÄ´Ùµå ¿ÀºêÁ§Æ®ÇÁ·ÎÆÛƼÀÇ ¼¼Æõµ ¹«¸®¾øÀÌ °¡´ÉÇÏ´Ù´Â °ÍÀÌ´Ù.

¶ÇÇÑ, ¾÷±×·¹À̵åµÈ ·»´õ¸µ ÆÄ¿ö´Â »ó´çÈ÷ ºü¸¥ ºñÆ®¸Ê ÆäÀÌ¡ ¾Ë°í¸®ÁòÀ¸·Î 21KµîÀÇ ´ë¿ë·®µ¥ÀÌÅÍ󸮵µ °¡´ÉÇϸç G.I.³ª Causticsµî¿¡¼­µµ ´õ¿í ¹°¸®ÀûÀ¸·Î Á¤È®ÇÑ °á°ú¸¦ °¡Á®¿Í ±ú²ýÇÏ°í È¿°úÀûÀÎ À̹ÌÁö¸¦ Á¦ÀÛÇÒ ¼ö ÀÖ´Ù.


 User Interface


 SubD Surfaces at render time


 Hardware Particle + Refraction


Particle Instancing + SubD © Image by Gary Coulter  


No Lights used! HDRI Only

final Render Sage-2 °ø½Ä»çÀÌÆ®

 
½ºÆ©µð¿À ¿¬°á²÷±â