3d max Fevernova ¸ðµ¨¸µ°ú ¸ÊÇÎ
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Part 1. Modeling
1) Top View¸¦ È°¼ºÈÇÑ »óÅ¿¡¼ Create Panel=>ShapesÀÇ NgonÀ» ¼±ÅÃÇÑ ÈÄKeyboard
Entry·Ñ ¾Æ¿ô¿¡¼ Radius : 60, Sides : 5¸¦ ÀÔ·ÂÇÑ ´ÙÀ½ Create ¹öÆ°À» ´·¯ »ý¼ºÇÑ´Ù.
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2) Main Toolbar¿¡¼
Select
and Rotate(´ÜÃàÅ° ¡°E")¸¦ ¼±ÅÃÇÑ ÈÄ ÁÂÇ¥ °ª ÀԷ»óÀÚ¿¡ Z : 90À» ÀÔ·ÂÇÏ¿©
ȸÀü½ÃŲ´Ù.
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3) Create Panel=>Shapes NgonÀ» ¼±ÅÃÇÑ ÈÄ Sides : 6À¸·Î ¼³Á¤ÇÏ°í Main Toolbar¿¡¼
Snaps
Toggle(´ÜÃàÅ° ¡° S ")À» ´·¯ SnapÀ» È°¼ºÈÇÑ »óÅ¿¡¼ ¾Æ·¡ ±×¸²°ú °°ÀÌ Ngon01ÇÏ´ÜÀÇ
¿ÞÂÊ Á¤Á¡ºÎÅÍ ¿À¸¥ÂÊ Á¤Á¡±îÁö µå·¡±× ÇÏ¿© Ngon01°ú ¹Øº¯°ú ±æÀÌ°¡ Á¤È®ÇÏ°Ô
ÀÏÄ¡ÇÏ´Â ´Ù°¢ÇüÀ» »ý¼ºÇÑ ÈÄ ¾Æ·¡ ±×¸²Ã³·³ 5¸éüÀÇ ÇÏ´Ü°ú À°¸éüÀÇ »ó´ÜÀÌ Á¤È®ÇÏ°Ô
ÀÏÄ¡Çϵµ·Ï À̵¿ÇÑ´Ù.
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---Vertex Snap ¼³Á¤Çϱâ---
Main ToolbarÀÇ
Snaps
Toggle¾ÆÀÌÄÜ¿¡ Ä¿¼¸¦ À§Ä¡½ÃŲ ÈÄ ¸¶¿ì½º ¿À¸¥ÂÊ ¹öÆ°À» Ŭ¸¯ÇÏ¿© Grid and Snap
Setting ´ëÈ»óÀÚ°¡ ³ªÅ¸³ªµµ·Ï ÇÑ ÈÄ Vertex¸¦ üũÇÑ´Ù.
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4) Ngon02¸¦ ¼±ÅÃÇÑ ÈÄ Modifiers Panel¿¡¼ UVWmapÀ» Àû¿ëÇÑ ´ÙÀ½
Modifiers Stack¿¡ µî·ÏµÈ UVW MappingÀ» ¼±ÅÃÇÏ¿© Ngon01¿¡ µå·¡±× ¾Ø µå·ÓÇÑ´Ù.
ÀÌ·¸°Ô Çϸé Ngon01°ú Ngon02ÀÇ GizmoÀÇ Å©±â¸¦ Á¤È®ÇÏ°Ô ÀÏÄ¡½Ãų ¼ö ÀÖ´Ù.
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5) Ngon02¸¦ ¼±ÅÃÇÑ ÈÄ Hierarchy PanelÀÇ Affect Pivot Only¸¦ Ŭ¸¯ÇÏ¿© È°¼ºÈ
ÇÑ ÈÄ Main Toolbar¿¡¼
Align
(Alt + A)À» Ŭ¸¯ÇÏ¿© Target Objects·Î Ngon02¸¦ ¼±ÅÃÇÑ´Ù. ±×¸®ÇÏ¿© Align Selection
´ëÈ»óÀÚ°¡ ³ªÅ¸³ª¸é ¾Æ·¡ ±×¸²°ú °°ÀÌ Align PositionÀº Y¸¦ ¼±ÅÃÇÏ°í Current
Object¿¡¼ MinimumÀ» ¼±ÅÃÇÑ´Ù. ±×·¯¸é PivotÀ̼±ÅÃÇÑ Ngon02ÀÇ ÃÖ»ó´ÜÀ¸·Î À̵¿ÇÑ´Ù.
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---ÂüÁ¶---
Pivot Àº Objects¿¡¼ ȸÀüÀ̳ª À̵¿ÀÇ Áß½ÉÀ̸ç. Hierarchy PanelÀÇ Affects
Pivot Only¸¦ ½ÇÇàÇϸé. °¢ Objects¿¡¼ PivotÀÇ À§Ä¡¸¦ ½±°Ô »ç¿ëÀÚ°¡ ¿øÇÏ´Â À§Ä¡·Î
À̵¿Çϰųª ȸÀü½Ãų ¼ö ÀÖ´Ù.
6) Main Toolbar¿¡¼
Select
and Rotate¸¦ ´·¯ ȸÀüµµ±¸·Î º¯°æÇÑ ÈÄ Ngon02¸¦ ¾Æ·¡ ±×¸²Ã³·³. X ¹æÇâÀ¸·Î 37.377µµ
¸¸Å ȸÀü½ÃŲ´Ù.
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7) Ngon02°¡ ¼±ÅÃµÈ »óÅ¿¡¼. Reference Coordinate System World ÁÂÇ¥¸¦ ¼±ÅÃÇÏ°í
Use Transform Coordinate Center¸¦ ¼±ÅÃÇÑ´Ù. ±×·¯¸é. PivotÀÌ ViewÀÇ °ËÀº
½Ç¼±À̱³Â÷ÇÏ´Â ÁöÁ¡ÀÎ 0,0,0 ÁöÁ¡À¸·Î À̵¿ÇÏ°Ô µÈ´Ù.
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8) Tools¸Þ´º¿¡¼ Array¸¦ ¼±ÅÃÇÏ¿© ½ÇÇàÇÑ´Ù. ±×·¯¸é ¾Æ·¡¿Í °°ÀÌ Array ´ëÈ»óÀÚ°¡
³ªÅ¸³´Ù. ÀÌ ´ëÈ»óÀÚ¿¡ ¾Æ·¡¿Í °°ÀÌ RotateÀÇ Total ºÎºÐ¿¡ 360À» ÀÔ·ÂÇÏ°íCount¸¦
5°³·Î ¼³Á¤ÇÑ ÈÄ OK¹öÆ°À» ´©¸£¸é ¾Æ·¡¿Í °°ÀÌ Ngon01À» Áß½ÉÀ¸·Î 5°³ÀÇ À°¸éü°¡
º¹»ç ¹è¿µÈ´Ù.
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---ÂüÁ¶---
3dsmax R7À» »ç¿ëÇÒ °æ¿ì Array ´ëÈ»óÀÚÀÇ ¿À¸¥ÂÊ ÇÏ´Ü¿¡ À§Ä¡ÇÑ ¹Ì¸®º¸±â(Preview)
¹öÆ°À» »ç¿ëÇؼ ArrayÀÇ °á°ú¸¦ ¹Ì¸®º¸±â ÇÒ ¼ö ÀÖ´Ù.
9) Ngon01À» ¼±ÅÃÇÑ ÈÄ ShiftÅ°¸¦ ´©¸¥ »óÅ¿¡¼ µå·¡±× ÇÏ¿© º¹»çÇÑ ÈÄ Reference
Coordinate SystemÀ» View=>Pivot Point Center·Î ¼³Á¤ÇÏ°í Z¿¡ ¹æÇâÀ¸·Î
Á¤È®ÇÏ°Ô -90µµ ȸÀü½ÃŲ´Ù.
10) Hierarchy Panel¿¡¼ Affects Pivot Only¸¦ ½ÇÇàÇÏ¿© Ngon02ÀÇ PivotÀ» -60ÁöÁ¡À¸·Î
À̵¿½ÃŲ´Ù.
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11) 9)¹ø¿¡¼ º¹»çÇÏ¿© »ý¼ºÇÑ ´Ù°¢ÇüÀ» ¼±ÅÃÇÑ ÈÄ SnapÀ» È°¼ºÈÇÏ¿© ¾Æ·¡ ±×¸²°ú
°°ÀÌ À°¸éü°¡ Á¢ÇÏ´Â ºÎºÐ¿¡ ÀÏÄ¡µÇµµ·Ï À̵¿ÇÑ ÈÄ ¾Æ·¡¿Í °°ÀÌ ¸¶ÁÖÇÑ À°¸éüÀÇ
º¯°ú Á¤È®ÇÏ°Ô ¸¶ÁÖÇϵµ·Ï ȸÀü½ÃŲ´Ù. ( óÀ½ »ý¼ºÇÑ. Ngon01ÀÇ ¹ÝÁö¸§ °ªÀ» ÇÊÀÚ¿Í
°°ÀÌ 60À¸·Î ¼³Á¤ÇÑ °æ¿ì ¾Æ·¡ ±×¸²°ú °°ÀÌ -63.435 °ªÀ» ÀÔ·ÂÇϸé.. ¸¶ÁÖÇÑ
À°°¢Çü°ú Á¤È®ÇÏ°Ô ÀÏÄ¡µÇµµ·Ï ȸÀü ½Ãų ¼ö ÀÖ´Ù.
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12) Reference Coordinate SystemÀ» World => Use Transform Coordinate Center
·Î ¼³Á¤ÇÑ ÈÄ. Tools ¸Þ´º¿¡¼ Array¸¦ ½ÇÇàÇÑ´Ù. (À§ÀÇ ¼³Á¤°ú µ¿ÀÏÇÔÀ¸·Î OK ¹öÆ°¸¸
´©¸£¸é µÇÁÒ) ±×·¯¸é ¾Æ·¡ ±×¸²Ã³·³. ¿À°¢ÇüÀÌ 5°³ º¹»çµÇ¾î »ý¼ºµÈ´Ù.
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13) ¾Æ·¡ ±×¸²°ú °°ÀÌ À°°¢ÇüÀ» ¼±ÅÃÇÑ ÈÄ Shift¸¦ ´©¸¥ »óÅ¿¡¼ ¾Æ·¡ ¹æÇâÀ¸·Î
µå·¡±× ÇÏ¿© º¹»çÇÑ ÈÄ Vertex SnapÀ» È°¼ºÈÇÏ¿© À°°¢ÇüÀÇ ¾Æ·§º¯°ú Á¤È®ÇÏ°Ô ÀÏÄ¡½ÃŲ
ÈÄ ¾Æ·¡ ±×¸²°ú °°ÀÌ ¾çÂÊ¿¡ ¸¶ÁÖÇÑ ¿À°¢ÇüÀÇ º¯°ú Á¤È®ÇÏ°Ô ÀÏÄ¡Çϵµ·Ï ȸÀü½ÃŲ´Ù.
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14) 8¹ø¿¡¼Ã³·³ Reference Coordinates System = World Transform Coordinates
Center¸¦ ¼±ÅÃÇÑ ÈÄ Array¸¦ ½ÇÇàÇÏ¿© ¾Æ·¡¿Í °°ÀÌ 5°³ÀÇ À°°¢ÇüÀÌ º¹»çµÇ¾î »ý¼ºµÇµµ·Ï
ÇÑ´Ù.
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15) óÀ½ »ý¼ºÇÑ Ngon01À» ¼±ÅÃÇÑ ÈÄ ¸¶¿ì½º ¿À¸¥ÂÊ ¹öÆ°À» Ŭ¸¯ÇÏ¿© Quad Menu°¡
³ªÅ¸³ªµµ·ÏÇÑ ´ÙÀ½ ¾Æ·¡ ±×¸²°ú °°ÀÌ Convert=>Editable Poly¸¦ ½ÇÇàÇÑ´Ù. ±×·¯¸é
Ngon01ÀÌ Editable Poly·Î ÀüȯµÈ´Ù.
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16) Attach¹öÆ° ¿·ÀÇ ´ëÈ»óÀÚ¸¦ Ŭ¸¯Çϸé, Attach List ´ëÈ»óÀÚ°¡ ³ªÅ¸³´Ù.
All ¹öÆ°À» Ŭ¸¯ÇÏ¿© ¸ðµç Objects¸¦ ¼±ÅÃÇÑ ÈÄ Attach ¹öÆ°À» Ŭ¸¯ÇÏ¿© ¸ðµç
´Ù°¢ÇüÀ» ºÎÂø½ÃÄÑ ÇϳªÀÇ Objects·Î ¸¸µç´Ù.
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17) Front View¿¡¼ Ngon01À» ¼±ÅÃÇÑ ÈÄ Main Toolbar¿¡¼ Mirror¸¦ ½ÇÇàÇÑ´Ù.
±×·¯¸é ¾Æ·¡ÀÌ °°ÀÌ Morror Axis´Â Y ±×¸®°íOffset¿¡ Àû´çÇÑ °ªÀ» ÀÔ·ÂÇÏ¿© »ý¼ºÇÑ´Ù.
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18) Front View¿¡¼ Á¤È®ÇÏ°Ô Y ÃàÀ¸·Î 36µµ ¸¸Å ȸÀü½ÃŲ ÈÄ SnapÀ»
È°¼ºÈÇÏ¿©¾Æ·¡ ±×¸²°ú °°ÀÌ Á¤È®ÇÏ°Ô ÀÏÄ¡½ÃŲ ÈÄ Attach¸¦ ½ÇÇàÇÏ¿© ÇϳªÀÇ Objects·Î
¸¸µç´Ù.
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Part 2 Mapping
Editable PolygonÀÇ Polygon Level¿¡¼ ID¸¦ ÁöÁ¤ÇÏ´Â ¹æ¹ý°ú °¢ ID¿¡ ÀçÁúÀ»
Àû¿ëÇÏ´Â ¹æ¹ýÀ» ¾Ë¾Æº»´Ù.
---ÂüÁ¶---
Modifiers Button SetsÀÇ ¼³Á¤
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1) Modify PanelÀÇ Configure Modifiers Sets ¹öÆ°À» Ŭ¸¯ÇÑ´Ù.
±×·¯¸é À§ÀÇ ±×¸²°ú °°Àº ¸Þ´º°¡ ³ªÅ¸³´Ù. ±×Áß ÃÖ »ó´Ü¿¡ À§Ä¡ÇÑ Configures
Modifiers Sets¸¦ Ŭ¸¯ÇÑ´Ù. ±×·¯¸é ¿À¸¥ÂÊ ±×¸²°ú °°Àº Configure Modifiers Sets
´ëÈ»óÀÚ°¡ ³ªÅ¸³´Ù.
2) ¿ì¼± »ý¼ºµÉ ¹öÆ°ÀÇ °³¼ö¸¦ Total Buttons¿¡¼ ¼³Á¤ÇÏ°í (ÇÊÀÚÀÇ °æ¿ì 6) °¢
¹öÆ°¿¡ µé¾î°¥ ¸í·ÉÀ» ¿ÞÂÊ Modifiers ¸ñ·Ï¿¡¼ ã¾Æ. µå·¡±× ¾Ø µå·ÓÀ¸·Î ¹öÆ°¿¡
ÁöÁ¤ÇÑ ÈÄ Sets¿¡ À̸§À» ÀÔ·ÂÇÏ°í ( ÇÊÀÚÀÇ °æ¿ì Fevernova) Save¹öÆ°À» ´·¯ ÀúÀåÀ»
ÇÑ ÈÄ OK ¹öÆ°À» ´©¸¥´Ù.
Fevernova¸¦ ¸¸µå´Âµ¥ »ç¿ëÇÏ´Â ¸í·ÉÀº UVW Map, Unwarp UVW, Mesh Smooth,
Edit Poly, Spherify, Face ExtrudeµîÀÌ´Ù.
1) MappingÀ» Á¤È®ÇÏ°Ô ÇÒ ¼ö ÀÖµµ·Ï ÇϱâÀ§ÇØ Left View¿¡¼ Objects¸¦
ZÃàÀ¸·Î -10.7µµ Á¤µµ ȸÀü½ÃÄÑ Á¤È®ÇÏ°Ô ¼öÁ÷ÀÌ µÇµµ·Ï ÇÑ´Ù.
2) Editable PolyÀÇ Polygon Level¿¡¼ ¾Æ·¡¿Í °°ÀÌ Front ViewÀÇ Á߽ɿ¡ º¸ÀÌ´Â À°¸éü¸¦
±âÁØÀ¸·Î µÑ·¹ÀÇ ¸éµéÀ» ¼±ÅÃÇÑ ÈÄ Polygon PropertiesÀÇ Set ID¿¡ 2¸¦ ÀÔ·ÂÇÑ´Ù.
±×·¯¸é ¼±ÅÃÇÑ ºÎºÐÀÌ 2¹ø ID·Î µî·ÏµÈ´Ù.
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3. Front View¸¦ Back View·Î ÀüȯÇÑ ÈÄ 2¹ø°ú ¸¶Âù°¡Áö·Î Áß½ÉÀÇ º¸ÀÌ´Â À°¸éü¸¦
±âÁØÀ¸·Î µÑ·¹ÀÇ ¸éµéÀ» ¼±ÅÃÇÑ ÈÄ Polygon PropertiesÀÇ Set ID¿¡ 3À» ÀÔ·ÂÇÑ´Ù.
±×·¯¸é ¼±ÅÃÇÑ ºÎºÐÀÌ 3¹ø ID·Î µî·ÏµÈ´Ù.
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4. Main Toolbar¿¡¼ Material Editor¸¦ Ŭ¸¯Çϰųª. ´ÜÃàÅ°ÀÎ ¡° M "À»
´·¯ Material Editor Áï ÀçÁú ÆíÁý±â°¡ ³ªÅ¸³ªµµ·Ï ÇÑ´Ù.
5. Standard ¶ó°í Ç¥½ÃµÈ Material Type ¹öÆ°À» Ŭ¸¯ ÇÑ´Ù. ±×·¯¸é ¾Æ·¡ ±×¸²°ú
°°ÀÌ Material/Map Browser°¡ ³ªÅ¸³ª¸ç, ¿©±â¼ Multi/Sub-Objects¸¦ ¼±ÅÃÇÏ¿© Àû¿ëÇÑ
ÈÄ Set Number ¹öÆ°À» Ŭ¸¯ ÇÏ¿© ÀçÁúÀÇ °³¼ö¸¦ 3°³·Î ¼³Á¤ÇÑ´Ù.
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6. ID 2¹ø¿¡ ÇØ´çÇÏ´Â Material #1¹öÆ°À» Ŭ¸¯ ÇÑ´Ù.Shader Basic ParametersÀÇ
Diffuse Map ¹öÆ°À» Ŭ¸¯ ÇÏ¿© Material/Map Browser°¡ ³ªÅ¸³ª¸é Map Type¿¡¼
BitmapÀ» Ŭ¸¯ÇÏ¿©, Logo.jpg¸¦ ¼±ÅÃÇÏ¿© Àû¿ëÇÑ´Ù.
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7.
Assign
Material to Selection ¹öÆ°À» Ŭ¸¯ ÇÏ¿© Object¿¡ MapÀ» Àû¿ëÇÑ ´ÙÀ½
Show
Map In Viewport¸¦ ONÇÏ¿© Viewport»ó¿¡¼ MapÀÌ º¸À̵µ·Ï ÇÑ´Ù.ÀÌ·¸°Ô Show
Map In ViewportÈ°¼ºÈÇؾ߸¸ Viewport»ó¿¡¼ MapÀÇ À§Ä¡¸¦ ¼öÁ¤ÇÒ ¼ö ÀÖ´Ù.
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8. Object¸¦ ¼±ÅÃÇÑ »óÅ¿¡¼ Polygon LevelÀÇ Select ID¿¡ 2¸¦ ÀÔ·ÂÇÏ°í
Select ID ¹öÆ°À» Ŭ¸¯ÇÑ´Ù. ±×·¯¸é 2¹ø ID·Î ¼³Á¤µÈ ¸éµéÀ» ¼±ÅõǸç, ÀÌ »óÅ¿¡¼
UVWMap¸í·ÉÀ» Àû¿ëÇÑ´Ù. À̶§ Mapping TypeÀº ±âº»°ªÀÎ Planar·Î ÇÑ´Ù.
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--³ëÇÏ¿ì---
¿ÞÂÊ ±×¸²°ú °°ÀÌ ¼±ÅÃµÈ ¸éÀÌ »¡°£»öÀ¸·Î Ç¥½ÃµÇ¾î º¸ÀÌÁö ¾ÊÀ» °æ¿ì Å°º¸µå¿¡¼
F2¸¦ ´©¸£¸é ¿À¸¥ÂÊ ±×¸²°ú °°ÀÌ ¸ð¼¸®ºÎºÐ¸¸ »¡°£»öÀ¸·Î º¸À̸ç, ¼±ÅÃÇÑ ¸é¿¡ Àû¿ëÇÑ
MapÀ» º¼ ¼ö ÀÖ´Ù.
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9. Modifiers Stack¿¡¼ ¾Æ·¡ ±×¸²°ú °°ÀÌ UVW MapÀÇ Sub-ObjectsÀÎ Gizmo¸¦ ¼±ÅÃÇÑ
ÈÄ Top View¿Í Left View¿¡¼ Á¶±Ý¾¿ ȸÀü½ÃÄÑ ±â¿ï¾îÁüÀÌ ¾øµµ·Ï Á¶Á¤ÇÑ ÈÄ
Length¿Í Width °ªÀ» 330 Á¤µµ·Î ¼³Á¤ÇÑ´Ù.
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10. Àû¿ëÇÑ MapÀÇ Á¿츦 ¹Ù²Ù±â À§ÇØ Bitmap Parameters¿¡¼ V : 180À» ÀÔ·ÂÇÑ´Ù.
±×·¯¸é ¾Æ·¡¿Í °°ÀÌ ¼öÁ¤ÀÌ µÇ¸ç. ÀÌ »óÅ¿¡¼ UVW MapÀÇ Gizmo¸¦ ¾à°£ ȸÀü½ÃÄÑ ¾Æ·¡¿Í
°°ÀÌ Map°ú ¼±ÅÃÇÑ ¸éÀÌ ¾î´À Á¤µµ ÀÏÄ¡µÇµµ·Ï Á¶Á¤ÇÑ´Ù.
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11. Mesh Smooth¸¦ Àû¿ëÇÏ°í Subdivision Amount ÀÇ Iteration¿¡ 1À» ÀÔ·ÂÇÑ ÈÄ
Unwarp UVW¸¦ Àû¿ëÇÑ´Ù. ±×·¯¸é ¼±ÅÃÇÑ ºÎºÐÀÌ ¾Æ·¡ ±×¸²°ú °°ÀÌ ³ì»öÀ¸·Î
Ç¥½ÃµÇ¸ç, ÀÌ »óÅ¿¡¼ ParametersÀÇ Edit ¹öÆ°À» Ŭ¸¯ÇÑ´Ù. (Unwarp UVW´Â
ÁöÁ¤ÇÑ MapÀ» ¸é¿¡ ÇüÅ¿¡ ¾ÆÁÖ Á¤È®ÇÏ°Ô Mapping ÇÒ ¼ö ÀÖµµ·Ï ÇØÁØ´Ù. )
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12. Eidt UVWs ´ëÈ»óÀÚ¿¡ º¸ÀÌ´Â Á¤Á¡µéÀ» À̵¿ÇÏ¿© ¾Æ·¡¿Í °°ÀÌ ¸éÀÇ ÇüÅ¿Í
Á¤È®ÇÏ°Ô ÀÏÄ¡µÇµµ·Ï Á¶Á¤ÇÑ´Ù.
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ID 3ÀÇ Map ¼³Á¤
13. Edit Poly¸í·ÉÀ» Àû¿ëÇÑ ÈÄ Polygon Level¿¡¼ Select ID¿¡ 3À» ÀÔ·ÂÇÏ¿©
3¹ø ID·Î ¼³Á¤ÇÑ ºÎºÐÀ» ¼±ÅÃÇÑ ´ÙÀ½ Material EditorÀÇ ID 2ÀÇ ÀçÁúÀ» µå·¡±×
ÇÏ¿© ID 3 ÀçÁú¿¡ Copy·Î º¹»çÇÑ ´ÙÀ½ Material ¹öÆ°À» Ŭ¸¯ÇÏ¿© Shader Basic Parameters¿¡¼
Diffuse MapÀÇ Show Map On Viewport¸¦ È°¼ºÈ ÇÑ´Ù. Bitmap Coordinates ·Ñ ¾Æ¿ôÀÇ
Angle¿¡¼ V: 180À¸·Î ¼³Á¤µÈ °ªÀ» ¡° 0 ¡±À¸·Î º¯°æÇÑ´Ù.
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14. ID2¹øÀ» ¼³Á¤ÇÑ °æ¿ì¿Í ¸¶Âù°¡Áö·Î UVW MapÀ» Àû¿ëÇÑ ÈÄ Modifiers
Stack¿¡¼ UVW MapÀÇ Sub-ObjectsÀÎ Gizmo¸¦ ¼±ÅÃÇÑ ÈÄ Top View¿Í Left View¿¡¼
¾à°£¾¿ ȸÀü½ÃÄÑ ÀÏÁ÷¼±ÀÌ µÇµµ·Ï ÇÏ°í Length¿Í Width °ªÀ» 330À¸·Î ¼³Á¤ÇÑ ´ÙÀ½
Front View¿¡¼ UVW MapÀÇ Gizmo¸¦ ¾à°£ ȸÀü½ÃÄÑ ¼±ÅÃÇÑ ¸é°ú ¾î´À Á¤µµ ÀÏÄ¡½ÃÄÑ
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15. Unwarp UVW¸¦ Àû¿ëÇÑ ´ÙÀ½ PropertiesÀÇ Edit¸¦ Ŭ¸¯ÇÏ¿© Edit UVWs ´ëÈ»óÀÚ°¡
³ªÅ¸³ª¸é ´ëÈ»óÀÚ¿¡¼ º¸ÀÌ´Â Á¤Á¡µéÀ» À̵¿ÇÏ¿© ÃÖ´ëÇÑ ¼±ÅÃÇÑ ¸éÀÇ ÇüÅ¿Í
ÀÏÄ¡Çϵµ·Ï Á¦¾îÇÑ´Ù.
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16. Edit Poly¸¦ Àû¿ëÇÑ ÈÄ Polygon Level¿¡¼Ctrl + A¸¦ ´·¯ ¸ðµç ¸éÀ» ¼±ÅÃÇÑ
ÈÄSpherify ¸í·ÉÀ» Àû¿ëÇÑ ÈÄ Percent °ªÀ» 100À¸·Î ¼³Á¤ÇÏ¿© µÕ±Û°Ô ¸¸µç´Ù.
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17. Face Extrude ¸í·ÉÀ» Àû¿ëÇÑ ÈÄ Amount´Â 5³ª 6Á¤µµ¸¦ Àû¿ëÇÏ°í Extrude From
Center¸¦ üũÇÏ¿© ±¸ÀÇ Áß½ÉÀ¸·ÎºÎÅÍ µ¹ÃâµÇµµ·Ï ÇÑ´Ù.
18. Mesh Smooth¸¦ Àû¿ëÇÏ¿© Render Value¿¡ Iteration 2 ¶Ç´Â 3 Á¤µµ¸¦ Àû¿ëÇÏ°íSubdivision
Method´Â Quad OutputÀ» ¼±ÅÃÇÏ¿© Àû¿ëÇÑ´Ù.
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19. Material Editor¿¡¼ ID 1¹øÀÇ Material ¹öÆ°À» Ŭ¸¯ÇÑ ÈÄ Shader Basic
Parameters¿¡¼ Diffuse Map ¹öÆ°À» Ŭ¸¯ÇÏ¿© Tile Green.jpg Àû¿ëÇÑ ÈÄ Tiling¿¡¼
UV¿¡ 6¾¿ Àû¿ëÇÑ´Ù.
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20. À̹ø¿£ 2¹ø ID ºÎºÐ¿¡ Àû¿ëÇÑ Material ¹öÆ°À» Ŭ¸¯ÇÏ¿© Shader Basic
Parameters¿¡¼ Diffuse ColorÀÇ Bitmap¹öÆ°À» Ŭ¸¯ÇÑ´Ù. ´ÙÀ½ Material/Map Browse¿¡¼
Mix MapÀ» ¼±ÅÃÇÑ ÈÄ OK¹öÆ°À» Ŭ¸¯Çϸé Replace Map ´ëÈ»óÀÚ°¡ ³ªÅ¸³´Ù.
¿©±â¼ ±âÁ¸¿¡ Àû¿ëÇÑ MapÀ» º¸Á¸ÇϱâÀ§ÇØ Keep old Map as Sub-MapÀ» ¼±ÅÃÇÏ´Ù.
±×·¯¸é. ±âÁ¸¿¡ Àû¿ëÇÑ Logo.jpg°¡ Mix Map Color 1ÀÇ MapÀ¸·Î º¸Á¸µÈ´Ù.
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21. Mix MapÀÇ Color #2ÀÇ Map ¹öÆ°À» Ŭ¸¯ÇÏ¿© Material/Map Browser°¡ ³ªÅ¸³ª°Ô
ÇÑ ÈÄ TileGreen.jpg¸¦ ¼±ÅÃÇÏ¿© Àû¿ëÇÏ°í UV¿¡ Tiling °ªÀ» 20¾¿ Àû¿ëÇÏ¿© ID
1¹ø ¿¡ Àû¿ëµÈ ÆÐÅÏÀÇ Å©±â¿Í ºñ½ÁÇϵµ·Ï Á¶Á¤ÇÑ´Ù.
22. Mix AmountÀÇ Map ¹öÆ°À» Ŭ¸¯ÇÑ ÈÄ Material/Map Browser¿¡¼ Bitmap=Logomask.jpg¸¦
Àû¿ëÇÑ´Ù. ÀÌ·¸°Ô ÇÏ¸é ¾Æ·¡ÀÇ À̹ÌÁöó·³ MIX MapÀÇ °ËÁ¤ ºÎºÐ¿£ MAP #1ÀÌ Èò ºÎºÐ¿¡´Â
MAP #2°¡ º¸ÀÌ°Ô µÈ´Ù.
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Material Editor¿¡¼ Material/Map Navigator¸¦ »ç¿ëÇÏ¸é º¹ÀâÇÑ ÀçÁúÀÇ °æ¿ì
¾î¶² Material Type¿¡ ¾î¶² Map TypeÀ» ¾î¶² ºÎºÐ¿¡ Àû¿ëÇß´ÂÁö Àϸñ¿ä¿¬ÇÏ°Ô º¼
¼ö ÀÖÀ¸¸ç, Material/Map Navigator¿¡ º¸¿©Áö´Â MaterialÀ̳ª MapÀ» ´Ù¸¥ ºÎºÐ¿¡
µå·¡±× ¾Ø µå·ÓÀ¸·Î Àû¿ëÇÒ ¼ö Àֱ⠶§¹®¿¡ ÀçÁúÀ» Àû¿ëÇÏ´Â ÀÛ¾÷ÀÇ ¼Óµµ¸¦ Çâ»ó½Ãų
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23. À§¿Í µ¿ÀÏÇÑ ¹æ¹ýÀ¸·Î ID3 ºÎºÐ¿¡ ÀçÁúÀ» Àû¿ëÇÑ´Ù.
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