3ds max version8 review
±Û. ±èÁ¾¿ø
3dsmax°¡ 7.5¹öÀü¿¡ À̾î 3dsmax 8.0¹öÀüÀ¸·Î ¾÷µ¥ÀÌÆ® µÇ¾ú½À´Ï´Ù. 3dsmax 8.0¹öÀüÀº
ÀÌÀü 3dsmax 7.0¹öÀü¿¡¼ Á¤Ç° »ç¿ëÀÚ¸¦ À§ÇØ Á¦°øµÇ¾ú´ø Extension ( Cloth
Extension , Hair Extension, Viz Extension, Mental Ray Extension )ÀÌ ±âº»ÀûÀ¸·Î
Æ÷ÇԵǾúÀ¸¸ç, Network RenderingÀ» À§ÇÑ Back Burner°¡ 2.0¹öÀü¿¡¼ 3.0¹öÀüÀ¸·Î
¾÷µ¥ÀÌÆ®µÇ¾î Á¦°øµË´Ï´Ù. ±×¸®°í Autodesk¿¡¼ °³¹ßÇÑ ±â°è, °ÇÃà ±×¸®°í Compositing
ÇÁ·Î±×·¥°úÀÇ ¿¬°è¸¦ °ÈÇÏ¿© Inventer, Revit, Toxik, Combustion, Cleaner XLÀÇ
µ¥ÀÌÅ͸¦ Import ¶Ç´Â ExportÇÒ ¼ö ÀÖ½À´Ï´Ù. ±×·³ °¢ ºÎºÐº°·Î Ãß°¡µÈ ±â´Éµé¿¡
´ëÇØ ÀÚ¼¼È÷ ¾Ë¾Æº¸°Ú½À´Ï´Ù.
Part 1. Interface ( ȸ鱸¼º )
1. Set key¹öÆ° ¿·¿¡ »õ·Ó°Ô »ý¼ºµÉ KeyÀÇ Tangent¸¦ ¼³Á¤Çϱâ À§ÇÑ Default In/Out
Tangents For New Keys¹öÆ°ÀÌ »õ·Ó°Ô Ãß°¡µÇ¾ú½À´Ï´Ù.
ÀÌÀü ¹öÀü¿¡¼´Â ¾Ö´Ï¸ÞÀ̼ÇÀ» ÇÑ ÈÄ Track View¿¡¼¸¸ Tangent°î¼±ÀÇ ÇüŸ¦
¼±ÅÃÇÒ ¼ö ÀÖ¾úÁö¸¸. 3dsmax 8 ¹öÀü¿¡¼´Â ¾Ö´Ï¸ÞÀ̼ÇÀ» ÇÒ ¶§ ¾î¶² ÇüÅÂÀÇ Tangent
°î¼±À» °¡Áø Key¸¦ »ý¼ºÇÒÁö¸¦ Default In/Out Tangents For New Keys¹öÆ°À» »ç¿ëÇÏ¿©
¼³Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.
2. Brush Preset ToolÀ» Á¦°øÇÕ´Ï´Ù. Brush Preset Tools´Â Paint Deform, Vertex
Painting, Paint Soft Sel, Paint Skin Weightµî °ú ÇÔ²² »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
1) ¿ì¼± ¾Æ·¡ ±×¸²°ú °°ÀÌ Paint DeformÀ» Àû¿ëÇÒ Objects¸¦ ºÒ·¯¿É´Ï´Ù.
2) Edit PolyÀÇ Paint Deformation Rollout¿¡¼ Push/PullÀ» ¼±ÅÃÇÑ ÈÄ ¸¶¿ì½ºÀÇ
Ä¿¼¸¦ Main Tool BarÀÇ ºóºÎºÐ¿¡ À§Ä¡½ÃŲ ÈÄ ¿À¸¥ÂʹöÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²°ú
°°ÀÌ ¼û°ÜÁø ToolÀ» ³ªÅ¸³ª°Ô ÇϱâÀ§ÇÑ ¸Þ´º°¡ ³ªÅ¸³³´Ï´Ù. ¿©±â¼ °¡Àå ¾Æ·¡ À§Ä¡ÇÑ
Brush PresetÀ» ¼±ÅÃÇÏ¸é ¾Æ·¡ ±×¸²°ú °°Àº Brush Presets ToolÀÌ ³ªÅ¸³ª°Ô
µË´Ï´Ù.
3) ¿ì¼± Brush Options ¹öÆ°À» Ŭ¸¯ÇÏ¿© Brush Options ´ëÈ»óÀÚ°¡ ³ªÅ¸³ª°Ô ÇÑ
ÈÄ Mirror(X)¸¦ üũÇÏ°í Offset : -20 Á¤µµ·Î ¼³Á¤ÇÕ´Ï´Ù.
4) Brush Presets¿¡¼ °¡Àå ÀÛÀº Å©±âÀÇ Brush¸¦ ¼±ÅÃÇÏ¿© ObjectÀÇ ´« ¾Æ·¡ ºÎºÐÀ»
µå·¡±×ÇÏ¸é ¾Æ·¡ ±×¸²Ã³·³ µå·¡±× ÇÑ ºÎºÐÀÇ ¸éÀÌ ´ç°ÜÁö°Ô µË´Ï´Ù.
5) Brush Presets¿¡¼ 4¹ø°¿¡ À§Ä¡ÇÑ Brush¸¦ ¼±ÅÃÇÏ¿© ´ç°ÜÁø ¸é ºÎºÐ¿¡ µå·¡±×
ÇÏ¿© ´ç°ÜÁø ¸éÀÌ ÀÚ¿¬½º·´°Ô µÇµµ·Ï ÇÕ´Ï´Ù. Âü°í·Î Brush¸¦ ¼±ÅÃÇÑ ÈÄ BrushÀÇ
Mode³ª Size ¶Ç´Â Strength¸¦ º¯°æÇÏ¸é ¼±ÅÃÇÑ Brush°¡ º¯°æµÈ °ªÀ¸·Î ÀÚµ¿ ÀúÀåµË´Ï´Ù.
6) Brush Presets¿¡¼ °¡Àå ¿ÞÂÊ¿¡ À§Ä¡ÇÑ Brush Preset Manager¹öÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡
±×¸²Ã³·³ Brush Preset Manager ´ëÈ»óÀÚ°¡ ³ªÅ¸³ª¸ç, ÀÌ Brush Preset Manager¸¦
»ç¿ëÇÏ¿© Brush¸¦ Ãß°¡ ¶Ç´Â Á¦°ÅÇÒ ¼ö ÀÖÀ¸¸ç, BrushÀÇ ¼³Á¤»óŸ¦ ÇÑ´«¿¡ ÆľÇÇÒ
¼ö ÀÖ½À´Ï´Ù.
Part 2. Modeling (¸ðµ¨¸µ)
1. Bridge
Edit PolyÀÇ Edge Level¿¡µµ Bridge ¸í·ÉÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.
1) Edit PolyÀÇ Edge Level¿¡¼ ¾Æ·¡ ±×¸²Ã³·³ ¿¬°áÇÒ Edge¸¦ ¼±ÅÃÇÕ´Ï´Ù.
2) Edit Edge Rollout¿¡¼ Bridge¹öÆ° ¿·¿¡ À§Ä¡ÇÑ ´ëÈ»óÀÚ ¹öÆ°À» Ŭ¸¯ ÇÕ´Ï´Ù.
3) Bridge ´ëÈ»óÀÚ¿¡¼ Use Edge SelectionÀ» ¼±ÅÃÇÑ ÈÄ OK¹öÆ°À» ´©¸£¸é ¼±ÅÃÇÑ
Edge¸¦ ±â¹ÝÀ¸·Î »õ·Î¿î ¸éÀÌ »ý¼ºµË´Ï´Ù.
• Use Selection Edge¸¦ ¼±ÅÃÇÑ °æ¿ì ±âÁ¸¿¡ ¼±ÅÃÇÑ Edge¸¦ ±â¹ÝÀ¸·Î
Bridge¸í·ÉÀÌ ½ÇÇàµÇ¸ç, Bridge Specific Edges¸¦ ¼±ÅÃÇϸé Bridge¸í·ÉÀ» ½ÇÇàÇϸé
Pick Edge ¹öÆ°À¸·Î ¿¬°áÇÒ Edge¸¦ Á÷Á¢ ¼±ÅÃÇÒ ¼ö ÀÖ½À´Ï´Ù.
• Apply¹öÆ°À» È°¿ëÇϸé Bridge¸í·ÉÀ» ¿¬¼ÓÀûÀ¸·Î Àû¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
2. Chamfer
Edit PolyÀÇ Chamfer¿¡ Open ¿É¼ÇÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.
1) ¾Æ·¡ ±×¸²°ú °°ÀÌ Box¸¦ »ý¼ºÇÑ ÈÄ Modifiers Panel¿¡¼ Edit Poly¸í·ÉÀ» Àû¿ëÇÑ
ÈÄ Edge Level¿¡¼ Ctrl + A¸¦ ´·¯ ¸ðµç Edge¸¦ ¼±ÅÃÇÑ ´ÙÀ½ Chamfer¹öÆ°
¿·ÀÇ ´ëÈ»óÀÚ¸¦ Ŭ¸¯Çϸé Chamfer ´ëÈ»óÀÚ°¡ ³ªÅ¸³´Ù.
2) Chamfer Edge´ëÈ»óÀÚÀÇ Chamfer Amount¿¡ Àû´çÇÑ °ªÀ» ÀÔ·ÂÇÑ ÈÄ OpenÀ» üũÇØÁÖ¸é
¾Æ·¡ ±×¸²Ã³·³ ChamferµÈ ¸éÀÌ OpenµË´Ï´Ù.
3. Connect
Edit PolyÀÇ Connect¿¡ Pinch¿Í Slide ¿É¼ÇÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.
1) Edit PolyÀÇ Edge Level¿¡¼ ConnectÇÒ Edge¸¦ ¼±ÅÃÇÕ´Ï´Ù.
2) Edit Edge Rollout¿¡¼ Connect ´ëÈ»óÀÚ¸¦ Ŭ¸¯ÇÕ´Ï´Ù.
3) Connect Edges ´ëÈ»óÀÚÀÇ Segments¿¡ 2¸¦ ÀÔ·ÂÇÏ¿© 2°³ÀÇ »õ·Î¿î Edge°¡ »ý¼ºµÇµµ·Ï
ÇÕ´Ï´Ù.
4) Connect Edges ´ëÈ»óÀÚÀÇ Pinch¿Í Slide¿¡ ¿øÇÏ´Â °ªÀ» ÀÔ·ÂÇÏ¿© Ãß°¡µÈ EdgeÀÇ
°£°Ý°ú À§Ä¡¸¦ Á¦¾îÇÕ´Ï´Ù.
4. Ring°ú Loop¸í·É ¿·¿¡ ½ºÇÇ³Ê ¹öÆ°ÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù. À̸¦ »ç¿ëÇÏ¸é ¼±ÅÃÇÑ
Edge¸¦ ¼öÆò(Ring)À̳ª ¼öÁ÷(Loop)¹æÇâÀ¸·Î À̵¿ÇÒ ¼ö ÀÖ½À´Ï´Ù.
4-1. Sweep Modifiers ( Use Build-In Section)
1) Create PanelÀÇ 2D Shape¿¡¼ LineÀ» ¼±ÅÃÇÏ¿© ¾Æ·¡ ±×¸²°ú °°ÀÌ µå·ÎÀ× ÇÕ´Ï´Ù.
2) LineÀÇ Vertex Level¿¡¼ FilletÀ» Àû¿ëÇÏ¿© ¾Æ·¡ ±×¸²°ú °°ÀÌ ¸ð¼¸®ºÎºÐÀ»
µÕ±Û°Ô ó¸®ÇÕ´Ï´Ù.
3) LineÀ» ¼±ÅÃÇÑ »óÅ¿¡¼ Modify PanelÀÇ Configure Modifier Sets¹öÆ°À» Ŭ¸¯ÇÑ
ÈÄ Patch/Spline EditingÀ» ¼±ÅÃÇÏ¸é ¾Æ·¡ ±×¸²°ú °°ÀÌSweep ¹öÆ°ÀÌ ³ªÅ¸³ª¸ç, ÀÌ
¹öÆ°À» Ŭ¸¯ ÇÏ¿© Line¿¡ Sweep¸í·ÉÀ» Àû¿ëÇÕ´Ï´Ù.
4) Section Type Rollout¿¡¼ Use Build-in SectionÀ» ¼±ÅÃÇÑ ÈÄ Build-in Section¿¡¼
Àû¿ëÇÏ°íÀÚ ÇÏ´Â ´Ü¸éÀÇ ÇüŸ¦ ¼±ÅÃÇÕ´Ï´Ù.
5) Parameters Rollout¿¡ ¼±ÅÃÇÑ ´Ü¸é¿¡ ´ëÇÑ ÆĶó¹ÌÅÍ°¡ ³ªÅ¸³ª¸ç, ÀÌ ºÎºÐ¿¡¼
¼±ÅÃÇÑ ´Ü¸é¿¡ ´ëÇÑ ±æÀ̳ª ³Êºñ ±×¸®°í µÎ²² µîÀ» Á¶Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.
4-2 Sweep Modifiers ( Use Custom Section)
6) ¾Æ·¡ ±×¸²°ú °°ÀÌ 2D Shape¸¦ »ç¿ëÇÏ¿© SweepÀÇ Custom SectionÀ¸·Î »ç¿ëÇÒ
Shape¸¦ »ý¼ºÇÕ´Ï´Ù.
7) Sweep ModifiersÀÇ Section Type¿¡¼ Use Custom SectionÀ» ¼±ÅÃÇÑ ÈÄ Pick
¹öÆ°À» Ŭ¸¯ÇÏ¿© SweepÀÇ ´Ü¸éÀ¸·Î »ç¿ëÇÒ Shape¸¦ ÁöÁ¤ÇÕ´Ï´Ù.
8) ±×·¯¸é ¾Æ·¡ ±×¸²Ã³·³ »ç¿ëÀÚ°¡ Á÷Á¢ µå·ÎÀ× ÇÏ¿© Àû¿ëÇÑ Shape°¡ ´Ü¸éÀ¸·Î
Àû¿ëµË´Ï´Ù.
2. UV Unwarping and Mapping
1. UV Unwarp¿¡ Pelt mappingÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.
2. Unwarp UVWÀÇ Edit UVWs¿¡ Render UVW Template ¸í·ÉÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.
1) Modify PanelÀÇ Configure Modifier Sets¹öÆ°À» Ŭ¸¯ÇÑ ÈÄ UV Coordinate Modifiers¸¦
¼±ÅÃÇÏ¿© Unwarp UVW ¹öÆ°ÀÌ ³ªÅ¸³ªµµ·Ï ÇÕ´Ï´Ù.
2) Objects¸¦ ¼±ÅÃÇÑ ÈÄ Unwarp UVW¸í·ÉÀ» Àû¿ëÇÑ ÈÄ Parameters Rollout¿¡¼
Edit... ¹öÆ°À» Ŭ¸¯ÇÏ¿© Edit UVW ´ëÈ»óÀÚ°¡ ³ªÅ¸³ª°Ô ÇÑ ´ÙÀ½ ¾Æ·¡
±×¸²Ã³·³ Tools ¸Þ´º¿¡¼ Render UVW Templates¸¦ ½ÇÇàÇÕ´Ï´Ù.
3) Render UVs ´ëÈ»óÀÚ¿¡¼ ·»´õ¸µµÉ À̹ÌÁöÁöÀÇ Å©±â¸¦ Width¿Í
Height°ªÀ¸·Î ¼³Á¤ÇÑ ÈÄ Render UV Templates ¹öÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²Ã³·³ ¼±ÅÃÇÑ
ObjectsÀÇ UV Templates°¡ ·»´õ¸µ µË´Ï´Ù.
Âü°í·Î ÀÌÀü ¹öÀü¿¡¼´Â UV Templates¸¦ ·»´õ¸µÇϱâ À§ÇØ Texporter ¶ó´Â °ø°³¿ë
Ç÷¯±×ÀÎÀ» »ç¿ëÇÏ¿´½À´Ï´Ù.
3. Unwarp¿¡¼ Á÷Á¢ Mapping typeÀ» ¼³Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.
4. Unwarp UVWÀÇ Selection Parameters Rollout¿¡ Ring°ú Loop¹öÆ°ÀÌ Ãß°¡µÇ¾î
Sub-ObjectsÀÎ Edge Level¿¡¼ ¸ð¼¸®¸¦ ½±°Ô ¼±ÅÃÇÒ ¼ö ÀÖ´Ù.
Part 3. Skinning
1. Skin Modifiers ¸í·É¿¡ Skin Weight Tools Ãß°¡µÇ¾ú½À´Ï´Ù.
Part 4. MAXScript Scripting Language
1) MAXScript Debugger¸¦ »ç¿ëÇÏ¿© MAXScript¸¦ ºü¸£°Ô ÀÛ¼ºÇÒ ¼ö ÀÖ´Ù. MAXScript
Debugger´Â »ê¾÷Ç¥ÁØÀ¸·Î ¿©·¯ºÐÀÇ Script¿¡ Break Point¸¦ ¼³Á¤ÇÒ ¼ö ÀÖÀ¸¸ç, ƯÁ¤ÇÑ
À̽´¸¦ ºÐ¸®½Ãų ¼ö ÀÖ´Ù.
2) Expression Controller¿¡¼ MXS¸¦ ¿Ïº®ÇÏ°Ô Áö¿øÇÕ´Ï´Ù.
Part 5. Character Animation
1. Motion AnalysisÀÇ Ç¥ÁØ Motion Capture FormatÀÎ HTR ( Hierarchical Translation
- Rotation )°ú TRC Data ImportÇϰųª Export ÇÒ ¼ö ÀÖ´Ù.
Ç¥ÁØ Motion Capture Æ÷¸ËÀ» ºÒ·¯¿Í¼ ¿©·¯ºÐÀÌ Á¦ÀÛÇÑ Character³ª Facial ±×¸®°í
Biped Animation¿¡ Á÷Á¢ Àû¿ëÇÒ ¼ö ÀÖ´Ù.
• TRC File FormatÀº Motion Analysis¿¡¼ ¾ó±¼±ÙÀ°ÀÇ ¿òÁ÷ÀÓÀ»
ÃßÀûÇϱâ À§ÇÑ Face Tracker¸¦ À§ÇØ °³¹ßÇÑ Æ÷¸ËÀÌ´Ù.
2 »õ·Ó°Ô Ãß°¡µÈ XML±â¹ÝÀÇ Motion Date TypeÀ» »ç¿ëÇÏ¿© AnimationÀ» ÀúÀåÇϰųª
ºÒ·¯¿Ã ¼ö ÀÖ´Ù.
3) »õ·Ó°Ô Ãß°¡µÈ Motion Mixer¸¦ »ç¿ëÇÏ¿© ¾Ö´Ï¸ÞÀ̼ÇÀ» Mix(È¥ÇÕ), Edit(ÆíÁý),Trim(À߶󳻱â),
Filter, Time Warp,Transition Motion (µ¿ÀÛÀüȯ)µîÀ» Àû¿ëÇÒ ¼ö ÀÖ´Ù.
4) »õ·Ó°Ô Çâ»óµÈ Track View¸¦ »ç¿ëÇÏ¿© Curve¸¦ Á» ´õ ½±°Ô ¼±ÅÃÇϰųª Á¶Á¤ÇÒ
¼ö ÀÖ´Ù.
Part 6. Biped Animation
1) Á¤È®ÇÑ Euler Rotation(ȸÀü)°ú Bezier Positioning Curve¸¦ »ç¿ëÇÏ¿© Biped
MotionÀ» ÆíÁýÇÒ ¼ö ÀÖ´Ù.
2) ±ä ¸ñ ¶Ç´Â »ö´Ù¸¥ CharacterÀÇ ¿òÁ÷ÀÓÀ» Á¤±³ÇÏ°Ô Ç¥ÇöÇϱâ À§ÇØ »õ·Ó°Ô ¸ñ°ú
²¿¸®ÀÇ BoneÀ» µðÀÚÀÎ ÇÏ¿´´Ù.
3) ·¹À̾ »ç¿ëÇÏ¿© Motion Capture³ª Key-Framed Motion°ú ÇÔ²² Á¤¹ÐÇÑ IK
À§Ä¡¸¦ º¸Á¸ÇÏ¿© Àç»ç¿ëÇÒ ¼ö ÀÖ´Ù.
4) BipedÀÇ °ñ¹ÝÀ» ȸÀü½ÃÄÑ ¿îµ¿¹üÀ§ÀÇ Á¦ÇÑÀ» Á¦°ÅÇÏ¿© BipedÀÇ °ñ°Ý¿¡ Àû¿ëÇÑ
Motion CaptureÀÇ Ç°ÁúÀ» Çâ»ó½ÃÄ×´Ù.
5) BoneÀ» µÚƲ ¼ö ÀÖ´Ù. 3-Degree-Of-Freeform ( DOF) Joint.
6) ¿©·¯ºÐÀÇ BipedÀÇ ¼Õ°¡¶ô°ú ¹ß°¡¶ô ±×¸®°í ¸ñÀ» À§ÇÑ Motion Capture Data¸¦
È®Àå Áö¿øÇÑ´Ù. ÀÌ´Â ¹ß°¡¶ôÀÇ ±¸ºÎ·¯Áü°ú °°Àº ´ë´ÜÈ÷ ¼¶¼¼ÇÑ ¿òÁ÷ÀÓÀÇ Capture¸¦
Çã¿ëÇÑ´Ù.
Part 7. Rendering
1. Render¸Þ´º¿¡ Batch Render°¡ Ãß°¡µÇ¾ú½À´Ï´Ù. ºü¸¥ Batch-RenderžÀç.
3) Render SceneÀÇ Common Tab¿¡ Scripts RolloutÀÌ Ãß°¡µÇ¾ú´Ù.
3) Render Element TabÀÇ Create Combustion Workspace Now ¹öÆ°À» »ç¿ëÇÏ¿© ÇöÀçÀÇ
Àå¸éÀ» Combustion Workspace·Î »ý¼ºÇÑ´Ù.
Part 8. Asset Management and Collaboration
1. 3dsmax 8ÀÇ File¸Þ´º¿¡ Asset Tracking¸í·ÉÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù. Asset TrackingÀ»
»ç¿ëÇϸé ÁøÇà ÁßÀÎ ÀÛ¾÷ÀÇ ¸ðµç Á¤º¸¸¦ °øÀ¯Çϰųª Á¦¾î °ü¸®ÇÒ ¼ö ÀÖ½À´Ï´Ù.
2. AutodeskÀÇ ToxikÀ̳ª Cleaner XL¿¡¼ »ý¼ºÇÑ ¿¬¼ÓÀûÀÎ À̹ÌÁö (Sequence Image)¸¦
ºÒ·¯¿Ã ¼ö ÀÖ½À´Ï´Ù. ToxikÀÇ °æ¿ì Workspace¿¡ 3dsmax¿¡¼ »ý¼ºµÈ PathÀÇ À§Ä¡¿Í
Frame Number, Frame Rate, ÇØ»óµµ ±×¸®°í Ä«¸Þ¶óÀÇ À̸§ µîÀÌ ³ªÅ¸³ª°Ô µË´Ï´Ù.
3. Path ¼³Á¤ ÆÄÀÏÀ» ÀúÀåÇϰųª Á¤ÀÇÇÒ ¼ö ÀÖ´Ù. ÀÌ Path ConfigurationÆÄÀÏ¿¡´Â
¿©·¯ºÐ Àå¸é ÆÄÀÏ°ú °øÀ¯µÈ Paths¿Í ÇÔ²² ÀúÀåµÈ´Ù. ÀÌ´Â ´Ù¼öÀÇ ¸â¹ö°¡ °øµ¿ÀÇ ÀÛ¾÷À»
ÇÒ °æ¿ì ¸â¹ö°£ÀÇ Á¤º¸ÀÇ °ü¸®¿Í Çù·Â ÀÛ¾÷À» ½±°Ô ÇÑ´Ù.
4) Star Wars·Î À¯¸íÇÑ ILM(Industrial Light & Magic)¿¡¼ °³¹ßÇÑ Open EXR
File FormatÀ» Áö¿øÇÕ´Ï´Ù. Áï Open EXR FormatÀÇ À̹ÌÁö ÆÄÀÏÀ» Mapping Source·Î
»ç¿ëÇÒ¼öµµ ÀÖÀ¸¸ç, ÇöÀç Àå¸éÀ» Open EXR FormatÀÇ À̹ÌÁö ÆÄÀÏ·Î ·»´õ¸µ ÇÒ ¼öµµ
ÀÖ½À´Ï´Ù. Open EXR FormatÀ» »ç¿ëÇÏ¸é ·»´õ¸µÀÌ ¿Ï·áµÈ ÈÄ Á¶¸íÀÇ Dynamic Range¸¦
À¯¿¬ÇÏ°Ô Á¶Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.
Part 9. Hair and Fur
Shave and Haircut·Î À¯¸íÇÑ Joseph Alter,inc¿¡¼ 3dsmax¿¡¼ »ç¿ëÇÒ ¼ö ÀÖ°Ô
°³¹ßÇÑ Hair and fur°¡ ±âº»À¸·Î žÀçµÇ¾ú½À´Ï´Ù. Hair and Fur´Â OpenGL ±â¹ÝÀÇ
Style´ëÈ»óÀÚ¿¡¼ ij¸¯ÅÍÀÇ Hair StyleÀ» ÀÚÀ¯·Ó°Ô Á¦¾îÇÒ ¼ö ÀÖÀ¸¸ç, Mental Ray
Renderer·Î ¹Ù·Î ·»´õ¸µ ÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ Instanced Geometry¸¦ »ç¿ëÇÏ¿© °³º°ÀûÀÎ
Hair¸¦ âÁ¶ÇÒ ¼ö ÀÖ´Ù. À̸¦ »ç¿ëÇÏ¸é ½£À̳ª ²É¹ç µîÀÇ Ç³°æÀ» ½±°Ô ¸¸µé ¼ö ÀÖ´Ù.
1) ¿ì¼± Hair¸¦ Àû¿ëÇÒ Objects¸¦ ¼±ÅÃÇÕ´Ï´Ù.
2) Objects¸¦ ¼±ÅÃÇÑ »óÅ¿¡¼ Modifiers ¸Þ´ºÀÇ Hair and Fur¿¡¼ Hair and fur(WSM)À»
¼±ÅÃÇÏ¿© ½ÇÇàÇÕ´Ï´Ù. ±×·¯¸é ¾Æ·¡ ±×¸²Ã³·³ ¼±ÅÃÇÑ Objects¿¡ Hair and Fur°¡
Àû¿ëµË´Ï´Ù.
3) ¸Ó¸® ºÎºÐ¿¡¸¸ Àû¿ëÇϱâ À§Çؼ ¿ì¼± Selection Rollout¿¡¼ Polygon¹öÆ°À»
´©¸¥ ÈÄ ¾Æ·¡ ±×¸²°ú °°ÀÌ ¸Ó¸® ºÎºÐÀÇ PolygonÀ» ¼±ÅÃÇÑ ´ÙÀ½ Update Selection
¹öÆ°À» ´©¸£¸é Hair and Fur°¡ ¼±ÅÃÇÑ Polygon¿¡¸¸ Àû¿ëµË´Ï´Ù.
4) Hair and FurÀÇ Tools Rollout¿¡¼ Style Hair... ¹öÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²°ú
°°Àº Style ´ëÈ»óÀÚ°¡ ³ªÅ¸³³´Ï´Ù. ÀÌ ´ëÈ»óÀÚÀÇ ¾Æ·¡ ºÎºÐ¿¡ ¸Ó¸®ÀÇ ÇüŸ¦ ¼³Á¤Çϱâ
À§ÇÑ ´Ù¾çÇÑ Á¾·ùÀÇ µµ±¸µéÀ» »ç¿ëÇÏ¿© ¿øÇÏ´Â ÇüÅÂÀÇ Hair StyleÀ» ¸¸µç ÈÄ Done¹öÆ°À» Ŭ¸¯ÇÏ¿©
´ëÈ»óÀÚ¸¦ ´Ý½À´Ï´Ù.
5) Hair and FurÀÇ General Parameters¿¡¼ Hair Count( ¸Ó¸®Ä«¶ôÀÇ °³¼ö ) Root
Thick ( ¸ð±ÙÀÇ µÎ²² ) µîÀ» ¼³Á¤ÇÑ ÈÄ ·»´õ¸µ ÇÑ´Ù.
10. Cloth
Size8Software¿¡¼ °³¹ßÇÑ Cloth FX¸¦ ¸Æ½º¿¡ ±âº» žÀç½ÃÄ×½À´Ï´Ù. Cloth FX¿¡
žÀçµÈ Garment Maker¸¦ »ç¿ëÇÏ¸é ¸ðµ¨¿¡ ½ÇÁ¦ ÀÇ»ó°ú °°Àº ÇüŸ¦ ¸¸µé ¼ö ÀÖÀ¸¸ç,
Cloth¸í·ÉÀ» Àû¿ëÇÏ¿© ½Ã¹Ä·¹ÀÌ¼Ç ÇÒ ¼ö ÀÖ½À´Ï´Ù.
1)¾Æ·¡ ±×¸²Ã³·³ Sphere¿Í CircleÀ» »ý¼ºÇÕ´Ï´Ù.
2) CircleÀ» ¼±ÅÃÇÑ »óÅ¿¡¼ Modifiers ¸Þ´ºÀÇ Cloth¿¡¼ Garment Maker¸¦ ¼±ÅÃÇÏ¿©
½ÇÇàÇÕ´Ï´Ù. ±×·¯¸é Garment Maker¸¦ Àû¿ëÇÑ Circle¿¡ ¾Æ·¡ ±×¸²Ã³·³ ¸éÀÌ Ã¤¿öÁö°Ô
µË´Ï´Ù.
3) ´Ù½Ã CircleÀÌ ¼±ÅÃµÈ »óÅ¿¡¼ Modifiers ¸Þ´º¿¡¼ ClothÀÇ Cloth¸¦ ¼±ÅÃÇÏ¿©
½ÇÇàÇÕ´Ï´Ù.
4) ClothÀÇ Object Rollout¿¡¼ Object Properties¹öÆ°À» Ŭ¸¯ÇÕ´Ï´Ù. ±×·¯¸é
¾Æ·¡ ±×¸²Ã³·³ Object Properties´ëÈ»óÀÚ°¡ ³ªÅ¸³³´Ï´Ù. ¿ì¼± Objects in Simulation
¸ñ·Ï¿¡¼ CircleÀ» ¼±ÅÃÇÑ ÈÄ Cloth¸¦ ¼±ÅÃÇÕ´Ï´Ù. ±×¸®°í Presets¿¡¼ Silk¸¦ ¼±ÅÃÇÏ¿©
Àû¿ëÇÕ´Ï´Ù.
5) Add Object¹öÆ°À» Ŭ¸¯ÇÏ¿© Geosphere¸¦ Objects in Simulation¸ñ·Ï¿¡ Ãß°¡ÇÑ
ÈÄ ¾Æ·¡ ±×¸²Ã³·³ Collision Objects·Î ¼³Á¤ÇÑ ´ÙÀ½ OK¹öÆ°À» Ŭ¸¯ÇÏ¿© ´ëÈ»óÀÚ¸¦
´Ý½À´Ï´Ù.
6) ClothÀÇ Object RolloutÀÇ Simulate¹öÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²Ã³·³ Cloth ´ëÈ»óÀÚ°¡ ³ªÅ¸³ª¼
SimulationÀÇ ÁøÇà»óȲÀ» º¸¿©ÁÖ°Ô µË´Ï´Ù.
11. Design Visualization
1) Radiosity Adaptive SubdivisionÀ» »ç¿ëÇÏ¿© ¿©·¯ºÐ Àå¸éÀÇ ¶óÀÌÆÃÀ» Çâ»ó½ÃÄÑ
°íÇ°ÁúÀÇ Àå¸éÀ» Á¦ÀÛÇÒ ¼ö ÀÖ´Ù.
2) Scene State·Î Àå¸é³»ÀÇ ¿ÀºêÁ§Æ®, ·¹À̾î, ÀçÁú, Ä«¸Þ¶ó, Á¶¸íµîÀÇ Á¤º¸¸¦
Capture ÇÏ¿© ÀúÀåÇϰųª º¹±Í½Ãų ¼ö ÀÖ´Ù.
3) AutodeskÀÇ Revit Software¿¡¼ »ý¼ºÇÑ °íÇ°ÁúÀÇ À̹ÌÁö¿Í ¸ðµ¨À» 3dsmax·Î Import¶Ç´Â
¸µÅ© ÇÒ ¼ö ÀÖ½À´Ï´Ù.
4) File MenuÀÇ Import¿Í Export¸¦ ½ÇÇàÇÏ¿© AutodeskÀÇ Inventor ÆÄÀÏÀ» Import
¶Ç´Â Export ÇÒ ¼ö ÀÖ½À´Ï´Ù.