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[ÇÁ¸®ºä/¸®ºä][¸®ºä]±èÁ¾¿øÀÇ 3dsmax 8 Review   2005-09-01
3ds maxÀÇ Àü¹®°¡ ±èÁ¾¿øÀÇ ¹öÀü8 ¸®ºä.
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3ds max version8 review

±Û. ±èÁ¾¿ø

3dsmax°¡ 7.5¹öÀü¿¡ À̾î 3dsmax 8.0¹öÀüÀ¸·Î ¾÷µ¥ÀÌÆ® µÇ¾ú½À´Ï´Ù. 3dsmax 8.0¹öÀüÀº ÀÌÀü 3dsmax 7.0¹öÀü¿¡¼­ Á¤Ç° »ç¿ëÀÚ¸¦ À§ÇØ Á¦°øµÇ¾ú´ø  Extension ( Cloth Extension , Hair Extension, Viz Extension, Mental Ray Extension )ÀÌ ±âº»ÀûÀ¸·Î Æ÷ÇԵǾúÀ¸¸ç, Network RenderingÀ» À§ÇÑ Back Burner°¡ 2.0¹öÀü¿¡¼­ 3.0¹öÀüÀ¸·Î ¾÷µ¥ÀÌÆ®µÇ¾î Á¦°øµË´Ï´Ù. ±×¸®°í Autodesk¿¡¼­ °³¹ßÇÑ ±â°è, °ÇÃà ±×¸®°í Compositing ÇÁ·Î±×·¥°úÀÇ ¿¬°è¸¦ °­È­ÇÏ¿© Inventer, Revit, Toxik, Combustion, Cleaner XLÀÇ µ¥ÀÌÅ͸¦ Import ¶Ç´Â ExportÇÒ ¼ö ÀÖ½À´Ï´Ù. ±×·³ °¢ ºÎºÐº°·Î Ãß°¡µÈ ±â´Éµé¿¡ ´ëÇØ ÀÚ¼¼È÷ ¾Ë¾Æº¸°Ú½À´Ï´Ù.

Part 1. Interface ( È­¸é±¸¼º )

1. Set key¹öÆ° ¿·¿¡ »õ·Ó°Ô »ý¼ºµÉ KeyÀÇ Tangent¸¦ ¼³Á¤Çϱâ À§ÇÑ Default In/Out Tangents For New Keys¹öÆ°ÀÌ »õ·Ó°Ô Ãß°¡µÇ¾ú½À´Ï´Ù.

ÀÌÀü ¹öÀü¿¡¼­´Â ¾Ö´Ï¸ÞÀ̼ÇÀ» ÇÑ ÈÄ Track View¿¡¼­¸¸ Tangent°î¼±ÀÇ ÇüŸ¦ ¼±ÅÃÇÒ ¼ö ÀÖ¾úÁö¸¸. 3dsmax 8 ¹öÀü¿¡¼­´Â ¾Ö´Ï¸ÞÀ̼ÇÀ» ÇÒ ¶§ ¾î¶² ÇüÅÂÀÇ Tangent °î¼±À» °¡Áø Key¸¦ »ý¼ºÇÒÁö¸¦ Default In/Out Tangents For New Keys¹öÆ°À» »ç¿ëÇÏ¿© ¼³Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.

2. Brush Preset ToolÀ» Á¦°øÇÕ´Ï´Ù. Brush Preset Tools´Â Paint Deform, Vertex Painting, Paint Soft Sel, Paint Skin Weightµî °ú ÇÔ²² »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.

1) ¿ì¼± ¾Æ·¡ ±×¸²°ú °°ÀÌ Paint DeformÀ» Àû¿ëÇÒ Objects¸¦ ºÒ·¯¿É´Ï´Ù.

2) Edit PolyÀÇ Paint Deformation Rollout¿¡¼­ Push/PullÀ» ¼±ÅÃÇÑ ÈÄ ¸¶¿ì½ºÀÇ Ä¿¼­¸¦ Main Tool BarÀÇ ºóºÎºÐ¿¡ À§Ä¡½ÃŲ ÈÄ ¿À¸¥ÂʹöÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²°ú °°ÀÌ ¼û°ÜÁø ToolÀ» ³ªÅ¸³ª°Ô ÇϱâÀ§ÇÑ ¸Þ´º°¡ ³ªÅ¸³³´Ï´Ù. ¿©±â¼­ °¡Àå ¾Æ·¡ À§Ä¡ÇÑ Brush PresetÀ» ¼±ÅÃÇÏ¸é ¾Æ·¡ ±×¸²°ú °°Àº Brush Presets ToolÀÌ ³ªÅ¸³ª°Ô µË´Ï´Ù.

 

3) ¿ì¼± Brush Options ¹öÆ°À» Ŭ¸¯ÇÏ¿© Brush Options ´ëÈ­»óÀÚ°¡ ³ªÅ¸³ª°Ô ÇÑ ÈÄ Mirror(X)¸¦ üũÇÏ°í Offset : -20 Á¤µµ·Î ¼³Á¤ÇÕ´Ï´Ù.

4) Brush Presets¿¡¼­ °¡Àå ÀÛÀº Å©±âÀÇ Brush¸¦ ¼±ÅÃÇÏ¿© ObjectÀÇ ´« ¾Æ·¡ ºÎºÐÀ» µå·¡±×ÇÏ¸é ¾Æ·¡ ±×¸²Ã³·³ µå·¡±× ÇÑ ºÎºÐÀÇ ¸éÀÌ ´ç°ÜÁö°Ô µË´Ï´Ù.

5) Brush Presets¿¡¼­ 4¹ø°¿¡ À§Ä¡ÇÑ Brush¸¦ ¼±ÅÃÇÏ¿© ´ç°ÜÁø ¸é ºÎºÐ¿¡ µå·¡±× ÇÏ¿© ´ç°ÜÁø ¸éÀÌ ÀÚ¿¬½º·´°Ô µÇµµ·Ï ÇÕ´Ï´Ù. Âü°í·Î Brush¸¦ ¼±ÅÃÇÑ ÈÄ BrushÀÇ Mode³ª Size ¶Ç´Â Strength¸¦ º¯°æÇÏ¸é ¼±ÅÃÇÑ Brush°¡ º¯°æµÈ °ªÀ¸·Î ÀÚµ¿ ÀúÀåµË´Ï´Ù.

  

6) Brush Presets¿¡¼­ °¡Àå ¿ÞÂÊ¿¡ À§Ä¡ÇÑ Brush Preset Manager¹öÆ°À» Ŭ¸¯Çϸ頾Ʒ¡ ±×¸²Ã³·³ Brush Preset Manager ´ëÈ­»óÀÚ°¡ ³ªÅ¸³ª¸ç, ÀÌ Brush Preset Manager¸¦ »ç¿ëÇÏ¿© Brush¸¦ Ãß°¡ ¶Ç´Â Á¦°ÅÇÒ ¼ö ÀÖÀ¸¸ç, BrushÀÇ ¼³Á¤»óŸ¦ ÇÑ´«¿¡ ÆľÇÇÒ ¼ö ÀÖ½À´Ï´Ù.

Part 2. Modeling (¸ðµ¨¸µ)

 

1. Bridge

Edit PolyÀÇ Edge Level¿¡µµ Bridge ¸í·ÉÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.

1) Edit PolyÀÇ Edge Level¿¡¼­ ¾Æ·¡ ±×¸²Ã³·³ ¿¬°áÇÒ Edge¸¦ ¼±ÅÃÇÕ´Ï´Ù.

2) Edit Edge Rollout¿¡¼­ Bridge¹öÆ° ¿·¿¡ À§Ä¡ÇÑ ´ëÈ­»óÀÚ ¹öÆ°À» Ŭ¸¯ ÇÕ´Ï´Ù.

3) Bridge ´ëÈ­»óÀÚ¿¡¼­ Use Edge SelectionÀ» ¼±ÅÃÇÑ ÈÄ OK¹öÆ°À» ´©¸£¸é ¼±ÅÃÇÑ Edge¸¦ ±â¹ÝÀ¸·Î »õ·Î¿î ¸éÀÌ »ý¼ºµË´Ï´Ù.

  • Use Selection Edge¸¦ ¼±ÅÃÇÑ °æ¿ì ±âÁ¸¿¡ ¼±ÅÃÇÑ Edge¸¦ ±â¹ÝÀ¸·Î Bridge¸í·ÉÀÌ ½ÇÇàµÇ¸ç, Bridge Specific Edges¸¦ ¼±ÅÃÇϸé Bridge¸í·ÉÀ» ½ÇÇàÇϸé Pick Edge ¹öÆ°À¸·Î  ¿¬°áÇÒ Edge¸¦ Á÷Á¢ ¼±ÅÃÇÒ ¼ö ÀÖ½À´Ï´Ù.  

  • Apply¹öÆ°À» È°¿ëÇϸé Bridge¸í·ÉÀ» ¿¬¼ÓÀûÀ¸·Î Àû¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.  

2. Chamfer

Edit PolyÀÇ Chamfer¿¡ Open ¿É¼ÇÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.

1) ¾Æ·¡ ±×¸²°ú °°ÀÌ Box¸¦ »ý¼ºÇÑ ÈÄ Modifiers Panel¿¡¼­ Edit Poly¸í·ÉÀ» Àû¿ëÇÑ ÈÄ  Edge Level¿¡¼­ Ctrl + A¸¦ ´­·¯ ¸ðµç Edge¸¦ ¼±ÅÃÇÑ ´ÙÀ½ Chamfer¹öÆ° ¿·ÀÇ ´ëÈ­»óÀÚ¸¦ Ŭ¸¯Çϸé Chamfer ´ëÈ­»óÀÚ°¡ ³ªÅ¸³­´Ù.

2) Chamfer Edge´ëÈ­»óÀÚÀÇ Chamfer Amount¿¡ Àû´çÇÑ °ªÀ» ÀÔ·ÂÇÑ ÈÄ OpenÀ»  Ã¼Å©ÇØÁÖ¸é ¾Æ·¡ ±×¸²Ã³·³ ChamferµÈ ¸éÀÌ OpenµË´Ï´Ù.

3. Connect

Edit PolyÀÇ Connect¿¡ Pinch¿Í Slide ¿É¼ÇÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.

1) Edit PolyÀÇ Edge Level¿¡¼­ ConnectÇÒ Edge¸¦ ¼±ÅÃÇÕ´Ï´Ù.

2) Edit Edge Rollout¿¡¼­ Connect ´ëÈ­»óÀÚ¸¦ Ŭ¸¯ÇÕ´Ï´Ù.

3) Connect Edges ´ëÈ­»óÀÚÀÇ Segments¿¡ 2¸¦ ÀÔ·ÂÇÏ¿© 2°³ÀÇ »õ·Î¿î Edge°¡ »ý¼ºµÇµµ·Ï ÇÕ´Ï´Ù.

 

4) Connect Edges ´ëÈ­»óÀÚÀÇ Pinch¿Í Slide¿¡ ¿øÇÏ´Â °ªÀ» ÀÔ·ÂÇÏ¿© Ãß°¡µÈ EdgeÀÇ °£°Ý°ú À§Ä¡¸¦ Á¦¾îÇÕ´Ï´Ù.

4. Ring°ú Loop¸í·É ¿·¿¡ ½ºÇÇ³Ê ¹öÆ°ÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù. À̸¦ »ç¿ëÇÏ¸é ¼±ÅÃÇÑ Edge¸¦ ¼öÆò(Ring)À̳ª ¼öÁ÷(Loop)¹æÇâÀ¸·Î À̵¿ÇÒ ¼ö ÀÖ½À´Ï´Ù.

4-1. Sweep Modifiers ( Use Build-In Section)

1) Create PanelÀÇ 2D Shape¿¡¼­ LineÀ» ¼±ÅÃÇÏ¿© ¾Æ·¡ ±×¸²°ú °°ÀÌ µå·ÎÀ× ÇÕ´Ï´Ù.

2) LineÀÇ Vertex Level¿¡¼­ FilletÀ» Àû¿ëÇÏ¿© ¾Æ·¡ ±×¸²°ú °°ÀÌ ¸ð¼­¸®ºÎºÐÀ» µÕ±Û°Ô ó¸®ÇÕ´Ï´Ù.

3) LineÀ» ¼±ÅÃÇÑ »óÅ¿¡¼­ Modify PanelÀÇ Configure Modifier Sets¹öÆ°À»  Å¬¸¯ÇÑ ÈÄ Patch/Spline EditingÀ» ¼±ÅÃÇÏ¸é ¾Æ·¡ ±×¸²°ú °°ÀÌSweep ¹öÆ°ÀÌ ³ªÅ¸³ª¸ç, ÀÌ ¹öÆ°À» Ŭ¸¯ ÇÏ¿© Line¿¡ Sweep¸í·ÉÀ» Àû¿ëÇÕ´Ï´Ù.

4) Section Type Rollout¿¡¼­ Use Build-in SectionÀ» ¼±ÅÃÇÑ ÈÄ Build-in Section¿¡¼­ Àû¿ëÇÏ°íÀÚ ÇÏ´Â ´Ü¸éÀÇ ÇüŸ¦ ¼±ÅÃÇÕ´Ï´Ù.

5) Parameters Rollout¿¡ ¼±ÅÃÇÑ ´Ü¸é¿¡ ´ëÇÑ ÆĶó¹ÌÅÍ°¡ ³ªÅ¸³ª¸ç, ÀÌ ºÎºÐ¿¡¼­ ¼±ÅÃÇÑ ´Ü¸é¿¡ ´ëÇÑ ±æÀ̳ª ³Êºñ ±×¸®°í µÎ²² µîÀ» Á¶Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.

4-2 Sweep Modifiers ( Use Custom Section)

6) ¾Æ·¡ ±×¸²°ú °°ÀÌ 2D Shape¸¦ »ç¿ëÇÏ¿© SweepÀÇ Custom SectionÀ¸·Î »ç¿ëÇÒ Shape¸¦ »ý¼ºÇÕ´Ï´Ù.

7) Sweep ModifiersÀÇ Section Type¿¡¼­ Use Custom SectionÀ» ¼±ÅÃÇÑ ÈÄ Pick ¹öÆ°À» Ŭ¸¯ÇÏ¿© SweepÀÇ ´Ü¸éÀ¸·Î »ç¿ëÇÒ Shape¸¦ ÁöÁ¤ÇÕ´Ï´Ù.

8) ±×·¯¸é ¾Æ·¡ ±×¸²Ã³·³ »ç¿ëÀÚ°¡ Á÷Á¢ µå·ÎÀ× ÇÏ¿© Àû¿ëÇÑ Shape°¡ ´Ü¸éÀ¸·Î Àû¿ëµË´Ï´Ù.

2. UV Unwarping and Mapping

1. UV Unwarp¿¡ Pelt mappingÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.

2. Unwarp UVWÀÇ Edit UVWs¿¡ Render UVW Template ¸í·ÉÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù.

1) Modify PanelÀÇ Configure Modifier Sets¹öÆ°À» Ŭ¸¯ÇÑ ÈÄ UV Coordinate Modifiers¸¦ ¼±ÅÃÇÏ¿© Unwarp UVW ¹öÆ°ÀÌ ³ªÅ¸³ªµµ·Ï ÇÕ´Ï´Ù.

2) Objects¸¦ ¼±ÅÃÇÑ ÈÄ Unwarp UVW¸í·ÉÀ» Àû¿ëÇÑ ÈÄ Parameters Rollout¿¡¼­   Edit... ¹öÆ°À» Ŭ¸¯ÇÏ¿© Edit UVW ´ëÈ­»óÀÚ°¡ ³ªÅ¸³ª°Ô ÇÑ ´ÙÀ½ ¾Æ·¡ ±×¸²Ã³·³ Tools ¸Þ´º¿¡¼­ Render UVW Templates¸¦ ½ÇÇàÇÕ´Ï´Ù.   

  3) Render UVs ´ëÈ­»óÀÚ¿¡¼­ ·»´õ¸µµÉ À̹ÌÁöÁöÀÇ Å©±â¸¦ Width¿Í Height°ªÀ¸·Î ¼³Á¤ÇÑ ÈÄ Render UV Templates ¹öÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²Ã³·³ ¼±ÅÃÇÑ ObjectsÀÇ  UV Templates°¡ ·»´õ¸µ µË´Ï´Ù.

Âü°í·Î ÀÌÀü ¹öÀü¿¡¼­´Â UV Templates¸¦ ·»´õ¸µÇϱâ À§ÇØ Texporter ¶ó´Â °ø°³¿ë Ç÷¯±×ÀÎÀ» »ç¿ëÇÏ¿´½À´Ï´Ù.

3. Unwarp¿¡¼­ Á÷Á¢ Mapping typeÀ» ¼³Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.

4. Unwarp UVWÀÇ Selection Parameters Rollout¿¡ Ring°ú Loop¹öÆ°ÀÌ Ãß°¡µÇ¾î Sub-ObjectsÀÎ Edge Level¿¡¼­ ¸ð¼­¸®¸¦ ½±°Ô ¼±ÅÃÇÒ ¼ö ÀÖ´Ù.

Part 3. Skinning

1. Skin Modifiers ¸í·É¿¡ Skin Weight Tools Ãß°¡µÇ¾ú½À´Ï´Ù.

Part 4. MAXScript Scripting Language

1) MAXScript Debugger¸¦ »ç¿ëÇÏ¿© MAXScript¸¦ ºü¸£°Ô ÀÛ¼ºÇÒ ¼ö ÀÖ´Ù. MAXScript Debugger´Â »ê¾÷Ç¥ÁØÀ¸·Î ¿©·¯ºÐÀÇ Script¿¡ Break Point¸¦ ¼³Á¤ÇÒ ¼ö ÀÖÀ¸¸ç, ƯÁ¤ÇÑ À̽´¸¦ ºÐ¸®½Ãų ¼ö ÀÖ´Ù.

2) Expression Controller¿¡¼­ MXS¸¦ ¿Ïº®ÇÏ°Ô Áö¿øÇÕ´Ï´Ù.

Part 5. Character Animation

1. Motion AnalysisÀÇ Ç¥ÁØ Motion Capture FormatÀÎ HTR ( Hierarchical Translation - Rotation )°ú TRC Data ImportÇϰųª Export ÇÒ ¼ö ÀÖ´Ù.

Ç¥ÁØ Motion Capture Æ÷¸ËÀ» ºÒ·¯¿Í¼­ ¿©·¯ºÐÀÌ Á¦ÀÛÇÑ Character³ª Facial ±×¸®°í  Biped Animation¿¡ Á÷Á¢ Àû¿ëÇÒ ¼ö ÀÖ´Ù.

   • TRC File FormatÀº Motion Analysis¿¡¼­ ¾ó±¼±ÙÀ°ÀÇ ¿òÁ÷ÀÓÀ» ÃßÀûÇϱâ À§ÇÑ  Face Tracker¸¦ À§ÇØ °³¹ßÇÑ Æ÷¸ËÀÌ´Ù.

2 »õ·Ó°Ô Ãß°¡µÈ XML±â¹ÝÀÇ Motion Date TypeÀ» »ç¿ëÇÏ¿© AnimationÀ» ÀúÀåÇϰųª ºÒ·¯¿Ã ¼ö ÀÖ´Ù.  

3) »õ·Ó°Ô Ãß°¡µÈ Motion Mixer¸¦ »ç¿ëÇÏ¿© ¾Ö´Ï¸ÞÀ̼ÇÀ» Mix(È¥ÇÕ), Edit(ÆíÁý),Trim(À߶󳻱â), Filter, Time Warp,Transition Motion (µ¿ÀÛÀüȯ)µîÀ» Àû¿ëÇÒ ¼ö ÀÖ´Ù.

4) »õ·Ó°Ô Çâ»óµÈ Track View¸¦ »ç¿ëÇÏ¿© Curve¸¦ Á» ´õ ½±°Ô ¼±ÅÃÇϰųª Á¶Á¤ÇÒ ¼ö ÀÖ´Ù.

 

Part 6. Biped Animation

1) Á¤È®ÇÑ Euler Rotation(ȸÀü)°ú Bezier Positioning Curve¸¦ »ç¿ëÇÏ¿©  Biped MotionÀ» ÆíÁýÇÒ ¼ö ÀÖ´Ù.

2) ±ä ¸ñ ¶Ç´Â »ö´Ù¸¥ CharacterÀÇ ¿òÁ÷ÀÓÀ» Á¤±³ÇÏ°Ô Ç¥ÇöÇϱâ À§ÇØ »õ·Ó°Ô ¸ñ°ú ²¿¸®ÀÇ BoneÀ» µðÀÚÀÎ ÇÏ¿´´Ù.

3) ·¹À̾ »ç¿ëÇÏ¿© Motion Capture³ª Key-Framed Motion°ú ÇÔ²² Á¤¹ÐÇÑ IK À§Ä¡¸¦ º¸Á¸ÇÏ¿© Àç»ç¿ëÇÒ ¼ö ÀÖ´Ù.

4) BipedÀÇ °ñ¹ÝÀ» ȸÀü½ÃÄÑ ¿îµ¿¹üÀ§ÀÇ Á¦ÇÑÀ» Á¦°ÅÇÏ¿© BipedÀÇ °ñ°Ý¿¡ Àû¿ëÇÑ Motion CaptureÀÇ Ç°ÁúÀ» Çâ»ó½ÃÄ×´Ù.

5) BoneÀ» µÚƲ ¼ö ÀÖ´Ù. 3-Degree-Of-Freeform ( DOF) Joint.

6) ¿©·¯ºÐÀÇ BipedÀÇ ¼Õ°¡¶ô°ú ¹ß°¡¶ô ±×¸®°í ¸ñÀ» À§ÇÑ Motion Capture Data¸¦ È®Àå Áö¿øÇÑ´Ù. ÀÌ´Â ¹ß°¡¶ôÀÇ ±¸ºÎ·¯Áü°ú °°Àº ´ë´ÜÈ÷ ¼¶¼¼ÇÑ ¿òÁ÷ÀÓÀÇ Capture¸¦ Çã¿ëÇÑ´Ù.

Part 7. Rendering

1. Render¸Þ´º¿¡ Batch Render°¡ Ãß°¡µÇ¾ú½À´Ï´Ù.  ºü¸¥ Batch-RenderžÀç.

3) Render SceneÀÇ Common Tab¿¡ Scripts RolloutÀÌ Ãß°¡µÇ¾ú´Ù.

3) Render Element TabÀÇ Create Combustion Workspace Now ¹öÆ°À» »ç¿ëÇÏ¿© ÇöÀçÀÇ Àå¸éÀ» Combustion Workspace·Î »ý¼ºÇÑ´Ù.  

Part 8. Asset Management and Collaboration

1. 3dsmax 8ÀÇ File¸Þ´º¿¡ Asset Tracking¸í·ÉÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù. Asset TrackingÀ» »ç¿ëÇϸé ÁøÇà ÁßÀÎ ÀÛ¾÷ÀÇ ¸ðµç Á¤º¸¸¦ °øÀ¯Çϰųª Á¦¾î °ü¸®ÇÒ ¼ö ÀÖ½À´Ï´Ù.

2. AutodeskÀÇ ToxikÀ̳ª Cleaner XL¿¡¼­ »ý¼ºÇÑ ¿¬¼ÓÀûÀÎ À̹ÌÁö (Sequence Image)¸¦ ºÒ·¯¿Ã ¼ö ÀÖ½À´Ï´Ù. ToxikÀÇ °æ¿ì Workspace¿¡ 3dsmax¿¡¼­ »ý¼ºµÈ PathÀÇ À§Ä¡¿Í Frame Number, Frame Rate, ÇØ»óµµ ±×¸®°í Ä«¸Þ¶óÀÇ À̸§ µîÀÌ ³ªÅ¸³ª°Ô µË´Ï´Ù.

3. Path ¼³Á¤ ÆÄÀÏÀ» ÀúÀåÇϰųª Á¤ÀÇÇÒ ¼ö ÀÖ´Ù. ÀÌ Path ConfigurationÆÄÀÏ¿¡´Â ¿©·¯ºÐ Àå¸é ÆÄÀÏ°ú °øÀ¯µÈ Paths¿Í ÇÔ²² ÀúÀåµÈ´Ù. ÀÌ´Â ´Ù¼öÀÇ ¸â¹ö°¡ °øµ¿ÀÇ ÀÛ¾÷À» ÇÒ °æ¿ì ¸â¹ö°£ÀÇ Á¤º¸ÀÇ °ü¸®¿Í Çù·Â ÀÛ¾÷À» ½±°Ô ÇÑ´Ù.  

4) Star Wars·Î À¯¸íÇÑ ILM(Industrial Light & Magic)¿¡¼­ °³¹ßÇÑ Open EXR File FormatÀ» Áö¿øÇÕ´Ï´Ù. Áï Open EXR FormatÀÇ À̹ÌÁö ÆÄÀÏÀ» Mapping Source·Î »ç¿ëÇÒ¼öµµ ÀÖÀ¸¸ç, ÇöÀç Àå¸éÀ» Open EXR FormatÀÇ À̹ÌÁö ÆÄÀÏ·Î ·»´õ¸µ ÇÒ ¼öµµ ÀÖ½À´Ï´Ù. Open EXR FormatÀ» »ç¿ëÇÏ¸é ·»´õ¸µÀÌ ¿Ï·áµÈ ÈÄ Á¶¸íÀÇ Dynamic Range¸¦ À¯¿¬ÇÏ°Ô Á¶Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.

Part 9. Hair and Fur

Shave and Haircut·Î À¯¸íÇÑ Joseph Alter,inc¿¡¼­ 3dsmax¿¡¼­ »ç¿ëÇÒ ¼ö ÀÖ°Ô °³¹ßÇÑ Hair and fur°¡ ±âº»À¸·Î žÀçµÇ¾ú½À´Ï´Ù. Hair and Fur´Â  OpenGL ±â¹ÝÀÇ Style´ëÈ­»óÀÚ¿¡¼­ ij¸¯ÅÍÀÇ Hair StyleÀ» ÀÚÀ¯·Ó°Ô Á¦¾îÇÒ ¼ö ÀÖÀ¸¸ç, Mental Ray Renderer·Î ¹Ù·Î ·»´õ¸µ ÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ Instanced Geometry¸¦ »ç¿ëÇÏ¿© °³º°ÀûÀÎ Hair¸¦ âÁ¶ÇÒ ¼ö ÀÖ´Ù. À̸¦ »ç¿ëÇÏ¸é ½£À̳ª ²É¹ç µîÀÇ Ç³°æÀ» ½±°Ô ¸¸µé ¼ö ÀÖ´Ù.

1) ¿ì¼± Hair¸¦ Àû¿ëÇÒ Objects¸¦ ¼±ÅÃÇÕ´Ï´Ù.

2) Objects¸¦ ¼±ÅÃÇÑ »óÅ¿¡¼­ Modifiers ¸Þ´ºÀÇ Hair and Fur¿¡¼­ Hair and fur(WSM)À»  ¼±ÅÃÇÏ¿© ½ÇÇàÇÕ´Ï´Ù. ±×·¯¸é ¾Æ·¡ ±×¸²Ã³·³ ¼±ÅÃÇÑ Objects¿¡ Hair and Fur°¡ Àû¿ëµË´Ï´Ù.

3) ¸Ó¸® ºÎºÐ¿¡¸¸ Àû¿ëÇϱâ À§Çؼ­ ¿ì¼± Selection Rollout¿¡¼­ Polygon¹öÆ°À» ´©¸¥ ÈÄ ¾Æ·¡ ±×¸²°ú °°ÀÌ ¸Ó¸® ºÎºÐÀÇ PolygonÀ» ¼±ÅÃÇÑ ´ÙÀ½ Update Selection ¹öÆ°À» ´©¸£¸é Hair and Fur°¡ ¼±ÅÃÇÑ Polygon¿¡¸¸ Àû¿ëµË´Ï´Ù.

4) Hair and FurÀÇ Tools Rollout¿¡¼­ Style Hair... ¹öÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²°ú °°Àº Style ´ëÈ­»óÀÚ°¡ ³ªÅ¸³³´Ï´Ù. ÀÌ ´ëÈ­»óÀÚÀÇ ¾Æ·¡ ºÎºÐ¿¡ ¸Ó¸®ÀÇ ÇüŸ¦ ¼³Á¤Çϱâ À§ÇÑ ´Ù¾çÇÑ Á¾·ùÀÇ µµ±¸µéÀ» »ç¿ëÇÏ¿© ¿øÇÏ´Â ÇüÅÂÀÇ Hair StyleÀ» ¸¸µç ÈÄ Done¹öÆ°À» Å¬¸¯ÇÏ¿© ´ëÈ­»óÀÚ¸¦ ´Ý½À´Ï´Ù.

5) Hair and FurÀÇ General Parameters¿¡¼­ Hair Count( ¸Ó¸®Ä«¶ôÀÇ °³¼ö ) Root Thick ( ¸ð±ÙÀÇ µÎ²² ) µîÀ» ¼³Á¤ÇÑ ÈÄ ·»´õ¸µ ÇÑ´Ù.

10. Cloth

Size8Software¿¡¼­ °³¹ßÇÑ Cloth FX¸¦ ¸Æ½º¿¡ ±âº» žÀç½ÃÄ×½À´Ï´Ù. Cloth FX¿¡ žÀçµÈ Garment Maker¸¦ »ç¿ëÇÏ¸é ¸ðµ¨¿¡ ½ÇÁ¦ ÀÇ»ó°ú °°Àº ÇüŸ¦ ¸¸µé ¼ö ÀÖÀ¸¸ç, Cloth¸í·ÉÀ» Àû¿ëÇÏ¿© ½Ã¹Ä·¹ÀÌ¼Ç ÇÒ ¼ö ÀÖ½À´Ï´Ù.

1)¾Æ·¡ ±×¸²Ã³·³ Sphere¿Í CircleÀ» »ý¼ºÇÕ´Ï´Ù.  

   

2) CircleÀ» ¼±ÅÃÇÑ »óÅ¿¡¼­ Modifiers ¸Þ´ºÀÇ Cloth¿¡¼­ Garment Maker¸¦ ¼±ÅÃÇÏ¿© ½ÇÇàÇÕ´Ï´Ù. ±×·¯¸é Garment Maker¸¦ Àû¿ëÇÑ Circle¿¡ ¾Æ·¡ ±×¸²Ã³·³ ¸éÀÌ Ã¤¿öÁö°Ô µË´Ï´Ù.  

3) ´Ù½Ã CircleÀÌ ¼±ÅÃµÈ »óÅ¿¡¼­ Modifiers ¸Þ´º¿¡¼­ ClothÀÇ Cloth¸¦ ¼±ÅÃÇÏ¿© ½ÇÇàÇÕ´Ï´Ù.

4) ClothÀÇ Object Rollout¿¡¼­ Object Properties¹öÆ°À» Ŭ¸¯ÇÕ´Ï´Ù. ±×·¯¸é ¾Æ·¡ ±×¸²Ã³·³ Object Properties´ëÈ­»óÀÚ°¡ ³ªÅ¸³³´Ï´Ù. ¿ì¼± Objects in Simulation ¸ñ·Ï¿¡¼­ CircleÀ» ¼±ÅÃÇÑ ÈÄ Cloth¸¦ ¼±ÅÃÇÕ´Ï´Ù. ±×¸®°í Presets¿¡¼­ Silk¸¦ ¼±ÅÃÇÏ¿© Àû¿ëÇÕ´Ï´Ù.

5) Add Object¹öÆ°À» Ŭ¸¯ÇÏ¿© Geosphere¸¦ Objects in Simulation¸ñ·Ï¿¡ Ãß°¡ÇÑ ÈÄ ¾Æ·¡ ±×¸²Ã³·³ Collision Objects·Î ¼³Á¤ÇÑ ´ÙÀ½ OK¹öÆ°À» Ŭ¸¯ÇÏ¿© ´ëÈ­»óÀÚ¸¦ ´Ý½À´Ï´Ù.

6) ClothÀÇ Object RolloutÀÇ Simulate¹öÆ°À» Ŭ¸¯ÇÏ¸é ¾Æ·¡ ±×¸²Ã³·³ Cloth ´ëÈ­»óÀÚ°¡ ³ªÅ¸³ª¼­ SimulationÀÇ ÁøÇà»óȲÀ» º¸¿©ÁÖ°Ô µË´Ï´Ù.

11. Design Visualization

1) Radiosity Adaptive SubdivisionÀ» »ç¿ëÇÏ¿© ¿©·¯ºÐ Àå¸éÀÇ ¶óÀÌÆÃÀ» Çâ»ó½ÃÄÑ °íÇ°ÁúÀÇ Àå¸éÀ» Á¦ÀÛÇÒ ¼ö ÀÖ´Ù.

2) Scene State·Î Àå¸é³»ÀÇ ¿ÀºêÁ§Æ®, ·¹À̾î, ÀçÁú, Ä«¸Þ¶ó, Á¶¸íµîÀÇ Á¤º¸¸¦ Capture ÇÏ¿© ÀúÀåÇϰųª º¹±Í½Ãų ¼ö ÀÖ´Ù.

3) AutodeskÀÇ Revit Software¿¡¼­ »ý¼ºÇÑ °íÇ°ÁúÀÇ À̹ÌÁö¿Í ¸ðµ¨À» 3dsmax·Î Import¶Ç´Â ¸µÅ© ÇÒ ¼ö ÀÖ½À´Ï´Ù.

4) File MenuÀÇ Import¿Í Export¸¦ ½ÇÇàÇÏ¿© AutodeskÀÇ Inventor ÆÄÀÏÀ» Import ¶Ç´Â Export ÇÒ ¼ö ÀÖ½À´Ï´Ù.

 
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