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[Ʃ丮]3.0 ī   2001-08-10
ī̶ ܼ Ʈ ̴ ϴ ̻ Դϴ. ٸ н ռϴ Դϴ.
ڴ spitz70@cgland.com
к귯 & cgland.com,
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Xavier Matia Bernasconi

ȳϼ. 帱 ߿ ī(ȭ) ̹ Դϴ. ī̶ ܼ Ʈ ̴ ϴ ̻ Դϴ. ٸ н ռϴ Դϴ.
׵ ؼ ؿ ߽ϴ. ο 尡 ̹ κ ϱ ؼ ° ̴ 븻̶ θµ ͸ ؼ Է Դϴ.
̰ ī޶ ͸ ̿ؼ ȼ븻 ִ մϴ. ߸ ⺸ Larry Gritz nizid shader Ϻην ܺ 𼭸 C++Saito ñ׶ ۿ ũ ϴ Sobel convolution tcl/tk Ʈ带 ߽̿ϴ.

Ʒó 𵨸 Ѵ.

̾ ε

ǽ ̴ ̵带 ش.

𵨸 ÷

ο ̵ 带 ̴. ̴ 鿡 ִ Ʈ ȼ ̴ Ѵ. ׸ ̾ ؼ Ʈ ̵带 ش. 츮 н ̹ ̿ؼ ȭ ̴. ػ󵵿 ʿ䵵 ù° ȵ˸ƽ ʿϴ.

Ӱ κи

Ʈ ̴ 츮 븻̴ ٲش. ̴ ٿ ޾ multilister import ϰ normal.ma ҷ´. ׸ 鿡 ִ ü Ų.   ٿ ߴٸ .
SamplerInfo  , PlusMinusAverage ׸ ̵ ̴ .SamplerInfo ؼ attribute editor ο attribute ̸ normalize ϰ Ʈ 1 Ѵ.

samplerinfo.facing_Ratioplusminusaverage1.input1D[1] ϰ normalize channel plusminusaverage1.input1D[0] Ѵ.

Ʒ MEL     ִ.

Connect Attr -f samplerInfo1.normalize plusMinusAverage1.input1D[0];

ConnectAttr -f samplerInfo1.facingRatio plusMinusAverage1.input1D[1];

븻 ̴ ׷

 plusminusaverage 忡 attirbute editor Subtract ڷ Ѵ. plusminusaverage1.output1D shadingMap.shadingmapColor Ѵ.  ̻ο ̴ ó ͷ δ. Ͱ ȼ ٸ ۿϱ  Ƽ˸ƽ ˰ ƾ Ѵٴ° ߿ϴ. ˸ƽ ϸ鼭 ػ 3 2  δ.

Ÿӿ ؼ ʾƵ ߿ ˸ƽ ͵ ȴ. 

͸ Է

scene ϰ ο ̸ Ѵ.

ͷ ũ ã ̴. c++ ణ path ̿ϴ Ұϴ. װ Lzw Tiff Ѵ. װ õ 丮 ̹ Ѵ. 35/45 . ״ 븻 ̴ ؼ Ѵ.

 ũ

 и ̾ 츦 ϴ ͵ ׸ ߿ ƴϴ.

 ù ° ̾ Į ° ׸ ũ ° ϸ Ƽø忡 ְ Ǵ ̴.

̰ ̴.

 

Ʃ丮 ̴ ٿޱ(zip)

 
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