Xavier Matia Bernasconi
ȳϼ. 帱 ߿ ī(ȭ) ̹ Դϴ. ī̶ ܼ Ʈ ̴ ϴ ̻ Դϴ. ٸ н ռϴ Դϴ.
ؼ ؿ ߽ϴ. ο 尡 ̹ κ ϱ ؼ ° ̴ 븻̶ θµ ؼ Է Դϴ.
̰ ī ̿ؼ ȼ븻 ִ մϴ. ߸ ⺸ Larry Gritz nizid shader Ϻην ܺ C++Saito ñ ۿ ũ ϴ Sobel convolution tcl/tk Ʈ带 ߽̿ϴ.
Ʒó Ѵ.
̾ ε
ǽ ̴ ̵带 ش.
÷
ο ̵ 带 ̴. ̴ 鿡 ִ Ʈ ȼ ̴ Ѵ. ̾ ؼ Ʈ ̵带 ش. 츮 н ̹ ̿ؼ ȭ ̴. ػ ʿ䵵 ù° ȵ˸ƽ ʿϴ.
Ӱ κи
Ʈ ̴ 츮 븻̴ ٲش. ̴ ٿ multilister import ϰ normal.ma ҷ´. 鿡 ִ ü Ų. ٿ ߴٸ .
SamplerInfo , PlusMinusAverage ̵ ̴ .SamplerInfo ؼ attribute editor ο attribute ̸ normalize ϰ Ʈ 1 Ѵ.
samplerinfo.facing_Ratioplusminusaverage1.input1D[1] ϰ normalize channel plusminusaverage1.input1D[0] Ѵ.
Ʒ MEL ִ.
Connect Attr -f samplerInfo1.normalize
plusMinusAverage1.input1D[0];
ConnectAttr -f samplerInfo1.facingRatio
plusMinusAverage1.input1D[1];
븻 ̴
plusminusaverage 忡 attirbute editor Subtract ڷ Ѵ. plusminusaverage1.output1D shadingMap.shadingmapColor Ѵ.
̻ο ̴ ó ͷ δ.
Ͱ ȼ ٸ ۿϱ Ƽ˸ƽ ˰ ƾ Ѵٴ° ߿ϴ. ˸ƽ ϸ鼭 ػ 3 2 δ.
Ÿӿ ؼ ʾƵ ߿ ˸ƽ ͵ ȴ.
Է
scene ϰ ο ̸ Ѵ.
ͷ ũ ã ̴. c++ ణ path ̿ϴ Ұϴ. װ Lzw Tiff Ѵ. װ õ 丮 ̹ Ѵ. 35/45 . ״ 븻 ̴ ؼ Ѵ.
ũ
и ̾ 츦 ϴ ͵ ߿ ƴϴ.
ù ° ̾ Į ° ũ ° ϸ Ƽø忡 ְ Ǵ ̴.
̰ ̴.
Ʃ丮 ̴ ٿޱ(zip)