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[ÇÁ¸®ºä/¸®ºä]3dsmax8 ¼­ºñ½ºÆÑ1¿¡´Â ¹«¾ùÀÌ?   2006-01-20
2006³â 1¿ù 6ÀÏ ¹ßÇ¥µÈ 3dsmax8 ¼­ºñ½ºÆÑ1Àº ¹«¾ùÀÌ ¾÷µ¥ÀÌÆ® µÇ¾úÀ»±î?
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2006³â 1¿ù 6ÀÏ, Autodesk M&E´Â ÀÚ»çÀÇ 3D ApplicationÀÎ 3dsmax8 ¼­ºñ½ºÆÑ1À» ¹ßÇ¥Çß´Ù.

¹ßÇ¥µÈ ¼­ºñ½ºÆÑ1Àº ±âÁ¸ 3dsmax8ÀÇ ¹ö±×¼öÁ¤À» Áß½ÉÀ¸·Î ¾÷µ¥ÀÌÆ® µÇ¾úÀ¸¸ç ÀÌ ÀüÀÇ 3dsmax7À̳ª 3dsmax7.5¿¡¼­´Â Àû¿ëµÇÁö ¾ÊÀ¸¸ç ¿µ¹® 3dsmax8 ¹öÀü¿¡¼­¸¸ °¡´ÉÇÏ´Ù.

¼­ºñ½ºÆÑ1 ³»¿ëÀ» »ìÆ캸¸é ´ÙÀ½°ú °°´Ù.

¹èÄ¡ ·»´õ(BATCH RENDER)
• Çȼ¿ È­»óºñ(Aspect ratio)°¡ ÆÄÀÏ°ú ÇÔ²² Á¤»óÀûÀ¸·Î ÀúÀåµË´Ï´Ù.

¹ÙÀÌÆеå(BIPED)
• Figure ¸ðµå°¡ °¡Áø ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• Å°(Key) ¾øÀ̵µ Æ®·¢¿¡ ¾Ö´Ï¸ÞÀÌ¼Ç Æ÷Á ºÙ¿© ³Ö´Â ±â´ÉÀÌ Á¤»óÀûÀ¸·Î ÀÛµ¿ÇÕ´Ï´Ù.
• Footstep ¸ðµå¿¡¼­ °È±â ¼Óµµ ¹®Á¦°¡ ¼öÁ¤µÇ¾ú½À´Ï´Ù.
• BipedÀÇ ¸ñ¿¡ Quaternion Å°¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù.
• Æ®·¢À» ¿ÀÀÏ·¯(Euler)·Î º¯°æÇÑ ÈÄ¿¡ Figure ¸ðµå¿¡¼­ ºüÁ®³ª¿Ã ¶§ ¹ß»ýÇÏ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• Physique ¹× Twist ¸µÅ©¿Í °ü·ÃÇØ, Àå¸é(scene)À» ÀúÀåÇÏ°í ´Ù½Ã ¿­¾úÀ» ¶§ ½ºÅ²ÀÌ ÆļյǴ ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

ÄÁÆ®·Ñ·¯(CONTROLLERS)
• ÆĶó¹ÌÅÍ ÄÁÆ®·Ñ·¯ÀÇ ¹üÀ§¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Â ±â´ÉÀÌ Max 8¿¡ Ãß°¡µÇ¾úÀ¸³ª (Track View Controller ¸Þ´º > Ignore/Respect Animation Range), ³ëÀÌÁî ÄÁÆ®·Ñ·¯°¡ Áö¿øµÇÁö´Â ¾Ê¾Ò¾ú½À´Ï´Ù. ±×·¯³ª ÀÌ ¹®Á¦°¡ ¼öÁ¤µÇ¾ú½À´Ï´Ù.

½ºÇöóÀÎ ÆíÁý(EDIT SPLINE)
• ±×¸®µå ½º³ÀÀ» »ç¿ëÇØ Á¤Á¡ Ãß°¡ÇÏ´Â Á¤È®µµ ¹®Á¦¸¦ ¼öÁ¤Çß½À´Ï´Ù. ´Ü, Ä«¸Þ¶ó ¹× perspective view¿Í ÇÔ²² »ç¿ëÇÏÁö ¾Êµµ·Ï ÁÖÀÇÇϽʽÿÀ.

ÆÄÀÏ ÀÔ/Ãâ·Â(FILE I/O)
• ¡°OpenEXR¡± ÀúÀå ½Ã Àá±ä ÆÄÀÏÀÇ µ¤¾î ¾²±â ¹®Á¦°¡ ¼öÁ¤µÇ¾ú½À´Ï´Ù.

Çì¾î(HAIR)
• ½ºÇöóÀÎ Çì¾î ¹× ÇÏÀ§ °´Ã¼ ¸ðµå »ç¿ë ½Ã ´Ù¿îµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

¾Ö´Ï¸ÞÀÌ¼Ç ·Îµå/ÀúÀå(LOAD/SAVE ANIMATION)
• ³ëÆ® Æ®·¢ ÇÏÀ§ ÄÁÆ®·Ñ·¯¸¦ Æ÷ÇÔÇÏ´Â ÄÁÆ®·Ñ·¯¿Í °ü·ÃÇØ, ¾Ö´Ï¸ÞÀ̼ÇÀ» ÀúÀåÇÒ ¶§ ´Ù¿îµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• ¸ÅÇÎ ´ëÈ­ »óÀÚ¿¡¼­, ÀúÀåµÈ XMM ÆÄÀÏÀÇ current/incoming üÀÎÀ» º¯°æÇÒ °æ¿ì ¹ß»ýÇÏ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• ±âÁ¸¿¡´Â ´ÙÀ½ maxscript ¸í·É¾î°¡ ÀÛµ¿ÇÏÁö ¾Ê¾Ò½À´Ï´Ù:

loadSaveAnimation.loadAnimation
"c:ProgramFilesAutodesk3dsmax8animationstest.xaf"$'Sphere01'.

SP1¿¡¼­´Â ÀÌ ¹®Á¦°¡ ¼öÁ¤µÇ¾ú½À´Ï´Ù.

ÀçÁú ÆíÁý±â(MATERIAL EDITOR)
• ºñÆ®¸ÊÀÇ Placement ¼³Á¤ º¯°æ ½Ã ´Ù¿îµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• Standard ÀçÁúÀÇ DX Display¸¦ È°¼ºÈ­ ÇÑ ÈÄ ¡°Show Map in Viewport¡± Ŭ¸¯ ½Ã ´Ù¿îµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

¸Æ½º ½ºÅ©¸³Æ®(MAX SCRIPT)
• ¸¶¿ì½º ÃßÀû ±â´É »ç¿ë ½ÃÀÇ ¹ÌÈ®ÀÎ ¿À·ù ¸Þ½ÃÁö Ç¥½Ã ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• maxscript¸¦ ÅëÇÑ À§Ä¡ ½ºÅ©¸³Æ® ÄÁÆ®·Ñ·¯ Ãß°¡ ½ÃÀÇ ½Ã½ºÅÛ ¿À·ù ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• 3ds Max 7¿¡¼­´Â ºäÆ÷Æ®¿¡ ¿À·ù¸¦ Æ÷ÇÔÇÏ°í ÀÖ´Â ½ºÅ©¸³Æ®¸¦ µå·¡±×ÇÏ¿© µå·Ó ÇßÀ» °æ¿ì maxscript ÆíÁýâÀÌ Ç¥½ÃµÇ°í ¹®Á¦ÀÇ ¶óÀÎÀÌ Çü±¤ ó¸® µÇ¾ú½À´Ï´Ù
– 3ds Max 8¿¡¼­´Â ÀÌ ±â´ÉÀÌ ÀÛµ¿ÇÏÁö ¾Ê¾ÒÀ¸³ª, SP1¿¡¼­ ÀÌ ±â´ÉÀÌ º¹¿øµÇ¾ú½À´Ï´Ù.

¸àÅ» ·¹ÀÌ(MENTAL RAY)
• ¾ç¸é(Double Sided), »óÇÏ(Top/Bottom), È¥ÇÕ ÀçÁú(Blend Material)°ú °ü·ÃµÈ ÀÎÀ§ÀûÀÎ ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

¸Þ½¬½º¹«½º ¸ðµðÆÄÀ̾î(MESH SMOOTH MODIFIER)
• Reactor Cloth¿Í ¸Þ½¬½º¹«½º ¡±Render Iterations¡±»ç¿ë ½Ã ´Ù¿îµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

¸ôÆÛ ¸ðµðÆÄÀ̾î(MORPHER MODIFIER)
• ¸ôÇÁ ä³ÎÀ» ±³È¯ÇÑ ÈÄ¿¡ Ãë¼Ò/Àç½ÇÇàÀ» ¼öÇàÇßÀ» ¶§ ´Ù¿îµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

¸ð¼Ç ¹Í¼­(MOTION MIXER)
• 3ds Max 8¿¡¼­ 3ds Max 7 .mix ÆÄÀÏÀ» ºÒ·¯¿Ã ¼ö ¾ø¾ú´ø ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

³Ý ·»´õ(NET RENDER)
• ³Ý ·»´õ·¯¸¦ »ç¿ëÇÏ´Â Àå¸é(scene)À» ÀúÀåÇÒ ¶§ ÆÄÀÏÀÌ ¼Õ»óµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

½ºÅ©¸³Æ® ÄÁÆ®·Ñ·¯(SCRIPT CONTROLLER)
• ÄÁÆ®·Ñ·¯ Ÿ±êÀÌ º¯°æµÇ¾úÀ» ¶§ Script Controller VariableÀÇ ¿¬°áÀÌ ÇØÁ¦µÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.
• ½ºÅ©¸³Æ®¸¦ ÀúÀåÇÏ°í ºÒ·¯¿Â ´ÙÀ½, Ãë¼ÒÇÒ ¶§ ´Ù¿îµÇ´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

SDK
• ÄÄÆÄÀÏµÈ SDK »ùÇà ÆÄÀÏ IGameExporter.vcproj ¹× DX ÀçÁú°ú °ü·ÃµÈ ´Ù¿î ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

½º³À(SNAP)
• ÇÏÀ§ ºÐÇÒµÈ ±×¸®µå °£°Ý ¼³Á¤(Grid Spacing)¿¡ ´ëÇÑ ±×¸®µå ½º³À ±â´ÉÀÌ ÀÛµ¿ÇÕ´Ï´Ù.

UV ¾ð·¦(UV UNWRAP)
• ¡±None¡± ÀçÁúÀ» Æ÷ÇÔÇÏ´Â ´ÙÁß ÇÏÀ§ °´Ã¼ ÀçÁú¿¡ ´ëÇØ Unwrap ±â´ÉÀ» »ç¿ëÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù.
• Face Sub-object Level¿¡¼­ ¸ÊÇÎÀ» º¯°æÇÑ ÈÄ¿¡ ¼±Åà Ç׸ñÀ» º¯°æÇÒ °æ¿ì, º¯°æ »çÇ×ÀÌ »ç¶óÁö´Â ¹®Á¦°¡ ÇØ°áµÇ¾ú½À´Ï´Ù.

Á¤Á¡ ÆäÀÎÆ® ¸ðµðÆÄÀ̾î(VERTEX PAINT MODIFIER)
• Á¤Á¡ ÆäÀÎÆ® ¸ðµðÆÄÀ̾îÀÇ Brush Preset ¾ÆÀÌÄÜÀÌ ºÒ¾î ¹× µ¶ÀÏ¾î ¿î¿µ üÁ¦¿¡¼­ Á¤»óÀûÀ¸·Î Ç¥½ÃµË´Ï´Ù.

³×Æ®¿öÅ© »ó¿¡ ¿©·¯ ½Ã½ºÅÛ¿¡ SP1 ¼³Ä¡ ¹æ¹ý
³×Æ®¿öÅ© ¼³Ä¡ ¼³¸í¼­ (3ds Max 8 Á¦Ç° DVD ¶Ç´Â CD¿¡ Manuals Æú´õ¿¡ NetInstallGuide.pdf ÆÄÀÏ) ¿¡ ±â¼úµÈ ±â¹ýÀ» »ç¿ëÇؼ­ 3ds Max 8 SP1À» ¿©·¯ ½Ã½ºÅÛ¿¡ ¼³Ä¡ÇÒ ¼ö ÀÖ½À´Ï´Ù.
Ŭ¶óÀ̾ðÆ® ½Ã½ºÅÛ¿¡¼­ .MSI ÆÄÀÏÀ» ½ÇÇàÇÏ´Â ´ë½Å¿¡ .MSP ÆÐÄ¡ ÆÄÀÏÀ» ½ÇÇàÇÏ¸é µË´Ï´Ù.

1) Áö¿ø ´Ù¿î·Îµå »çÀÌÆ®¿¡¼­ 3dsMax8_SP1.msp ÆÄÀÏÀ» ´Ù¿î·Îµå ÇÕ´Ï´Ù.
2) ´ÙÀ½ ¸í·É¾î¸¦ ÀÌ¿ëÇØ ¹èÄ¡ ÆÄÀÏÀ» »ý¼ºÇÕ´Ï´Ù.

%comspec% /c msiexec /p myserver3dsMax8_SP1.msp /passive

ÂüÁ¶: /qx ½ºÀ§Ä¡´Â Ç¥½ÃÇÒ »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º¸¦ ÁöÁ¤ÇÕ´Ï´Ù. ¡°/passive¡±¸¦ ÁöÁ¤ÇÒ °æ¿ì, »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º°¡ ÀüÇô Ç¥½ÃµÇÁö ¾Ê°í »ç¿ëÀÚ ÀÔ·Â ¾øÀÌ ¼³Ä¡°¡ ÁøÇàµË´Ï´Ù. ½ºÅ©¸³Æ®¸¦ µð¹ö±ë ÇÒ ¶§´Â ¡°qb¡±¸¦ ÁöÁ¤Çؼ­ ±âº»ÀûÀÎ ´ëÈ­ »óÀÚ¸¸ Ç¥½ÃÇϵµ·Ï ÇÒ ¼ö ÀÖ½À´Ï´Ù.

3) Áß¿ä: ¹èÄ¡ ÆÄÀÏÀ» ½ÇÇàÇϱâ Àü¿¡ Backburner ¹× 3ds MaxÀÇ ¸ðµç ÇÁ·Î¼¼½º¿Í ¼­ºñ½º°¡ °¢ ½Ã½ºÅÛ¿¡¼­ Á¾·áµÇ¾ú´ÂÁö È®ÀÎÇØ¾ß ÇÕ´Ï´Ù. Backburner ¶Ç´Â 3ds Max ÇÁ·Î¼¼½º°¡ ½ÇÇà ÁßÀÏ °æ¿ì, ¿À·ù°¡ ¹ß»ýÇÏ¿© ¼­ºñ½º ÆÑÀÌ ¼³Ä¡µÇÁö ¾Ê½À´Ï´Ù. /qn ½ºÀ§Ä¡¸¦ ÁöÁ¤ÇÑ »óÅ¿¡¼­ ÆÐÄ¡¸¦ ½ÇÇàÇÏ¸é ¾÷µ¥ÀÌÆ® ½ÇÆÐ ¿À·ù ´ëÈ­ »óÀÚ°¡ Ç¥½ÃµÇÁö ¾Ê½À´Ï´Ù.

±âÁ¸ Ŭ¶óÀ̾ðÆ®¿¡ ¼³Ä¡µÈ 3ds Max 8À» ÆÐÄ¡ÇÏ´Â ¹æ¹ý ¿Ü¿¡µµ, SP1ÀÌ Àû¿ëµÈ ¼³Ä¡ À̹ÌÁö¸¦ ÀÛ¼ºÇÒ ¼ö ÀÖ½À´Ï´Ù. º» À̹ÌÁö¸¦ ÀÌ¿ëÇϸé 3ds Max 8ÀÌ ¼³Ä¡µÇ¾î ÀÖÁö ¾ÊÀº »õ·Î¿î ½Ã½ºÅÛ¿¡¼­µµ SP1 ÆÐÄ¡°¡ Àû¿ëµÈ 3ds Max 8À» ¼³Ä¡ÇÒ ¼ö ÀÖ½À´Ï´Ù.
À̸¦ ½ÇÇàÇÏ·Á¸é, Installer ¿øº»ÀÇ °ü¸®ÀÚ À̹ÌÁö¸¦ ÀÛ¼ºÇÑ ÈÄ ´ÙÀ½ ¸í·É¾î¸¦ »ç¿ëÇؼ­ À̹ÌÁö¸¦ ¾÷µ¥ÀÌÆ® ÇÏ¸é µË´Ï´Ù.

msiexec /a [path to administrative image .msi file] /p 3dsMax8_SP1.msp

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