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[Á¦Ç°¼Ò°³]ÆÄÀ̳¯·»´õ Stage-2 Maya¹öÀü ÆǸŰ³½Ã   2006-08-23
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MayaÀü¿ë ·»´õ·¯·Î Ãâ½ÃµÈ ÆÄÀ̳¯·»´õ Stage-2´Â Maya6.5¿Í 7¸¦ Æ÷ÇÔÇÏ¿© ÃֽŹöÀü 8±îÁö Áö¿øµÇ¸ç 32ºñÆ®´Â ¹°·Ð 64ºñÆ®¿¡¼­µµ »ç¿ëÀÌ °¡´ÉÇÏ´Ù. ±×¸®°í ¶Ù¾î³­ ¼º´ÉÀÇ Texture Baking°ú ºü¸¥ ¼ÓµµÀÇ GI, Photometric light(Á¶¸íÈ°¿ë)°ú True Area Light¸¦ ºñ·ÔÇÏ¿© Áøº¸µÈ Caustic Rendering Effect, ÃÖÀûÈ­µÈ Skin Shader µî À¯Àúµé¿¡°Ô ±¸¹Ì°¡ ´ç±â´Â ÁÖ¿ä±â´Éµé·Î ±¸¼ºµÇ¾îÀÖ´Ù. °ø½Ä ȨÆäÀÌÁö¿¡¼­ ´õ¿í ÀÚ¼¼ÇÑ ³»¿ë°ú ¸¹Àº ±â´ÉµéÀ» »ìÆ캼 ¼ö ÀÖ´Ù.

ÆǸŰ¡°ÝÀº Translator¸¦ Æ÷ÇÔÇÑ Á¦Ç°ÀÌ ¹ÌÈ­ 995´Þ·¯ÀÌ°í ·»´õÆʶóÀ̼¾½º Ãß°¡ºñ¿ëÀº 595´Þ·¯ºÎÅÍ ½ÃÀÛÇÑ´Ù.


ÆÄÀ̳¯·»´õ¸¦ »ç¿ëÇÏ´Â MayaÀÎÅÍÆäÀ̽º


 Photometric light


 Caustic


 Area Light

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finalRender Stage-2 for Maya

 
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