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MayaÀü¿ë ·»´õ·¯·Î Ãâ½ÃµÈ ÆÄÀ̳¯·»´õ Stage-2´Â Maya6.5¿Í 7¸¦ Æ÷ÇÔÇÏ¿© ÃֽŹöÀü 8±îÁö Áö¿øµÇ¸ç 32ºñÆ®´Â ¹°·Ð 64ºñÆ®¿¡¼µµ »ç¿ëÀÌ °¡´ÉÇÏ´Ù. ±×¸®°í ¶Ù¾î³ ¼º´ÉÀÇ Texture Baking°ú ºü¸¥ ¼ÓµµÀÇ GI, Photometric light(Á¶¸íÈ°¿ë)°ú True Area Light¸¦ ºñ·ÔÇÏ¿© Áøº¸µÈ Caustic Rendering Effect, ÃÖÀûÈµÈ Skin Shader µî À¯Àúµé¿¡°Ô ±¸¹Ì°¡ ´ç±â´Â ÁÖ¿ä±â´Éµé·Î ±¸¼ºµÇ¾îÀÖ´Ù. °ø½Ä ȨÆäÀÌÁö¿¡¼ ´õ¿í ÀÚ¼¼ÇÑ ³»¿ë°ú ¸¹Àº ±â´ÉµéÀ» »ìÆ캼 ¼ö ÀÖ´Ù.
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ÆÄÀ̳¯·»´õ¸¦ »ç¿ëÇÏ´Â MayaÀÎÅÍÆäÀ̽º
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Photometric light
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Caustic
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Area Light
°ü·Ã»çÀÌÆ® :
finalRender Stage-2 for Maya