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[]nVIDIA GeForce Ti °è¿­ Ä«µå Ãâ½Ã   2001-10-10
nVIDIA´Â GeForce Titanium GPU¸¦ »ç¿ëÇÑ ±×·¡ÇÈ Ä«µå¸¦ °ø°³Çß´Ù.
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nVIDIA GeForce Titanium °è¿­±×·¡ÇÈ Ä«µå ¹ßÇ¥

DirectX 8 °ú Programmable Shader ±â¼úÀÌ Å¾ÀçµÈ »õ·Î¿î GPU

SANTA CLARA, Calif. (Oct. 01, 2001) - nVIDIA´Â Titanium °è¿­ÀÇ GPU(Graphics Prcessing Unit)¸¦ žÁ¦ÇÑ »õ·Î¿î GeForce ±×·¡ÇÈ Ä«µå¸¦ °ø°³Çß´Ù. GeForce3 Ti, GeForce2 Ti´Â nVIDIAÀÇ Detonator XP µå¶óÀ̹ö¸¦ »ç¿ëÇϸç, Windows XP¸¦ Áö¿øÇÏ´Â ¼ÒÇÁÆ®¿þ¾î¿¡¼­ ÃÖÀûÈ­µÈ ¼º´ÉÀ» ¹ßÈÖÇÑ´Ù.

´ÙÀ½Àº GeForce Titanium °è¿­ Ä«µåÀÇ Æ¯Â¡ÀÌ´Ù.

  • GeForce3 Ti 500 - GeForce3 Ti 500Àº nVIDIAÀÇ µ¥½ºÅ©Å¾¿ë ±×·¡ÇÈ Ä«µå Æйи®ÀÇ ÁÖ·Â Á¦Ç°ÀÌ´Ù. GeForce3 Ti500Àº ÃÊ´ç 30¾ï8õ¸¸ Çȼ¿ÀÇ ¾ÈƼ-¾Ë¸®¾Æ½Ì ó¸® ´É·ÂÀÌ ÀÖÀ¸¸ç µ¥½ºÅ©Å¾ PC¿¡ »õ·Î¿î 3D ±×·¡ÇÈ ±â´ÉÀ» Á¦°øÇÑ´Ù.
     
  • GeForce3 Ti 200 - GeForce2 Ti´Â DirectX 8À» º»°ÝÀûÀ¸·Î Áö¿øÇÏ´Â ÃÖÃÊÀÇGPUÀÌ´Ù. ÃÊ´ç 20¾ï8õ Çȼ¿ÀÇ ¾ÈƼ-¾Ë¸®¾Æ½Ì 󸮴ɷÂÀÌ ÀÖÀ¸¸ç ¼º´ÉÀ» ¿ì¼±ÀûÀ¸·Î »ý°¢ÇÏ´Â ¼ÒºñÀڵ鿡°Ô °íÇ°°Ý È­ÁúÀ» Á¦°øÇÑ´Ù.

     
  • GeForce2 Ti - GeForce2 Ti´Â ÇÑÃþ °è·®µÈ ¼º´ÉÀ» ¹ÙÅÁÀ¸·Î ÄÄÇ»ÅÍ ½ÃÀåÀ» °ø·«Çϱâ À§ÇØ Åº»ýÇÑ Á¦Ç°ÀÌ´Ù. ÃÊ´ç 10¾ï Çȼ¿ÀÇ ¾ÈƼ-¾Ë¸®¾Æ½Ì 󸮴ɷÂÀÌ ÀÖÀ¸¸ç, ·»´õ¸µ ó¸® ¼Óµµ´Â ÃÊ´ç 6.4GB¿¡ À̸£´Â ´ëºÎºÐÀÇ ¼ÒºñÀÚ¿¡°Ô ÀûÇÕÇÑ Á¦Ç°ÀÌ´Ù.

    GeForce Titanium °è¿­ÀÇ GUP´Â Detonator XPÀÇ UDA(Unified Driver Architecture)¸¦ »ç¿ëÇϸç, Detonator XP´Â Windows XP¸¦ Áö¿øÇϱâ À§ÇÑ º°µµÀÇ ±â¼úµéÀ» Æ÷ÇÔÇÏ°í ÀÖ´Ù.


GeForce3 Ti 500/200¿¡ ´ëÇÏ¿©

GeFOrce3 Ti 500°ú 200 GPU´Â Shadow Buffer Technology¿Í 3D Textures ±â´ÉÀ¸·Î µ¥½ºÅ©Å¾ PC ½ÃÀå¿¡ »õ·Î¿î º¯È­¸¦ °¡Á®¿Ã °ÍÀÌ´Ù. Columbia PicturesÀÇ Final Fantasy:The Spirit WithinÀÌ Shadow Buffer Technology°¡ »ç¿ëµÈ ´ëÇ¥ÀûÀÎ ¿¹ÀÌ´Ù. ±×·¯³ª ¿À´Ã³¯±îÁö´Â ÀÌ·¯ÇÑ ±â¼úÀº ¿ÀÁ÷ Àü¹®ÀûÀÎ ·»´õ¸µ ȯ°æ À§¿¡¼­¸¸ °¡´ÉÇÑ ±â¼úÀ̾ú´Ù. 3D Textures ±â¼ú·Î ÀÎÇØ °³¹ßÀÚµéÀº ¿µ»ó È¿°ú ±¸Çö¿¡ ÀÖ¾î ¹«ÇÑÇÑ °¡´É¼ºÀ» °¡Áö°Ô µÈ´Ù. ¿¹¸¦ ¼ÓÀÌ ºó ¹°Ã¼¸¦ ¸¸µé°í ±âŸ 3Â÷¿øÀûÀÎ ¿ä¼Òµé, ³ª¹«°á, ´ë¸®¼® ÀçÁúµîÀ» ¼Õ½±°Ô Àû¿ëÇÒ ¼ö ÀÖ´Ù. ÀÌ·¯ÇÑ »õ·Î¿î ±â´ÉµéÀº Programmable nfiniteFX ¿£Áø°ú nVIDIA GeForce3 Lightspeed Memory Architecture¿Í °áÇÕµÇ¾î »ç¿ëÀÚ¿¡°Ô Áö±Ý±îÁö °æÇèÇÏÁö ¸øÇß´ø, ¿À´Ã³¯ °¡Àå ¿Ïº®ÇÑ ¿µ»ó °æÇèÀ» ¾È°Ü´Ù ÁØ´Ù. GeForce3 Ti ½º¸®Áî´Â Windows XP°¡ äÅÃÇÑ Ç÷§ÆûÀÌÀÚ Microsoft Xbox °ÔÀÓ±âÀÇ ±â¼úÀû ±â¹ÝÀ̱⵵ ÇÏ´Ù. ¶ÇÇÑ nVIDIA´Â GeForce3 ȯ°æ¿¡¼­ Microsoft DirectX¿Í SGIOpenGL 1.3 APIs(Application programming interfaces)¸¦ Áö¿øÇÏ´Â ÀÚ°ÝÀ» º¸À¯ÇÑ ¾÷üÀÌ´Ù.

GeFOrce2 Ti¿¡ ´ëÇÏ¿©

GeForce2 Ti, GeForce2 Pro, GeForce2 GTS¸¦ Æ÷ÇÔÇÑ GeForce2 °è¿­ ±×·¡ÇÈ Ä«µå´Â ¼¼°è¿¡¼­ ÃÖÃÊ·Î ½Ç½Ã°£ Pixel ShadingÀ» ±¸ÇöÇÏ¿´´Ù. GeForce2 Ti´Â ´ëÁßÀûÀÎ °¡°ÝÀ» À¯ÁöÇϸ鼭µµ ¼º´ÉÀÇ ÇÑ°è¸é¿¡¼­ ºñ¾àÀûÀÎ Çâ»óÀ» ÀÌ·ç¾ú´Ù. GeForce2 TiÀÇ ¼º´ÉÀº ºñ½ÁÇÑ °¡°ÝÀÇ ´Ù¸¥ ±×·¡ÇÈÄ«µåÀÇ ¼º´É¿¡ µÎ¹è¿¡ À̸¥´Ù. GeForce2 Ti´Â ÃÊ´ç 3õ1¹é¸¸ TriangleÀ» Àü¼ÛÇÏ´Â ÃÊ°í¼Ó Architecture, °íÇØ»óµµ ºñµð¿À ÇÁ·Î¼¼¼­(HDVP:High-Definition Video Processor), nVIDIA Shading Rasterizer(NSR), µî Pixel ´ÜÀ§ ShadingÀ» °¡´ÉÇÏ°Ô ÇÏ´Â °æÀÌÀûÀÎ ±â¼úµéÀ» ´ã°í ÀÖ´Ù.

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GeForce3 Ti 500, 200 ±×¸®°í GeForce2 Ti´Â ºü¸£¸é 10¿ù 12ÀϺÎÅÍ Ãâ½Ã µÈ´Ù. OEM ÇüÅÂÀÇ ¼öÃâÀº Ãâ½ÃÀϷκÎÅÍ 45ÀÏ Á¤µµ Áö³­´ÙÀ½ ½ÃÀ۵ȴÙ. nVIDIAÀÇ Titanium °è¿­ GPU¿¡ ´ëÇÑ ´õ¿í ÀÚ¼¼ÇÑ Á¤º¸´Â nVIDIA À¥»çÀÌÆ® www.nvidia.comÀ» ÅëÇØ ¾Ë ¼ö ÀÖ´Ù.

 
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