Side Effects Software ´Â 11¿ù
7ÀÏÀÚ·Î ¹ßÀüµÈ Èĵð´Ï ¹öÀü 5¿Í ¼¿·ºÆ®ÀÇ º£Å¸½Ç½Ã¸¦ ¹ßÇ¥Çß´Ù. Èĵð´Ï ¼¿·ºÆ®´Â
Èĵð´ÏÀÇ 3D¾Ö´Ï¸ÞÀÌ¼Ç Á¦Ç°±ºÀ» ¹ÙÅÁÀ¸·Î ÃֽŰ³¹ßµÈ °ÍÀÌ´Ù. Èĵð´Ï ¼¿·ºÆ®´Â ƯÈ÷
¾Ö´Ï¸ÞÀÌÅ͵鿡°Ô ´õ¿í ¾îÇÊÇÏ¿© ¹æ¼ÛÀ̳ª ¿µÈµîÀÇ ÇÁ·ÎÁ§Æ®¿¡ ÀÌ¿ëµÉ ¿¹Á¤ÀÌ°í
¹ÌÈ$1999·Î ÆÇ¸ÅµÉ °ÍÀ̶ó°í ÇÑ´Ù. Èĵð´Ï´Â ¸ðµ¨¸µÀ» ºñ·ÔÇÏ¿© ¾Ö´Ï¸ÞÀ̼Ç, ÅؽºÃò¾î¸µ°ú
Èĵð´Ï ¸¸Æ®¶ó¿ÍÀÇ ÇÕ¼ºµµ °¡´ÉÇÏ´Ù°í ÇÑ´Ù.
Èĵð´Ï 5´Â ¸ðµç Èĵð´Ï ¼¿·ºÆ®ÀÇ ±â´É°ú ÇÔ²² ij¸¯ÅÍÅø, ÆÄ¿ö ÀÌÆåÆ®,
ÇÕ¼ºÅøµîÀÇ ´õ¿í ¹ßÀüµÈ ¸ð½ÀÀ¸·Î NT, Linux, Irix ÀÇ Ç÷§Æû°ú Solaris ±îÁö 2002³âÃʱîÁö´Â
¸ðµÎ °®Ãß¾îÁú °ÍÀ̶ó°í ÇÑ´Ù.
Houdini5.0 Focus Area(Çѱ¹ Èĵð´Ï À¯Àú±×·ì chops¿¡¼
¹ßÃé)
Character Animation
½ÇÁ¦ demo´Â ¾ø¾úÁö¸¸, ¹ßÇ¥µÈ ³»¿ëÀ¸·Î´Â, µðÀÚÀ̳ʰ¡ »ç¿ë±â ½±µµ·Ï ij¸¯ÅÍÅø(IK,FK,
Constraints)À» °³¼±Çß´Ù. Á÷°üÀûÀÎ setup, capture, Deform, ÀÎÅ;×ƼºêÇÑ boneÀÇ
Ä«ÇÇ, ºÎ¸ð¿Í ÀÚ½ÄÀ» ºÙÀÌ°í, ¹Ì·¯¸µÇϱâ, º» Á¶ÀÛ¿ë Åø, ¾ÆƼ½ºÆ®¿ë Æ÷ÀÎÆ®¿þÀÌÆÃ
, ÆäÀ̼È/¸³½ÌÅ© ±â´ÉµîÀÌ Ãß°¡µÇ¾ú´Ù.
- More intuitive and powerful setup, capture and deform
- Interactive tools to copy, parent & mirror bones
- Handles to manipulate bones
- Atrist-friendly point-weighting
- Facial and Lip synching
Interactive Modeling
°ÔÀÓ Á¦ÀÛ¿ëÅø·Î¼Æ¯È÷ Æú¸®°ïÆíÁý ±â´ÉÀÌ °È µÇ¾ú´Ù. Procedural ÇÑ ¹æ¹ýÀ»
±×´ë·Î »ç¿ëÇϸç, Á¾·¡ ÀÇ ¸ðµ¨·¯ ±â´ÉÀ» °ÈÇÑ °ÍÀÌ´Ù. ¶ÇÇÑ, ¾çÀÚÀÇ ÅëÇÕ¿¡¼,
SOPÀÇ ¸ðµç ±â´ÉÀ» ¸ðµ¨·¯ ³»¿¡¼ ½ÇÇö°¡´ÉÇÏ°Ô ÇÏ°í ÀÖ´Ù. ¸ðµ¨·¯ÀÇ ±â´ÉÀ¸·Î´Â,
Æú¸®°ï ÆíÁý ±â´ÉÀÇ °È(Edge Flip, PolySpline,Dissolve,Edge Cusp,Fuse Point,Blast
Polygon, PolyCap,Norwalk) ¿Í SOPÀÇ ±â´É (Æ®¸²µî¢° ) À» ¸ðµÎ ¸ðµ¨·¯ ¿¡¼ ¹Þ¾ÆµéÀÏ
¿¹Á¤ÀÌ´Ù. ¶Ç ¸ðµ¨·¯ ³» ¿¡¼ ÀÇ Á¶ÀÛµÈ È÷½ºÅ丮°¡ SOP³×Æ®¿÷ÀÇ ÇüÅ·Π³²µµ·Ï µÈ´Ù.
±âº»ÀûÀÎ ¹æ¹ýÀ» À¯ÁöÇϸç, ¸ðµ¨·¯ ±â´É (Æ÷¸®°ï/NURBS) À» °ÈÇÏ°í, SOP ¸ðµ¨¸µ¿¡
Àͼ÷ÇÏÁö ¾ÊÀº »ç¶÷µéµµ ¸ðµ¨·¯¸¸À¸·Î(¿¡¼)¸ðµ¨¸µÀ» ½±°Ô ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù.
¸ðµ¨·¯¿¡¼ Carve SOP¸¦ ÀÌ¿ëÇØ NURBS ¼± ÀÇ ÀÚ¸£±â°¡ °¡´ÉÇÏ°Ô µÇ¾ú´Ù. ¿§Áö»óÀÇ
Æ÷ÀÎÆ®¸¦ ÁöÁ¤ÇØ Æú¸®°ï ÀÇ ºÐÇÒÀ» ÇÑ µÚ, Subdivision SOP¸¦ »ç¿ëÇϱâ surface¸¦
¼¼ºÐÈÇÒ ¼ö ÀÖ´Ù.
- Intergrated traditional and procedural modeling
- Keep procedural advantages
- Full featured traditional tools
- 3D handles in modeling state and in SOPs (with custom handles)
- New game / polygonal tools
SHOPs/VMantra Enhancements
·»´õ¸µÀ¸·Î(¿¡¼) Á¦ÀÏ Å« ¾÷ µ¥ÀÌÆ®´ÂVEX¿¡ ÀÇÇØ ÀÛ¼ºÇÑ shader°¡ ¸®¾óŸÀÓÀ¸·Î
HoudiniÀÇ ºä¿ö¿¡¼ ÇÁ¸®ºä -ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. ¼ÆäÀ̽º, µð½ºÇ÷¹À̽º¸ÕÆ®, Æ÷±×,
¶óÀÌÆ®¸ðµÎ ÇÁ¸®ºä °¡´ÉÇÏ´Ù. µ¡ºÙ¿©¼ VEX´Â, Ç渮¿ìµåÀÇ ÇÁ·Î´ö¼Ç Digital Domain»ç
¿ÍVisionart, Rhythm&Huesµî¿¡¼ ÀÌ¹Ì »ç¿ëµÇ°í ÀÖ¼ . Àü½ÃȸÀÇ SESIºÎ½ºÀÇ
À¯Àú ÇÁ¸®Á¨Å×ÀÌ¼Ç ¿¡¼´Â Digital Domain°¡ ¡¸X-Men¡¹ ÀÇ Á¦ÀÛ°úÁ¤À» ¼Ò°³ÇÏ°í ÀÖ¾ú´Ù
, °Å±â¼µµ VEX/VMantra°¡ »ç¿ëµÈ (°Í)°°´Ù.
HoudiniÀÇ ºäÆ÷Æ®¿¡¼ ¼ÆäÀ̽º, µð½ºÇ÷¹À̽º¸ÕÆ®, ¶óÀÌÆ®, Æ÷±×ÀÇ °¢shader
ÀÇ ÇÁ¸®ºä°¡ °¡´ÉÇØÁ³´Ù.
- New interactive shader previer (using OpenGL)
- Full shader support: color, displacement, fog, light
- Automatic VEX script loading
- VMantra optimizations
New Image Compositor
¿ÜºÎÀûÀÎ º¯È·Î Á¦ÀÏ Å« °ÍÀº, composite ¸ðµâÀÌ´Ù. COP¿¡ ½Ã°£ÃàÀÌ µµÀԵǰí,
³Í¸®´Ï¾î ÆíÁýÅø °°Àº ÀÎÅÍÆäÀ̽º ÀÌ µÇ¾ú´Ù. ¶Ç, iplay°¡ viewer¿¡ µµÀÔ, viewer
³»ÀÇ Á¶ÀÛ¿¡ ÀÇÇØ ´ëÈÀûÀ¸·Î À̹ÌÁöÀÇ È®´ë, Ãà¼Ò, ½ÅÃàµîÀÌ °¡´ÉÇÏ°Ô µÇ¾ú´Ù. »ç¿ëÇϱâ
½±°Ô µÇ¾ú°í , ¹ÌÁ¤ÀÔ´Ï´Ù¸¸, ¸ð¼Ç Æ®·¢°ú 2DÆäÀÎÆ®ÀÇ Á¦°øµµ °ËÅäÇÏ°í ÀÖ´Ù°í ÇÑ´Ù.
COP¿¡ ½Ã°£ÃàÀÌ µµÀÔµÇ¾î ³Í¸®´Ï¾î ÆíÁýÅø °°Àº ÀÎÅÍÆäÀ̽º°¡ µÇ¾ú´Ù.
- Brand-new scalable, tile-based thread architecure
- Support for integer (8,16,32bit) and floating point deep raster
- All new interface
- interactive handles
- several viewer including timeline
- Advanced features (TBD)
- 2d motion tracking, 2d paint, matte support
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