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[Á¦Ç°¼Ò°³]Èĵð´Ï5¿Í ¼¿·ºÆ® º£Å¸ ¸±¸®Áî   2001-11-09
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Side Effects Software ´Â 11¿ù 7ÀÏÀÚ·Î ¹ßÀüµÈ Èĵð´Ï ¹öÀü 5¿Í ¼¿·ºÆ®ÀÇ º£Å¸½Ç½Ã¸¦ ¹ßÇ¥Çß´Ù. Èĵð´Ï ¼¿·ºÆ®´Â Èĵð´ÏÀÇ 3D¾Ö´Ï¸ÞÀÌ¼Ç Á¦Ç°±ºÀ» ¹ÙÅÁÀ¸·Î ÃֽŰ³¹ßµÈ °ÍÀÌ´Ù. Èĵð´Ï ¼¿·ºÆ®´Â ƯÈ÷ ¾Ö´Ï¸ÞÀÌÅ͵鿡°Ô ´õ¿í ¾îÇÊÇÏ¿© ¹æ¼ÛÀ̳ª ¿µÈ­µîÀÇ ÇÁ·ÎÁ§Æ®¿¡ ÀÌ¿ëµÉ ¿¹Á¤ÀÌ°í ¹ÌÈ­$1999·Î ÆÇ¸ÅµÉ °ÍÀ̶ó°í ÇÑ´Ù. Èĵð´Ï´Â ¸ðµ¨¸µÀ» ºñ·ÔÇÏ¿© ¾Ö´Ï¸ÞÀ̼Ç, ÅؽºÃò¾î¸µ°ú Èĵð´Ï ¸¸Æ®¶ó¿ÍÀÇ ÇÕ¼ºµµ °¡´ÉÇÏ´Ù°í ÇÑ´Ù.

Èĵð´Ï 5´Â ¸ðµç Èĵð´Ï ¼¿·ºÆ®ÀÇ ±â´É°ú ÇÔ²² ij¸¯ÅÍÅø, ÆÄ¿ö ÀÌÆåÆ®, ÇÕ¼ºÅøµîÀÇ ´õ¿í ¹ßÀüµÈ ¸ð½ÀÀ¸·Î NT, Linux, Irix ÀÇ Ç÷§Æû°ú Solaris ±îÁö 2002³âÃʱîÁö´Â ¸ðµÎ °®Ãß¾îÁú °ÍÀ̶ó°í ÇÑ´Ù.

 

Houdini5.0 Focus Area(Çѱ¹ Èĵð´Ï À¯Àú±×·ì chops¿¡¼­ ¹ßÃé)

Character Animation

½ÇÁ¦ demo´Â ¾ø¾úÁö¸¸, ¹ßÇ¥µÈ ³»¿ëÀ¸·Î´Â, µðÀÚÀ̳ʰ¡ »ç¿ë±â ½±µµ·Ï ij¸¯ÅÍÅø(IK,FK, Constraints)À» °³¼±Çß´Ù. Á÷°üÀûÀÎ setup, capture, Deform, ÀÎÅ;×ƼºêÇÑ boneÀÇ Ä«ÇÇ, ºÎ¸ð¿Í ÀÚ½ÄÀ» ºÙÀÌ°í, ¹Ì·¯¸µÇϱâ, º» Á¶ÀÛ¿ë Åø, ¾ÆƼ½ºÆ®¿ë Æ÷ÀÎÆ®¿þÀÌÆà , ÆäÀ̼È/¸³½ÌÅ© ±â´ÉµîÀÌ Ãß°¡µÇ¾ú´Ù.

  • More intuitive and powerful setup, capture and deform
  • Interactive tools to copy, parent & mirror bones
  • Handles to manipulate bones
  • Atrist-friendly point-weighting
  • Facial and Lip synching

Interactive Modeling

°ÔÀÓ Á¦ÀÛ¿ëÅø·Î¼­Æ¯È÷ Æú¸®°ïÆíÁý ±â´ÉÀÌ °­È­ µÇ¾ú´Ù. Procedural ÇÑ ¹æ¹ýÀ» ±×´ë·Î »ç¿ëÇϸç, Á¾·¡ ÀÇ ¸ðµ¨·¯ ±â´ÉÀ» °­È­ÇÑ °ÍÀÌ´Ù. ¶ÇÇÑ, ¾çÀÚÀÇ ÅëÇÕ¿¡¼­, SOPÀÇ ¸ðµç ±â´ÉÀ» ¸ðµ¨·¯ ³»¿¡¼­ ½ÇÇö°¡´ÉÇÏ°Ô ÇÏ°í ÀÖ´Ù. ¸ðµ¨·¯ÀÇ ±â´ÉÀ¸·Î´Â, Æú¸®°ï ÆíÁý ±â´ÉÀÇ °­È­(Edge Flip, PolySpline,Dissolve,Edge Cusp,Fuse Point,Blast Polygon, PolyCap,Norwalk) ¿Í SOPÀÇ ±â´É (Æ®¸²µî¢° ) À» ¸ðµÎ ¸ðµ¨·¯ ¿¡¼­ ¹Þ¾ÆµéÀÏ ¿¹Á¤ÀÌ´Ù. ¶Ç ¸ðµ¨·¯ ³» ¿¡¼­ ÀÇ Á¶ÀÛµÈ È÷½ºÅ丮°¡ SOP³×Æ®¿÷ÀÇ ÇüÅ·Π³²µµ·Ï µÈ´Ù. ±âº»ÀûÀÎ ¹æ¹ýÀ» À¯ÁöÇϸç, ¸ðµ¨·¯ ±â´É (Æ÷¸®°ï/NURBS) À» °­È­ÇÏ°í, SOP ¸ðµ¨¸µ¿¡ Àͼ÷ÇÏÁö ¾ÊÀº »ç¶÷µéµµ ¸ðµ¨·¯¸¸À¸·Î(¿¡¼­)¸ðµ¨¸µÀ» ½±°Ô ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù.

 

¸ðµ¨·¯¿¡¼­ Carve SOP¸¦ ÀÌ¿ëÇØ NURBS ¼± ÀÇ ÀÚ¸£±â°¡ °¡´ÉÇÏ°Ô µÇ¾ú´Ù. ¿§Áö»óÀÇ Æ÷ÀÎÆ®¸¦ ÁöÁ¤ÇØ Æú¸®°ï ÀÇ ºÐÇÒÀ» ÇÑ µÚ, Subdivision SOP¸¦ »ç¿ëÇϱâ surface¸¦ ¼¼ºÐÈ­ÇÒ ¼ö ÀÖ´Ù.

  • Intergrated traditional and procedural modeling
  • Keep procedural advantages
  • Full featured traditional tools
  • 3D handles in modeling state and in SOPs (with custom handles)
  • New game / polygonal tools

SHOPs/VMantra Enhancements

·»´õ¸µÀ¸·Î(¿¡¼­) Á¦ÀÏ Å« ¾÷ µ¥ÀÌÆ®´ÂVEX¿¡ ÀÇÇØ ÀÛ¼ºÇÑ shader°¡ ¸®¾óŸÀÓÀ¸·Î HoudiniÀÇ ºä¿ö¿¡¼­ ÇÁ¸®ºä -ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. ¼­ÆäÀ̽º, µð½ºÇ÷¹À̽º¸ÕÆ®, Æ÷±×, ¶óÀÌÆ®¸ðµÎ ÇÁ¸®ºä °¡´ÉÇÏ´Ù. µ¡ºÙ¿©¼­ VEX´Â, Ç渮¿ìµåÀÇ ÇÁ·Î´ö¼Ç Digital Domain»ç ¿ÍVisionart, Rhythm&Huesµî¿¡¼­ ÀÌ¹Ì »ç¿ëµÇ°í ÀÖ¼­ . Àü½ÃȸÀÇ SESIºÎ½ºÀÇ À¯Àú ÇÁ¸®Á¨Å×ÀÌ¼Ç ¿¡¼­´Â Digital Domain°¡ ¡¸X-Men¡¹ ÀÇ Á¦ÀÛ°úÁ¤À» ¼Ò°³ÇÏ°í ÀÖ¾ú´Ù , °Å±â¼­µµ VEX/VMantra°¡ »ç¿ëµÈ (°Í)°°´Ù.

 

HoudiniÀÇ ºäÆ÷Æ®¿¡¼­ ¼­ÆäÀ̽º, µð½ºÇ÷¹À̽º¸ÕÆ®, ¶óÀÌÆ®, Æ÷±×ÀÇ °¢shader ÀÇ ÇÁ¸®ºä°¡ °¡´ÉÇØÁ³´Ù.

  • New interactive shader previer (using OpenGL)
    - Full shader support: color, displacement, fog, light
  • Automatic VEX script loading
  • VMantra optimizations

New Image Compositor

¿ÜºÎÀûÀÎ º¯È­·Î Á¦ÀÏ Å« °ÍÀº, composite ¸ðµâÀÌ´Ù. COP¿¡ ½Ã°£ÃàÀÌ µµÀԵǰí, ³Í¸®´Ï¾î ÆíÁýÅø °°Àº ÀÎÅÍÆäÀ̽º ÀÌ µÇ¾ú´Ù. ¶Ç, iplay°¡ viewer¿¡ µµÀÔ, viewer ³»ÀÇ Á¶ÀÛ¿¡ ÀÇÇØ ´ëÈ­ÀûÀ¸·Î À̹ÌÁöÀÇ È®´ë, Ãà¼Ò, ½ÅÃàµîÀÌ °¡´ÉÇÏ°Ô µÇ¾ú´Ù. »ç¿ëÇϱ⠽±°Ô µÇ¾ú°í , ¹ÌÁ¤ÀÔ´Ï´Ù¸¸, ¸ð¼Ç Æ®·¢°ú 2DÆäÀÎÆ®ÀÇ Á¦°øµµ °ËÅäÇÏ°í ÀÖ´Ù°í ÇÑ´Ù.

 

COP¿¡ ½Ã°£ÃàÀÌ µµÀÔµÇ¾î ³Í¸®´Ï¾î ÆíÁýÅø °°Àº ÀÎÅÍÆäÀ̽º°¡ µÇ¾ú´Ù.

  • Brand-new scalable, tile-based thread architecure
  • Support for integer (8,16,32bit) and floating point deep raster
  • All new interface
    - interactive handles
    - several viewer including timeline
  • Advanced features (TBD)
    - 2d motion tracking, 2d paint, matte support

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