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[Ž¹æ]CG ÃÖ°í Àü¹®°¡ ±â¼ú ¼¼¹Ì³ª   2001-11-28
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- Àü¹®°¡(±âÀÚ)°£´ãȸ ¹× ȸÀÇ : ÁøÈï¿ø 15Ãþ ´ëȸÀǽÇ

- CG ÃÖ°íÀü¹®°¡ ±â¼ú¼¼¹Ì³ª ¹× ⸳ÃÑȸ : ÄÚ¿¢½º ÄÁÆÛ·±½º·ë 330È£

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1) Nicholas D. Foster

- DreamWorks/PDIÞä Ư¼öÈ¿°úºÐ¾ß(¹°, ºÒ, ÆÄƼŬ)ÀÇ Programing ÆÀÀå

- ANTZ, ÀÌÁýÆ®¿ÕÀÚ, Shrek µîÀÇ ÀÛÇ°¿¡ Âü¿©

2) William D. Seneshen

- DreamWorks/PDI Þä ¾Ö´Ï¸ÞÀÌ¼Ç ÆÀÀå

- ANTZ, ÀÌÁýÆ®¿ÕÀÚ, Shrek µîÀÇ ÀÛÇ°¿¡¼­ ¾Ö´Ï¸ÞÀÌ¼Ç Ã¥ÀÓÀڷμ­ Âü¿©

3) Kevin Bjorke

- Square U.S.A. Þä Lighting Supervisor

- Final Fantasy ¿µÈ­ µîÀÇ ÀÛÇ°¿¡ Âü¿©

- ÇöÀç Colombia»çÀÇ ¿µÈ­ Ư¼öÈ¿°ú ÀÛ¾÷ Áß

4) Jun-yong Noh(³ëÁØ¿µ)

- USC ´ëÇÐÀÇ Computer Animation ¿¬±¸¿ø

- 2001³â Siggraph Facial Animation ºÎ¹®¿¡¼­ °¡Àå ¿ì¼öÇÑ ³í¹® ¹ßÇ¥

5) Mark A. Piretti

- Blue Sky Studio Þä ¾Ö´Ï¸ÞÀÌ¼Ç ¹× Character Setup ÆÀÀå

- ¾ÆÄ«µ¥¹Ì ´ÜÆí»óÀ» ¼ö»óÇÑ Blue Sky»ç¿¡ 2001³â Siggraph Animation Theater ¿¡¼­ ÀÛÇ°¹ßÇ¥

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- ÀÏ¡¡¡¡½Ã£º2001. 11. 28 (¼ö), 10:00

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- Âü ¼® ÀÚ£º°ü·Ã¾÷°è Àü¹®°¡ ¹× °ü·ÃÇаú ±³¼ö ¾à 20ÀÎ

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- ÀÏ¡¡¡¡½Ã£º2001. 11. 29 (¸ñ), 10:00 ~ 16:40

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12:00¢¦13:00 µî ·Ï

13:00¢¦13:30 ÷´Ü¿µ»óÁ¦ÀÛÇùȸ ⸳ÃÑȸ

13:30¢¦14:20 The Physics of Shrek

Moving from academia to production

¹ßÇ¥ÀÚ: Nicholas D. Foster

14:20¢¦15:10 Ice Age: The Pipeline - From Pencil to Print

¹ßÇ¥ÀÚ: Mark A. Piretti

15:10¢¦15:30 Coffee Braek

15:30¢¦16:20 Final Fantasy-The Spirits Within

Industrial Strength Maya and RenderMan

¹ßÇ¥ÀÚ: Kevin Bjorke

16:20¢¦17:10 Behind The Scenes of Shrek

¹ßÇ¥ÀÚ: William D. Seneshen

17:10¢¦18:00 Expression Cloning and Emotion

Driven Facial Animation

¹ßÇ¥ÀÚ: Jun-yong Noh

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