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1) Nicholas D. Foster
- DreamWorks/PDIÞä Ư¼öÈ¿°úºÐ¾ß(¹°, ºÒ, ÆÄƼŬ)ÀÇ Programing ÆÀÀå
- ANTZ, ÀÌÁýÆ®¿ÕÀÚ, Shrek µîÀÇ ÀÛÇ°¿¡ Âü¿©
2) William D. Seneshen
- DreamWorks/PDI Þä ¾Ö´Ï¸ÞÀÌ¼Ç ÆÀÀå
- ANTZ, ÀÌÁýÆ®¿ÕÀÚ, Shrek µîÀÇ ÀÛÇ°¿¡¼ ¾Ö´Ï¸ÞÀÌ¼Ç Ã¥ÀÓÀڷμ Âü¿©
3) Kevin Bjorke
- Square U.S.A. Þä Lighting Supervisor
- Final Fantasy ¿µÈ µîÀÇ ÀÛÇ°¿¡ Âü¿©
- ÇöÀç Colombia»çÀÇ ¿µÈ Ư¼öÈ¿°ú ÀÛ¾÷ Áß
4) Jun-yong Noh(³ëÁØ¿µ)
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- 2001³â Siggraph Facial Animation ºÎ¹®¿¡¼ °¡Àå ¿ì¼öÇÑ ³í¹® ¹ßÇ¥
5) Mark A. Piretti
- Blue Sky Studio Þä ¾Ö´Ï¸ÞÀÌ¼Ç ¹× Character Setup ÆÀÀå
- ¾ÆÄ«µ¥¹Ì ´ÜÆí»óÀ» ¼ö»óÇÑ Blue Sky»ç¿¡ 2001³â Siggraph Animation Theater ¿¡¼ ÀÛÇ°¹ßÇ¥
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13:30¢¦14:20 The Physics of Shrek
Moving from academia to production
¹ßÇ¥ÀÚ: Nicholas D. Foster
14:20¢¦15:10 Ice Age: The Pipeline - From Pencil to Print
¹ßÇ¥ÀÚ: Mark A. Piretti
15:10¢¦15:30 Coffee Braek
15:30¢¦16:20 Final Fantasy-The Spirits Within
Industrial Strength Maya and RenderMan
¹ßÇ¥ÀÚ: Kevin Bjorke
16:20¢¦17:10 Behind The Scenes of Shrek
¹ßÇ¥ÀÚ: William D. Seneshen
17:10¢¦18:00 Expression Cloning and Emotion
Driven Facial Animation
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