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[Á¦Ç°¼Ò°³]¸Æ¿ë 3D ¾îÇø®ÄÉÀÌ¼Ç Pixels 3D 4.0 Ãâ½Ã   2001-12-25
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Macintosh¿ë 3D ¸ðµ¨¸µ & ¾Ö´Ï¸ÞÀÌ¼Ç ¾îÇø®ÄÉÀÌ¼Ç Pixels 3D 4.0ÀÌ Ãâ½Ã µÇ¾ú´Ù. ¹öÀü¾÷À» ÅëÇØ ±âÁ¸ ÀÎÅÍÆäÀ̽º´Â TreeÇüÅÂÀÇ °èÃþ±¸Á¶¸¦ °¡Áø ÀÎÅÍÆäÀ̽º·Î ¿Ïº®È÷ °³¼±µÇ¾úÀ¸¸ç, ¸ðµ¨¸µ Åø¿¡¼­ÀÇ °³¼±µµ ÀÌ·ç¾îÁ³´Ù. 12¿ù ÇÑ´Þµ¿¾È Pixels 3D 4.0Àº Á¤»ó°¡ $599¿¡¼­ ÇÒÀÎµÈ $299¿¡ ÆǸŵȴÙ.


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Pixels 3D 4.0Àº Soild, NURBS, Polygonal, Particle, Metaball Object¸¦ ¿Ïº®È÷ Áö¿øÇϸç, ´ÙÀ½°ú °°Àº Ư¡À» °¡Áö°í ÀÖ´Ù.

  • Extrude, Lathe, Loft, Sweep, Relational Modeling°ú °°Àº NURBS ¸ðµ¨¸µ ÅøÀ» »ç¿ëÇÏ¿© Ç¥¸éÀÇ °î¼±, °¢µµ, ÇÏÁßÀÇ Á¶Á¾ÀÌ °¡´ÉÇÏ´Ù.
  • Particle SystemÀº »ç¿ëÀÚÀÇ ¿ä±¸¿¡ µû¶ó ÀÚÀ¯·Î¿î ¼³Á¤ÀÌ °¡´ÉÇϸç, ¿øÇÏ´Â °æ¿ì º¹¼öÀÇ Emitter¿Í ForceÀÇ Àû¿ëÀÌ °¡´ÉÇÏ´Ù. ¶ÇÇÑ °¢°¢ÀÇ Object´Â Surface¿Í Path¿¡¼­ ¹æÃâµÇ°Å³ª ¹Ý»çµÉ ¼ö ÀÖ´Ù.
  • Procedural Texture Á¦ÀÛÀ» À§ÇÑ ½Ã½ºÅÛÀÎ ShaderMaker´Â Patch Bayó·³ »ç¿ëÇÒ ¼ö ÀÖÀ¸¸ç, À̸¦ ÀÌ¿ëÇÏ¿© »ç¿ëÀÚ´Â °¢°¢ »óÀÌÇÑ Node¿¡¼­ ÀÔÃâ·ÂÀ» ÇÒ ¼ö ÀÖ´Ù. ShaderMaker´Â RenderMan Shading Language¿Í À¯»çÇÑ Language¸¦ »ç¿ëÇÑ´Ù.


[Organic NURBS Modeling]

Pixels 3D 4.0Àº RenderMan°ú ȣȯµÇ´Â REYES ·»´õ·¯¸¦ ´ã°í ÀÖÀ¸¸ç, REYES·»´õ·¯´Â Micro-Polygon DIsplacement, Depth of Field, 3D Motion Blur, Programmable Shader¸¦ Áö¿øÇÑ´Ù.

Pixels 3D´Â 12¿ù ÇÑ´Þµ¿¾È $299¿¡ ÆǸŵǸç. 12¿ù ÀÌÈÄ¿¡´Â $599¿¡ ÆǸŵȴÙ. Pixels 3D 4.0¿¡´ëÇÑ ´õ¿í ÀÚ¼¼ÇÑ »çÇ×Àº ȨÆäÀÌÁö www.pixels.net¿¡ ¼Ò°³µÇ¾î ÀÖ´Ù.

Pixels 3D 4.0ÀÇ ½Ã½ºÅÛ ¿ä±¸ »çÇ×Àº ´ÙÀ½°ú °°´Ù.

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Power Macintosh, System 9.1 or higher, QuickTime 4, OpenGL, 256MB RAM, 40MB hard drive space, 17" monitor capable of 24-bit color at 1024x768 screen resolution (800x600 possible with custom layouts).

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 Power Macintosh G4 at 500mHz or better, 512MB RAM, 30GB hard drive, 21" 24-bit monitor capable of 1600x1200, Wacom graphics tablet, ATI Radeon graphics card (highly recommended)

 
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