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[Æ©Å丮¾ó]Emmanuel CampinÀÇ Maya½ºÅ©¸³Æ®&ÆÁ   2002-02-02
www.pixho.comÀº ÇÁ¶û½ºÀÇ 3D ¾ÆƼ½ºÆ® Emmanuel CampinÀÌ ¿î¿µÇÏ´Â »çÀÌÆ®·Î ¸¶¾ß »ç¿ëÀڵ鿡°Ô À¯¿ëÇÑ Æ©Å丮¾ó°ú ½ºÅ©¸³Æ®µîÀ» ´ã°í ÀÖ´Ù.
¿ÀÇöÅñâÀÚ hyuntaek@cgland.com
¨Ï µðÁöÅк귯½Ã & cgland.com, ¹«´Ü ÀüÀç ¹× Àç¹èÆ÷ ±ÝÁö
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www.pixho.comÀº ÇÁ¶û½ºÀÇ ÇÁ¸®·£½º 3D ¾ÆƼ½ºÆ® Emmanuel Campin(pixho@pixho.com)ÀÌ ¿î¿µÇÏ´Â »çÀÌÆ®·Î, ¸¶¾ß¿¡ °üÇÑ Æ©Å丮¾ó°ú ÆÁ, MEL½ºÅ©¸³Æ® µîÀÌ ´ã°ÜÀÖ´Ù. À̹ø ±ÛÀ» ÅëÇØ »çÀÌÆ®¿¡ ´ã±ä Àü¹ÝÀûÀÎ ³»¿ë¿¡ ´ëÇØ °³·«ÀûÀ¸·Î ¼Ò°³ÇÏ´Ï °ü½ÉÀִ ȸ¿øµéÀº Á÷Á¢ ¹æ¹®Çغ¸±æ ¹Ù¶õ´Ù.

 Tips #Color


 [3D XYZ mapping to 2D UV mapping]

Tips #Light


[Light for linking]

Tips#Misc

MEL Scripts

  • subSurfIllum shader mel script : ¹ÝÅõ¸íÇÑ ¹°Ã¼ Á¦ÀÛ.
  • axisLight mel script : XYZÃà¿¡ µû¶ó º¹ÀâÇÑ Á¶¸íÈ¿°ú ±¸Çö.
  • GI_Joe mel script : Global Illumination°ú À¯»çÇÑ È¿°ú ±¸Çö.
  • allLightsInt mel script : ¼±ÅÃÇÑ Á¶¸íÀÇ °­µµ¸¦ Áõ°¡½ÃÅ°´Â node »ý¼º.
  • iprRegion mel script : Ä«¸Þ¶ó¿¡¼­ ¸Ö¸® ¶³¾îÁ® ÀÛ°Ô º¸ÀÌ´Â ¿ä¼ÒµéÀ» È¿°úÀûÀ¸·Î Á¶Á¾.
  • zFilterCollection mel scripts : Ä«¸Þ¶ó¿ÍÀÇ °Å¸®¿¡ µû¸¥ ÅؽºÃçÀÇ ¼±¸íµµ º¯È­ ±¸Çö.
  • softDiffuse mel script : Object¿¡ ´õ¿í dzºÎÇÑ È®»ê±¤À» Á¦°øÇÏ´Â softLight »ý¼º.
  • spec_GI mel script : Dome Light»ç¿ë½Ã Çü¼ºµÇ´Â ÇÏÀ̶óÀÌÆ® Á¦°Å.
  • Velvet mel script : Velvet Layer¸¦ »ý¼ºÇÏ¿© ¹°Ã¼°¡ Á¶¸í¿¡ ´ëÇØ ¹ÝÀÀÇÏ´Â ¼Ó¼º¿¡ º¯È­ ºÎ¿©.
  • SkyLightControl mel script : ¾ß¿Ü Á¶¸í È¿°ú¿¡ º¯È­¸¦ ºÎ¿©Çϱâ À§ÇÑ ÀÎÅÍÆäÀ̽º »ý¼º.
  • ezDOF mel script : Camera¿Í Locator¸¦ ±âÁØÀ¸·Î »ï´Â µÎ °³ÀÇ Node¸¦ »ý¼ºÇÏ¿© Depth of Field È¿°ú¸¦ ´õ¿í ¼Õ½±°Ô ¿¬Ãâ.
  • windowLight mel script : â»ìÀÌ ¸ÊÇÎµÈ Spot Light¸¦ »ý¼ºÇÏ¿© ºûÀÌ Ã¢»ìÀ» Áö³ª Åõ°úµÇ´Â È¿°ú¸¦ ¿¬Ãâ.
  • venetianBlind Light mel script : ºûÀÌ º£³×Ä¡¾Æ ¾à½ÄÀÇ ºí¶óÀε带 Áö³ª Åõ°úµÇ´Â È¿°ú¸¦ ¿¬Ãâ.
     

[subSurface Illumination shader]

READY-to-USE


[Camera Setup for cubic environment mapping]

Shaders

  • subSurface Illumination : ¹°Ã¼¿¡ ¹ÝÅõ¸íÈ¿°ú ºÎ¿©ÇÏ´Â Procedural Shader.
  • backlight : ¹°Ã¼ µÚ¿¡ Çü¼ºµÇ´Â Èı¤¿¡ º¯È­ ºÎ¿©ÇÏ´Â Procedural Shader.
  • HSV control shader : ÅؽºÃç ÆÄÀÏÀÇ HSV°ª º¯È­ ºÎ¿©ÇÏ´Â Procedural Shader.
  • Vert de Gris : ûµ¿È¿°ú ºÎ¿©ÇÏ´Â Procedural Shader.
  • 'Thermal look' shader : Á¶¸íÀÇ °­µµ¿¡ µû¶ó ¹ÝÀÀÇÏ´Â Procedural Shader.
  • pattern shader : ´Ù¾çÇÑ ÇüÅÂÀÇ ÆÐÅÏÀ» Çü¼ºÇÏ´Â Procedural Shader.
  • pattern2d shader : ´Ù¾çÇÑ ÇüÅÂÀÇ 2D PatternÀ» Çü¼ºÇÏ´Â Procedural Shader.
  • patternL shader : ±¤¿ø¿¡ µû¶ó ´Ù¾çÇÑ ÇüÅÂÀÇ PatterÀ» Çü¼ºÇÏ´Â Procedural Shader.

 
[Thermal look shader]

Tutorials

  • Backlight shader : Backlight Shader¸¦ »ç¿ëÇÏ¿© ¹°Ã¼ µÚ¿¡ Çü¼º µÇ´Â Èı¤¿¡ º¯È­ ºÎ¿©ÇÏ´Â ¹æ¹ý.
  • Fake ray-traced shadows : Depth-Map Shadow»ç¿ëÇÏ¿© Ray-Traced Shadow¿¡ º¯È­ ºÎ¿©.
  • Motion blurred shadows : ±×¸²ÀÚ¿¡ Motion Blur È¿°ú ºÎ¿©ÇÏ´Â ¹æ¹ý.
  • Outdoor illumination : ±âÁ¸ÀÇ ¾ß¿ÜÁ¶¸í È¿°ú¿¡ º¯È­ ºÎ¿©ÇÏ´Â ¹æ¹ý.
  • skyLight: How-to : skyLightControl ¼³Á¤Ã¢ »ç¿ëÇÏ´Â ¹æ¹ý.
  • skyLight: animation : skyLightControl¿Í envSky¸¦ »ç¿ëÇÑ ¾Ö´Ï¸ÞÀ̼ÇÀÇ ±¸Çö ¹æ¹ý.
  • Faking radiosity : Radiosity¿¡ º¯È­ ºÎ¿©ÇÏ´Â ¹æ¹ý.
  • Baking shadows : Normal shadows ¿Í lightShadowFraction¸¦ »ç¿ëÇÏ¿© ±×¸²ÀÚ¿¡ º¯È­ ºÎ¿©ÇÏ´Â ¹æ¹ý.
  • Faking highlights : skyLight¸¦ »ç¿ëÇÏ¿© Specular Highlights¸¦ ¿Ö°îÇÏ´Â ¹æ¹ý.
     


[Motion blurred shadow]

 
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