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[ÀÎÅͺä/Ä®·³]¿µÈ­ <2012> VFX Á¦ÀÛ¿¡ Âü¿©ÇÑ CG ¾ÆƼ½ºÆ®   2009-12-02
µðÁöÅк귯½Ã(Digital Brush) 12¿ùÈ£¿¡ ½Ç¸° ÀÎÅÍºä ±â»ç¸¦ ¿µ¹®°ú ÇÔ²² °ÔÀçÇÕ´Ï´Ù.
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*** <2012> ¿µÈ­ Á¦ÀÛ ÀÌÇظ¦ µ½±â À§ÇØ ¹Ìµð¾î È«º¸¿ëÀ¸·Î ¸¸µé¾îÁø '<2012> ¹°¸®Àû Ư¼öÈ¿°ú Á¦ÀÛ°úÁ¤' µ¿¿µ»óµµ ÇÔ²² °ÔÀçÇÕ´Ï´Ù. ¿µ¹® ÀÎÅÍºä ±â»çµµ ÇÔ²² È®ÀÎÇϼ¼¿ä.

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¿Ã °Ü¿ï ±¹³» ±ØÀå°¡¸¦ °­Å¸ÇÏ¸ç ¿¹¸ÅÀ² 1À§ÀÇ ÈïÇà ÇàÁøÀ» °è¼ÓÇÏ°í ÀÖ´Â ¿µÈ­ <2012>ÀÇ ºñÁÖ¾ó ÀÌÆåÆ®°¡ ´Ü¿¬ µ¸º¸ÀδÙ. 5000³â Àü °í´ë ¸¶¾ßÀεéÀÌ ¿¹¾ðÇß´Ù´Â ¡®2012³â, Áö±¸ Á¾¸»¡¯À̶õ ±Ø´ÜÀûÀÎ Çö½ÇÀ» ³ªÅ¸³»±â À§ÇØ ´Ù¾çÇÑ ¿µÈ­Àû ÀåÄ¡µéÀÌ µîÀåÇß´Ù. ƯÈ÷ ÃÖ÷´ÜÀÇ CG ±â¼ú°ú ¸Â¹°¸®¸é¼­ ¿µÈ­ ¼ÓÀÇ Àå¸éµéÀÌ ½ÇÁ¦Ã³·³ ´À²¸Áø´Ù. <2012> VFX Á¦ÀÛ¿¡ Âü¿©Çß´ø Uncharted TerritoryÀÇ ¸¶Å© ¿þÀÌ°ÅÆ®(Marc Weigert)¿Í º¼Ä¿ ¿£Á¨(Volker Engel) VFX ½´ÆÛ¹ÙÀÌÀú, ±èÁØ¿ë ÄÄÆ÷ÁöÆà & ¶óÀÌÆà TD·ÎºÎÅÍ VFX ¿µÈ­ Á¦ÀÛ°ú °ü·ÃµÈ Àç¹Õ´Â È÷½ºÅ丮µéÀ» µé¾îºÃ´Ù.

<»çÁø> ¼Ò´ÏÇÈó½º ½ÅÀÛ <2012>ÀÇ VFX ¼öÆÛ¹ÙÀÌÀú ¹× °øµ¿ ÇÁ·Îµà¼­¸¦ ¸ÃÀº ¸¶Å© ¿þÀÌ°ÅÆ®(¿ÞÂÊ), º¼Ä¿ ¿£Á©(¿À¸¥ÂÊ), ¼Ò´ÏÀ̹ÌÁö¿÷½º ±èÁØ¿ë ÄÄÆ÷ÁöÆà & ¶óÀÌÆà TD(°¡¿îµ¥)
 

1. <2012>ÀÇ VFX ¼öÆÛ¹ÙÀÌÀú °â °øµ¿ ÇÁ·Îµà¼­

¸¶Å© ¿þÀÌ°ÅÆ®¿Í º¼Ä¿ ¿£Á©Àº Àå¾È¿¡ È­Á¦¸¦ ¸ðÀ¸°í ÀÖ´Â ¼Ò´ÏÇÈó½ºÀÇ ½ÅÀÛ <2012>¿¡¼­ VFX ½´ÆÛ¹ÙÀÌÀú ¹× °øµ¿ ÇÁ·Îµà¼­¸¦ ¸Ã¾Ò´Ù. ±×µéÀº ÇöÀç Uncharted Territory¶ó´Â ÇÁ·Î´ö¼Ç ¾÷ü¸¦ °øµ¿À¸·Î ¿î¿µÇÏ°í ÀÖ´Ù.


Q.
¾È³çÇϼ¼¿ä. ÀÎÅͺ信 ÀÀÇØÁּż­ °¨»çÇÕ´Ï´Ù. °£´ÜÈ÷ ÀÚ±â¼Ò°³¸¦ ºÎŹµå¸³´Ï´Ù.

Q. Hello. Thank you for taking interest in Digital Brush from afar like this and agreeing to an interview. Please introduce yourself.


¡á ¸¶Å©(Marc) _ Á¦ À̸§Àº ¸¶Å© ¿þÀÌ°ÅÆ®(Marc Weigert)À̸ç, ¼Ò´ÏÇÈó½º ½ÅÀÛ <2012>ÀÇ VFX ½´ÆÛ¹ÙÀÌÀú ¹× °øµ¿ ÇÁ·Îµà¼­ÀÔ´Ï´Ù. ¶ÇÇÑ Uncharted Territory¶ó´Â ÇÁ·Î´ö¼Ç ¾÷ü¸¦ º¼Ä¿ ¿£Á©(Volker Engel)°ú - º¼Ä¿µµ <2012>¿¡¼­ °øµ¿ ÇÁ·Îµà¼­¿Í VFX ½´ÆÛ¹ÙÀÌÀú·Î È°µ¿Çß½À´Ï´Ù - °øµ¿À¸·Î ¿î¿µÇÏ°í ÀÖ½À´Ï´Ù.

¡á Marc _ My name is Marc Weigert, Co-producer and VFX supervisor of Sony Pictures¡¯ ¡°2012¡±. I¡¯m also co-owner of the production company ¡°Uncharted Territory¡±, together with Volker Engel, who also served as coproducer and VFX supervisor on ¡°2012¡±.


¡á º¼Ä¿(Volker) _ Á¦ À̸§Àº º¼Ä¿ ¿£Á©ÀÌ¸ç ¸¶Å©°¡ ¸»ÇÑ °Íó·³ <2012>¿¡¼­ °øµ¿ ÇÁ·Îµà¼­ ¹× VFX ½´ÆÛ¹ÙÀÌÀú ¿ªÇÒÀ» ¼öÇàÇß½À´Ï´Ù.

¡á Volker _ My name is Volker Engel and as Marc mentioned, I am Co-Producer and VFX supervisor on ¡°2012¡±.

 

Q. ¹«¾ùÀ» °è±â·Î ¿µÈ­°è¿¡ ¹ßÀ» µé¿©³õ°Ô µÇ¾ú½À´Ï±î?Q. What motivated Marc Weigert to get into the field of movie?

 

¡á ¸¶Å© _ 10»ì ¶§ ¾Æ¹öÁö°¡ Super-8 Çʸ§ Ä«¸Þ¶ó¸¦ »ýÀÏ ¼±¹°·Î »çÁּ̾î¿ä. ÀÚ¿¬½º·´°Ô ÀÛÀº ¹Ì´Ï¾îóµéÀ» Âï¾îº¸´Â µîÀÇ ½ÇÇèÀ» ÇÏ°Ô µÇ¾ú°í 11»ìÀ̾úÀ» ¶§, TV¿¡¼­ µ¥À̺ñµå ·»½ºÀÇ <¾Æ¶óºñ¾ÆÀÇ ·Î·»½º(Lawrence of Arabia)>¸¦ ¹æ¿µÇß½À´Ï´Ù. ±×¶§ ÀúÈñ Áý TV ¼¼Æ®´Â µ¶ÀÏÁ¦¿´´Âµ¥ Á¤¸» ÀÛÀº °ÍÀ̾ú°í, ¿µÈ­ È­¸éÀº ¾Æ·¡ À§ °ËÀº ¸·´ë »çÀÌ¿¡ ³ª¿À´Â ÇüÅ¿´¾î¿ä. ±× ¶§¹®¿¡ È­¸éÀÌ ¾ÆÁÖ ÀÛ°Ô ³ª¿Ô´Âµ¥µµ Àü ±× ½Ã¸®Áî°¡ ³Ê¹«³ª ÁÁ¾Æ¼­ ºÎ¸ð´ÔÇÑÅ× Á¶¸£°í Á¹¶ó¼­ ´Ê°Ô±îÁö TV¸¦ ºÃ½À´Ï´Ù. ±×¸®°í ¿µÈ­°¡ ³¡³µÀ» ¶§ Ä¿¼­ ¿µÈ­¸¦ ¸¸µé±â·Î °á½ÉÇß½À´Ï´Ù.
¡á Marc _ When I was 10, my father gave me a Super-8 film camera for my birthday. I started experimenting with shooting miniatures, and then when I was 11, David Lean¡¯s ¡°Lawrence of Arabia¡± ran on TV. We had this really small TV set, and in Germany they show the films in letterbox, so there were these big black bars on top and bottom, and just a small strip of picture in the middle, but the film impressed and moved me so much that I begged my parents to let me go to bed late to finish watching the film. When the film ended, that¡¯s when I knew: I want to make movies!

 

¡á º¼Ä¿ _ 13»ì ¶§ <½ºÅ¸¿öÁî>¸¦ ºÃ¾î¿ä. ±×¸®°í »õ·Î¿î ¼¼°è¸¦ ¸¸µé ¼ö ÀÖ´Ù´Â °¡´É¼º¿¡ ¹«Ã´ °¨µ¿À» ¹Þ¾Ò¾úÁÒ. 14»ì ¶§ óÀ½ Super 8 Çʸ§ Ä«¸Þ¶ó¸¦ ±¸Çß°í, 16»ì ¶§´Â ¿©·¯ ³ëÃâ ¹æ½ÄÀ» ÅëÇØ º¹ÀâÇÑ ½Ã°¢È¿°ú, ½ºÅé¸ð¼Ç ¾Ö´Ï¸ÞÀÌ¼Ç µîÀ» ¸¸µé±âµµ Çß½À´Ï´Ù.
¡á Volker _ I saw Star Wars when I was 13 years old and was fascinated by the idea of being able to create new worlds. I bought my first Super 8 film camera when I was 14 and started doing farely complicated visual effects with multiple exposures, stop motion animation etc when I was 16.

 

Q. Uncharted Territory¶ó´Â ȸ»ç¿¡ ´ëÇؼ­ ÀÚ¼¼È÷ ¼³¸íÇØ ÁֽʽÿÀ.
Q. Please tell us about the production background and the production company of the work named
¡ºUncharted Territory¡»

 

¡á ¸¶Å© _ º¼Ä¿¿Í Àú´Â ¿µÈ­Çб³¿¡¼­ ¸¸³ª¼­ Ä£±¸°¡ µÇ¾ú½À´Ï´Ù. ±×¸®°í 90³â´ë ÃʹÝ, °°ÀÌ ¸î °³ÀÇ ÇÁ·ÎÁ§Æ®¸¦ Çß½À´Ï´Ù. ±×·¯´Ù°¡ º¼Ä¿°¡ ¿µÈ­ <ÀεðÆæ´ø½º µ¥ÀÌ>ÀÇ VFX ½´ÆÛ¹ÙÀÌÀú°¡ µÇ¸é¼­ Àú¸¦ VFX ÇÁ·ÎÁ§Æ® ¸Å´ÏÀú·Î ä¿ëÇß¾î¿ä. ±×°ÍÀ» °è±â·Î Àú´Â Dreamscape Imagery¶ó´Â ÀÛÀº VFX ¾÷ü¸¦ Â÷·È´Âµ¥, º¼Ä¿°¡ <°íÁú¶ó>¶ó´Â ¿µÈ­ ÀÛ¾÷À» ÇÏ°í ÀÖÀ» ¶§¿´½À´Ï´Ù. ±×¸®°í 1999³â¿¡ ÀDZâÅõÇÕÇÏ¿© ¿ì¸® ÀÚ½ÅÀÇ ÇÁ·Î´ö¼ÇÀÎ Uncharted Territory¸¦ Â÷¸®±â¿¡ À̸£·¶´ø °ÍÀÌÁÒ. ¿ì¸®ÀÇ ¸ñÇ¥´Â ¿µÈ­ Á¦ÀÛÀ̳ª Çù·ÂÀ̾ú´Âµ¥, - ´Ù¸¥ ȸ»ç´Â ÇÒ ¼ö ¾ø´Â ÀÏÁ¤ÇÑ ¿¹»ê¾Æ·¡ - ¿µÈ­ ¼Ó¿¡ Àü¹®ÀûÀÎ ½Ã°¢È¿°ú¸¦ Ç¥ÇöÇس»°íÀÚ ÇÏ´Â ¸ñÇ¥ ¾Æ·¡ ȸ»ç¸¦ ¼³¸³Çß½À´Ï´Ù. ¿ì¸®ÀÇ Ã¹ ÀÛÇ°Àº ¾îµåº¥Ã³ ¿µÈ­ <Äڷ㪵µ>¿´½À´Ï´Ù.
¡á Marc _ Volker Engel and I met in film school, became friends and did a few projects together in the early nineties. Volker became VFX supervisor on ¡°Independence Day¡± and hired me as a VFX project manager. I went on to open my own small VFX company, ¡°Dreamscape Imagery¡±, while Volker did ¡°Godzilla¡±. Then, in 1999 we decided to open up our own production company, ¡°Uncharted Territory¡±.The goal for the company was to produce and co-produce movies, and use our expertise with visual effects, to make things possible - on any budget - that other companies couldn¡¯t. Our first movie was a small adventure film called ¡°Coronado¡±.

 



Q. <2012>
¿¡¼­ ¾î¶»°Ô ÀÛ¾÷Çß´ÂÁö °£·«È÷ ¼³¸íÀ» ÇØÁÖ½Ç ¼ö ÀÖÀ»±î¿ä? ±âÁ¸ ºñ½ÁÇÑ ¿µÈ­¿Í ¾î¶² Â÷ÀÌ°¡ ÀÖ³ª¿ä?
Q. Can you briefly explain about
¡º2012,¡» how it works, and the difference of its structure from other movie?

 

¡á ¸¶Å© _ <2012>´Â ¿ì¸®»Ó¸¸ ¾Æ´Ï¶ó °¨µ¶ÀÎ ·Ñ·£µå ¿¡¸Ó¸®Ä¡(Roland Emmerich)°¡ ÀÛ¾÷ÇÑ ¿µÈ­ Áß °¡Àå ½ºÄÉÀÏÀÌ Å« ¿µÈ­ÀÔ´Ï´Ù. <Åõ¸ð·Î¿ì(Day after Tomorrow)> º¸´Ù ½Ã°¢È¿°ú°¡ µé¾î°£ ÃÔ¿µÀå¸éµéÀÌ µÎ ¹è Á¤µµ µÇ¸ç, <ÀεðÆæ´ø½º µ¥ÀÌ(Independence Day)> º¸´Ù´Â ¼¼ ¹è°¡ ³Ñ½À´Ï´Ù. ÀÌ´Â ´Ü¼øÈ÷ ºñÁÖ¾ó ÀÌÆåÆ® ¼¦ÀÇ ¼ö¿¡ ´ëÇÑ ºñ±³ÀÌ°í, ÀÛ¾÷ ÀÚüÀÇ º¹À⼺¿¡ ´ëÇÑ ºñ±³´Â °ÅÀÇ ºÒ°¡ÇÕ´Ï´Ù. <2012> ÀÛ¾÷ÀÌ Àç¹ÌÀÖ¾ú´ø °ÍÀº ´Ù¾çÇÑ ·¹º§ÀÌ Á¸ÀçÇ߱⠶§¹®ÀÔ´Ï´Ù. ¾×¼Ç, ¾îµåº¥Ã³, ½º¸±·¯ÀÇ ¿ä¼Ò¿Í µå¶ó¸¶ÀûÀÎ ¿ä¼Ò±îÁö ¸ðµÎ °®Ãß°í ÀÖÀ¸´Ï±î¿ä. ÀÌ ¿µÈ­´Â »ç¶ûÇÏ´Â »ç¶÷µé¿¡°Ô ÀÛº°Àλ縦 ÇØ¾ß ÇÏ´Â ½ºÅ丮·Î, ±×µéÀ» °áÄÚ ´Ù½Ã º¼ ¼ö ¾ø´Ù´Â °ÍÀ» ¾Æ´Â °ÍÀÌÁÒ.
¡á Marc _ <2012> is the biggest movie that we and director Roland Emmerich have done. The number of visual effects shots alone is twice as many as ¡°Day After Tomorrow¡±, and more than three times as many as in ¡°Independence Day¡±. And that¡¯s not even talking about the complexity. What I love about ¡°2012¡± is that it works on so many different levels it has of course action, adventure and thrills, but it is also very emotional. A story about people having to say goodbye to their loved ones, knowing they¡¯ll never see them again.

 


<
±×¸²> ¾î¸¶¾î¸¶ÇÑ ÁöÁø Àå¸éÀ» ½ÇÁ¦·Î´Â ÃÔ¿µÇÒ ¼ö ¾ø¾ú±â ¶§¹®¿¡ 100% CG ±â¼úÀÌ µ¿¿øµÆ´Ù. ¸®¹«Áø¿¡ ź ¹è¿ìµéÀ» Á¦¿ÜÇÑ µµ·Î, ¾ßÀÚ¼ö, ¿ìüÅë, ÀÚµ¿Â÷, °Ç¹° µî ÁÖº¯ÀÇ ¸ðµç °ÍµéÀÌ ½Ç»ç°¡ ¾Æ´Ñ CG·Î ¿Ï¼ºµÆ´Ù.


<±×¸²> ¿µÈ­ ¼Ó ÇÏÀ̶óÀÌÆ®¶ó ÇÒ ¼ö ÀÖ´Â LA ÁöÁø Àå¸éÀº ÁöÁøÀÇ °­µµ°¡ ¹«·Á 10.5. °Å´ëÇÑ ÁöÁøÀ¸·Î ÀÎÇØ ÆòÈ­·Ó´ø LA°¡ ¼ø½Ä°£¿¡ ¾Æ¼ö¶óÀåÀ¸·Î º¯ÇÏ°í ¸¸´Ù.

 

Q. º¸Åë ¿µ°¨Àº ¾îµð¼­ ¹ÞÀ¸½Ê´Ï±î?
Q. What are some major sources of your inspiration?

 

¡á ¸¶Å© _ Àü Ã¥À» ¸¹ÀÌ Àд ÆíÀÔ´Ï´Ù. Ã¥À» Á¤¸» ÁÁ¾ÆÇØ¿ä. ű¹¿¡ ÈÞ°¡Â÷ ³î·¯¿Í ÀÖ´Â »óÅÂÀε¥, 5ÁÖ µ¿¾È Ã¥À» 6±Ç Àоú¾î¿ä. Ã¥Àº Á¦°Ô ÀÖ¾î ÃÖ°íÀÇ ¿µ°¨ÀÔ´Ï´Ù.
¡á Marc _ I read a lot. I love books. I¡¯m in Thailand on vacation right now, and in 5 weeks I¡¯ve read 6 books cover to cover. That¡¯s where I get most of my inspiration.

 

¡á º¼Ä¿ _ Àúµµ ¸¶Å©¿Í ¸¶Âù°¡Áö·Î Ã¥À» ÁÁ¾ÆÇÕ´Ï´Ù. Ã¥À» ÀÐÀ» ¶© À̹ÌÁöµéÀÌ ÆäÀÌÁöµé¸¶´Ù »ý»ýÇÏ°Ô ¶°¿Ã¶ó ¸¶Ä¡ ¹éÁö¿¡¼­ Æ¢¾î³ª¿Ã µíÇÕ´Ï´Ù. ¶ÇÇÑ Àú ¿ª½Ã ¼¼°è ÃÖ°íÀÇ º£½ºÆ® SciFi¿Í Fantasy Art¸¦ ´ã°í ÀÖ°í ¸Å³â ÃâÆǵǰí ÀÖ´Â ¡®Spectrum¡¯°ú ¡®Expose¡¯¶ó´Â ¾ÆÆ®ºÏ¿¡¼­ ¿µ°¨À» ¹ÞÀ» ¶§µµ ¸¹½À´Ï´Ù.
¡á Volker _ Just like Marc I love reading. You have to be able to see images so vivid, that they almost leap of the page. But I also get a lot of inspiration from art through books called ¡°Spectrum¡± and ¡°Expose¡± that are published yearly and contain the world¡¯s best SciFi and Fantasy art.

 

Q. ¸ÖƼ¹Ìµð¾î ±â¼ú¿¡ ´ëÇÑ °ü½ÉÀº ¾î¶»°Ô ½ÃÀ۵Ǿú³ª¿ä?
Q. How did your interest in multimedia technology begin?

 

¡á ¸¶Å© _ µ¶ÀÏ¿¡¼­ ¿µÈ­Çб³¿¡ ´Ù´Ò ¶§ Àú´Â °¨µ¶°ú Á¦ÀÛ¿¡ ´ëÇÑ °øºÎ¸¦ Çß½À´Ï´Ù. Çкο¡ ¸· ÄÄÇ»ÅÍ ¾Ö´Ï¸ÞÀ̼ÇÀ̶õ Çаú°¡ ¸· ½Å¼³µÇ¾úÀ» ¶§¿´°í, ±×°÷¿¡´Â ½Ç¸®ÄÜ ±×·¡ÇȽº ±â°è ¸î ´ë¿Í 3D ¼ÒÇÁÆ®¿þ¾î°¡ ¼³Ä¡µÇ¾úÁÒ. ±× ´ç½Ã Çϵå¿þ¾î¿Í ¼ÒÇÁÆ®¿þ¾î °¡°ÝÀÌ 6¸¸´Þ·¯ Á¤µµ¿´´ø °ÍÀ¸·Î ±â¾ïÇÕ´Ï´Ù. ³î¶ó¿î È¿°úµéÀ» º¼ ¼ö ÀÖ´Â <Å͹̳×ÀÌÅÍ 2>°¡ °³ºÀµÇ¾ú´ø 1991³â ´ç½Ã¿´ÁÒ. ±×·¡¼­ Àü ÀÌ ±â°è¸¦ Àß ÀÍÈ÷¸é ¼¼°è¿¡ ¸î¸î ¾ø´Â ±â¼úÀ» ÀÍÈ÷°Ô µÉÁöµµ ¸ð¸£°Ú´Ù´Â »ý°¢ÇÏ°Ô µÇ¾ú°í, ÀÌ´Â ³ªÁß¿¡ °¨µ¶À̳ª Á¦ÀÛÀÚ°¡ µÇ¾úÀ» ¶§ Å« ÀåÁ¡ÀÌ µÇÁö ¾ÊÀ»±î ½Í´õ¶ó°í¿ä. ±×·¡¼­ ÇаúÀå´ÔÀ» ºÆ¾ú´õ´Ï ±×°¡ ¡°¿ì¸®´Â ¾ÆÁ÷ ¼±»ý´ÔµéÀÌ ¾ø´Ù. ÇÏÁö¸¸ ¸Å´º¾ó Ã¥ÀÌ ÀÖÀ¸´Ï ¹®À» µÎµå·Áº¸¶ó.¡± ÇϽôõ±º¿ä. ±×°¡ (ÀüÈ­¹øÈ£ºÎó·³ µÎ²¨¿î) 3±ÇÀÇ °Å´ëÇÑ Ã¥À» Á¤µµ¸¦ ¹Þ¾Ò½À´Ï´Ù. ±×°ÍµéÀ» °øºÎÇÑ ¼®´Þ ÈÄ, Àú´Â °ø·æÀÌ ¾ËÀ» ºÎÈ­½ÃÅ°°í °è°î »çÀ̸¦ ³¯¾Æ°¡´Â ªÀº ¾Ö´Ï¸ÞÀ̼ÇÀ» ¿Ï¼º½ÃÄ×½À´Ï´Ù.

¡á Marc _ When I was in filmschool in Germany, I studied directing and producing film. My filmschool just started up a department for computer animation. They had several Silicon Graphics machines with 3D software delivered and they were just standing there. In those days, the hardware and software together cost about 60,000 Dollars. That was at the time that ¡°Terminator 2¡± was released (in 1991), with these amazing effects. So I thought, here¡¯s a chance to learn something that will enable me to do things that very few people in the world know how to do. I would give me a big advantage as a director or producer. So I went to the head of the department, and he said ¡°Well, we don¡¯t have the teachers yet, but here are the manuals knock yourself out¡±. He gave me these 3 huge books (the user manuals). So I started going through them, and after three months I had a little animation of dinosaur hatching out of an egg and then flying though a canyon.

 

¡á º¼Ä¿ _ Àü ¸¶Å©¿Í °°Àº Çб³¸¦ ´Ù³æÁö¸¸ ÄÄÇ»ÅÍ ÂÊÀ¸·Î´Â º° °ü½ÉÀÌ ¾ø¾ú¾î¿ä. Àú´Â ¸ðµ¨À» ¸¸µé°í ¼ÕÀ¸·Î ¾Ö´Ï¸ÞÀÌ¼Ç ÀÛ¾÷À» ÇßÁÒ. ¾ÆÁ÷µµ ¸¶Å©¶û °°ÀÌ ÄÄÇ»ÅÍ ÀÛ¾÷À¸·Î »óÀÚ°¡ ȸÀüÇÏ´Â ¸ð½ÀÀ» ±¸ÇöÇÑ °ÍÀÌ »ý°¢³³´Ï´Ù. ¼öÀÏÀÌ °É·È¾úÁÒ. ³ªÁß¿¡ <ÀεðÆæ´ø½º µ¥ÀÌ>ÀÇ ½Ã°¢È¿°ú ½´ÆÛ¹ÙÀÌÀú°¡ µÇ¾úÀ» ¶§°¡ ÁøÁ¤ÇÑ ÄÄÇ»ÅÍ ±×·¡ÇÈ°úÀÇ Ã¹ ¸¸³²À̶ó°í ÇÒ ¼ö ÀÖ½À´Ï´Ù. ±×·¡µµ ±× ÀÛÇ°Àº 90%°¡ ÀüÅëÀûÀÎ ¹æ¹ý¿¡ ÀÇÇØ ÁøÇàµÇ¾ú°í ÄÄÇ»ÅÍ ¾Ö´Ï¸ÞÀ̼ÇÀº 10%¿´½À´Ï´Ù. ±× ´ç½Ã ÀúÈñ°¡ »ç¿ëÇß´ø ¼ÒÇÁÆ®¿þ¾î´Â Alias¿´½À´Ï´Ù.
¡á Volker _ Marc and I went to the same filmschool, but I was not interested in computer graphics for a while. I built models and animated them by hand. I still remember sitting at a computer next to Marc and it took me several days to build a cube that I could rotate on screen. I went back to my stop motion models¡¦ When I became visual effects supervisor for ¡°Independence Day¡± in ¡¯95 it was my first encounter with photo real computer graphics. I have to say though, that 90% was built as traditional models and 10% was computer animated. We worked with the software Alias in those days.

 

Q. ´ç½ÅÀÇ °æ·Â »çÇ× Áß °¡Àå Áß¿äÇÑ ÀÛÇ°À» ²ÅÀ¸¶ó¸é ¾î¶² °ÍÀϱî¿ä?
Q. Which have been the most symbolic works of your career?

 

¡á ¸¶Å© _ <ÀεðÆæ´ø½º µ¥ÀÌ>¿Í <2012>ÀÔ´Ï´Ù.

¡á Marc _ <Independence Day> and <2012>.


¡á º¼Ä¿ _ ´ç¿¬È÷ Àú¿¡°Ô ¿À½ºÄ« »óÀ» ÁØ <ÀεðÆæ´ø½º µ¥ÀÌ>ÀÔ´Ï´Ù. ¹°·Ð <2012> ÀÛ¾÷À» ÅëÇØ 15°³ÀÇ ¾÷üµé°ú ±ä¹ÐÇÑ ÇùÁ¶Ã¼°è ¼Ó¿¡¼­ ÀÏÇØ º» °Íµµ Àú¿¡°Õ Ä¿´Ù¶õ °è±â°¡ µÇ¾ú°í¿ä. °³ÀÎÀûÀ¸·Î´Â ÀÛÀº ¿µÈ­¿´´ø ¿¡ Âü¿©ÇÑ °Íµµ Áß¿äÇÕ´Ï´Ù. ·Ñ·£µå ¿¡¸Ó¸®Ä¡ °¨µ¶À» ¸¸³­ °Íµµ ¹Ù·Î ±× ¿µÈ­¸¦ ÅëÇؼ­¿´ÁÒ.
¡á Volker _ Surely because of the ¡®Oscar¡¯ I received. And working with 15 companies on ¡°2012¡± was a gigantic leap for me. For me also a small movie from 1989 called ¡°Moon 44¡± was very important. That was the first movie I ever worked on and that¡¯s when I met Roland Emmerich and he made me visual effects supervisor of that film when I was still a student.


 

<±×¸²> ÄÄÇ»ÅÍ ½Ã¹Ä·¹ÀÌ¼Ç È­¸éÀÌ ½ÇÁ¦ ¿µÈ­ ¼Ó Àå¸éÀ¸·Î ÀüȯµÇ´Â ¸ÞÀÌÅ· ¿µ»óÀ» º¸¸é LA°¡ »ç¶óÁö´Â Àå¸éÀÌ ¾î¶»°Ô ¸¸µé¾îÁ³´ÂÁö È®½ÇÈ÷ ¾Ë ¼ö ÀÖ´Ù.
 

Q. Çѱ¹ CG ¾ÆƼ½ºÆ®µé¿¡ ´ëÇÑ °ßÇظ¦ Á» ³ª´² ÁֽʽÿÀ. ¾î¶² ºÎºÐÀÌ ÁÁ°í, ¾î¶² ºÎºÐÀÌ Ãë¾àÇÑÁö ¾Ë·ÁÁֽʽÿÀ.
Q. Please share your thoughts on Korean CG artist, in particular what areas are being done well and what areas need improvement.

 

¡á ¸¶Å© _ ÀúÈñ ȸ»ç¿¡ Çѱ¹ ¾ÆƼ½ºÆ®µéÀÌ ¼¼ ¸í ÀÖ¾ú¾î¿ä. Nicholas Kim, Anthony Han, Apollo(Sung Joo) KimÀ̾ú´Âµ¥, Àú´Â ±×µéÀÇ ½Ç·Â°ú Àç´É¿¡ ´Ã °¨ÅºÀ» ¸ØÃßÁö ¸øÇß¾î¿ä. ´ÏÄݶó½ºÀÇ °æ¿ì ÄÄÆ÷ÁöÆ® ´ã´çÀ̾ú´Âµ¥ Á¤¸» âÀÇÀûÀÎ »ç¶÷À̾ú¾î¿ä. ÁÖ¾îÁø ÀϺ¸´Ù ´õ ¸¹Àº ³ë·ÂÀ» ÇÏ°í, ±×·¡¼­ Ç×»ó ±â´ëÄ¡ º¸´Ù ³ôÀº °á°ú¹°À» °¡Á®¿ÔÁÒ. ¾î¶² ³¯Àº ½ÇÁ¦ Æø¹ß Àå¸é°ú ÄÄÇ»ÅÍ ±×·¡ÇÈÀ» È¥ÇÕÇؼ­ ´ÙÀ̳»¹ÍÇÑ ½Ã°¢È¿°ú¸¦ ¸¸µé¾î³»¾ß ÇÏ´Â ¾î·Á¿î ÀÏÀÌ »ý°å¾î¿ä. ½ÇÁ¦ Æø¹ß ¿µ»óÀÌ ¸¶À½¿¡ ¿µ µéÁö ¾Ê¾Ò°Åµç¿ä. ´ÏÄݶ󽺰¡ ÇØ°áÇØ ÁÖ´õ±º¿ä. ¾Ø½á´ÏÀÇ °æ¿ì, óÀ½¿£ ¸ðµ¨·¯¿´´Âµ¥ ¶ó½ºº£À̰ŽºÀÇ Wynn È£ÅÚÀÇ ¸ðµ¨À» ¸Ã¾Ò´ø ÀûÀÌ ÀÖ¾ú¾î¿ä. ±× ¸ðµ¨Àº ³ªÁß ¿©·¯ ÁÖ¿ä Àå¸é¿¡ µîÀåÇßÁÒ. Wynn È£ÅÚ ÁÖÀ§¸¦ ³¯¾Æ°¡´Â Àå¸éÀ̾ú´Âµ¥, µðÅ×ÀÏÀÌ ³Ê¹«³ª ¼¼¼¼Çؼ­ ±ô¦ ³î¶ú½À´Ï´Ù. ¾ÆÆú·ÎÀÇ °æ¿ìµµ LA¿Í ¶ó½ºº£À̰Žº Àå¸é¿¡ µé¾î°¥ ¾Æ¸§´Ù¿î ¸ðµ¨¸µ ÀÛ¾÷À» Çß½À´Ï´Ù. Çѱ¹ ¾ÆƼ½ºÆ®µéÀº Á¤¸» ÈǸ¢ÇÏ´Ù´Â »ý°¢¹Û¿¡ µéÁö ¾Ê½À´Ï´Ù.
¡á Marc _ We had three artists from Korea: Nicholas Kim, Anthony Han and Apollo (Sung Joo) Kim, and I was very happy with their skills and talent. Nicholas Kim did compositing, and put a lot of creativity in his work. I still remember that for a shot in the Las Vegas airport, he built a 3D setup, just to figure out how exactly the reflections in the windows would look like. Just because of that, the final shots look so much more convincing. He really gave it an extra effort to get things looking right. Another artist might not have done that. He also had the very difficult task to mix a 3D computer generated explosion with parts of a real explosion for a shot in which a gas station blows up. We were not happy with the real explosion, so we wanted to mix in computer generated elements. He did a great job of combining the two and making it look real. Anthony Han started out as a modeler, creating amongst others the ¡°Wynn¡± hotel in Las Vegas, which is featured in several important shots in that sequence. We¡¯re flying really close through the two Wynn buildings, and you can see every detail. Apollo Kim worked as a modeler and did a lot of very beautiful and detailed work in both the Los Angeles and Las Vegas sequence. So it looks to me like there¡¯s really great talent coming from Korea.

 

¡á º¼Ä¿ _ ¸¶Å©¿Í ÀüÀûÀ¸·Î µ¿ÀÇÇÕ´Ï´Ù. Àü ´ÏÄݶó½ºÀÇ ÀÛ¾÷¹°¿¡ ´ëÇؼ­´Â ´Ã ±â´ë°¨À» °¡Áö°í ÀÖ½À´Ï´Ù. ´ÏÄݶ󽺰¡ ¾Æ´Ï¾ú´Ù¸é Àý´ë ³ª¿Ã ¼ö ¾ø´Â Àå¸éµéµµ ¿µÈ­¿¡ ¸¹ÀÌ µîÀåÇÕ´Ï´Ù.

¡á Volker _ I absolutely agree with Marc. I¡¯m always full of joy watching the quality that Nicholas brought to the shot that shows the explosion of that gas station. It was a difficult shot and in the hands of a lesser talented artist would have never worked.

 

Q. ±â¼úÀûÀÎ À̾߱âÀä. ÇöÀç 3D ±â¼ú ¹× »ç½ÇÀûÀΠǥÇö±â¹ýÀÌ ´ë¼¼Àε¥, CG ¾ÆƼ½ºÆ®µéÀÇ ¿ªÇÒÀº ¹«¾ùÀ̶ó°í »ý°¢Çϳª¿ä?
Q. This is a technical matter, but technology is being used a lot in the 3D in this kind of reality, what do you think is the role of CG artist?

 

¡á ¸¶Å© _ ±â¼úÀÌ ¾Æ¹«¸® ¹ß´ÞÇصµ ¾ÆƼ½ºÆ®°¡ âÀǷ°ú ¾ÆÀ̵ð¾î¸¦ Á¦ÀÛ °úÁ¤ ¼Ó¿¡ ³ì¿©³¾ ¼ö ¾ø´Ù¸é ¼Ò¿ëÀÌ ¾ø½À´Ï´Ù. ¸¹Àº »ç¶÷µéÀÌ ¼ÒÇÁÆ®¿þ¾î¸¦ »ç¼­ ÀÍÈ÷¸é ÀÚµ¿À¸·Î ¾ÆƼ½ºÆ®°¡ µÇ´Â ÁÙ ¾Æ´Âµ¥ ÀÌ´Â Àý´ë »ç½ÇÀÌ ¾Æ´Õ´Ï´Ù. CG(Computer Generated Images)ÂÊÀº ´õ´õ±¸³ª ±×·¸ÁÒ. CGºÐ¾ß¿¡ óÀ½ µé¾î¿À¸é ¸ðµç °ÍÀÌ ¼öÇÐÀûÀ¸·Î º¸ÀÔ´Ï´Ù. ÄÄÇ»ÅÍ´Â Àý´ë ÀÚµ¿À¸·Î ÀÚ¿¬½º·¯¿î ´À³¦À» ¸¸µé¾îÁÖÁö ¾Ê½À´Ï´Ù. ÀÛ¾÷°ú ³ë·ÂÀÌ ÇʼöÀûÀÌÁÒ. ¾ÆƼ½ºÆ®µéÀº ¸ðµ¨¸µ, ÅؽºÃ³¸µ, ½¦À̵ù, ÄÄÆ÷ÁöÆà µîÀÇ ¼¼¹ÐÇÑ ÀÛ¾÷µéÀ» ÅëÇØ ¼öÇÐÀûÀÎ ÄÄÇ»ÅÍ¿¡¼­ ½ÇÁ¦ÀûÀÎ ¼¼»óÀ» âÃâÇØ¾ß ÇÕ´Ï´Ù. ±×·¯·Á¸é »çÁø¿¡ ´ëÇؼ­µµ Àß ¾Ë¾Æ¾ß ÇÕ´Ï´Ù. »ç¶÷ÀÌ ´À³¢´Â Çö½Ç°¨°ú Çʸ§ Ä«¸Þ¶ó(´Ù¸¥ Çʸ§ Á¾·ù¿Í ·»Áî, ¼ÅÆ® µîÀ» °¡Áø)¸¦ ÅëÇØ º¸ÀÌ´Â Çö½Ç°¨¿¡´Â Â÷ÀÌ°¡ ÀÖÀ¸´Ï±î¿ä.

¡á Marc _ Technology is absolutely no use, if you don¡¯t have good artist who can bring creativity and ideas to the process. A lot of people think ¡°I just buy the software and learn it, and I¡¯ll be an artist¡±. That¡¯s far from the truth. Especially with CG (computer generated images). With CG, everything at first looks mathematical and clean. The computer doesn¡¯t give you automatically the look of real life. You have to work for it. Artists have to add a lot of detail in modeling, texturing, shading and compositing to make something that is done in the computer look real. And you need to know a lot about photography. Because there¡¯s the reality that you see, and the reality that a film camera sees, with different types of film stock, lenses, apertures, shutters, etc.

 

¡á º¼Ä¿ _ ¸¶Å©ÀÇ ¸»Ã³·³ ÁøÂ¥ ¾ÆƼ½ºÆ®µéÀ̳ª °æÇè ¸¹Àº ½ºÆä¼È¸®½ºÆ®µé¿¡°Ô´Â ÁÁÀº ´«ÀÌ ÇʼöÀûÀÔ´Ï´Ù. ¼ÒÇÁÆ®¿þ¾î´Â º®¿¡ ¸øÀ» ¹ÚÀ» ¶§ ¸ÁÄ¡¸¦ »ç¿ëÇÏ´Â °Í°ú °°½À´Ï´Ù.

¡á Volker _ As Marc says it takes a real artist, a skilled specialist with a very good eye. The software is just like you use a hammer to knock a nail into a wall.


 

Q. ¾î½Ã½ºÅÏÆ®¸¦ ÇÑ ¸í °í¿ëÇÏ½Å´Ù¸é ¾î¶² Á¡À» º¸°í °í¸£½Ã°Ú½À´Ï±î?

Q. If you have to hire an assistant, what qualifications and qualities do you look for when making your choice?

 

¡á ¸¶Å© _ µÎ °¡ÁöÀä. ¸ÕÀú ÀúÈñ°¡ ¹Ï°í ÀÏÀ» ¸Ã±æ ¼ö ÀÖ´Â, ¾Õ¼­°¡´Â »ý°¢À» °¡Áø »ç¶÷ÀÔ´Ï´Ù. ¹Ï°í ¸Ã±æ ¼ö ÀÖ´Ù´Â °ÍÀº ÇÑ ¹ø Á¦°¡ ÀÏÀ» ¸Ã±â°í ÀÚ²Ù ÀçÃËÇϰųª È®ÀÎÇÏÁö ¾Ê¾Æµµ µÇ´Â »ç¶÷À» ¸»ÇÏÁÒ. ±×·± »ç¶÷µéÀº Ä¿¹Â´ÏÄÉÀ̼ǿ¡ ´ÉÇÏ°í ´Ã ÀÚ½ÅÀÇ ÀÛ¾÷ Áøô Á¤µµ¸¦ ¹Ýº¹ È®ÀÎÇÕ´Ï´Ù. ±×¸®°í ¹®Á¦¸¦ ¿¹ÃøÇÏ°í ¿¹¹æÇϸç Àú¿¡°Ô ¸ðµç °ÍÀ» ¾Ë·ÁÁÝ´Ï´Ù. °ú°Å¿¡ Á¦°¡ °Þ¾ú´ø ¸¹Àº »ç¶÷µéÀº ÀÚ±â ÇÒ ÀÏÀ» Àؾî¹ö¸®´Â °æ¿ì°¡ ¸¹´õ¶ó°í¿ä.

¡á Marc _ Two things: The person has to be 100% reliable, and has to think ahead. Reliable means that when I give a task, I don¡¯t have to remind him/her to do it, or have to check on the progress. The assistant should communicate, remember to double-check and triple-check the progress, and anticipate problems, try to prevent them and keep me constantly updated. It¡¯s unfortunately a big problem I had a lot in the past that people simply forget to do things. They don¡¯t write it down, and things just don¡¯t get done. Or they give the task to somebody else, but don¡¯t stay involved, and it also doesn¡¯t get done. It¡¯s very difficult to find good assistants.

 

Q. ¾î¶² TV ÇÁ·Î±×·¥À̳ª ¿µÈ­¸¦ º¸°í ÀÌ °èÅëÀ¸·Î µé¾î¼­½Ç °ÍÀ» °á½ÉÇß½À´Ï±î?

Q. What movies or television shows inspired you to work in this field?

 

¡á ¸¶Å© _ ½Ã°¢È¿°ú¶ó´Â Ãø¸é¿¡ À־´Â <Å͹̳×ÀÌÅÍ 2>¿Í <·¹ÀÌ´õ½º>, µîÀÌ ÀÖ½À´Ï´Ù.

¡á Marc _ For visual effects, I was most inspired by , and earlier by the end sequence of , as well as .

 

¡á º¼Ä¿ _ ¿µÈ­´Â <½ºÅ¸¿öÁî> ¿¡ÇǼҵå 4~6, <¹èƲ½ºÅ¸ °¥¶ôƼī>, <ºí·¹ÀÌµå ·¯³Ê>, <¿¡À̸®¾ð>ÀÔ´Ï´Ù. TV¿¡¼­´Â µ¥·º ¸Þµù°¡ VFX¸¦ ¸Ã¾Ò´ø <½ã´õ¹öµå>°¡ ¹«Ã´ Àλó ±í¾ú½À´Ï´Ù. ÀÌ ºÐÀº ³ªÁß¿¡ <¼öÆÛ¸Ç>°ú <¹èÆ®¸Ç>¿¡¼­µµ VFX °¨µ¶À» ¸Ã¾ÒÁÒ.

¡á Volker _ (Episode IV-VI), (the pilot was released theatrically in Germany in ¡¯79), , . On TV I was hooked on under the brillant VFX supervision of Derek Meddings (who later supervised the first and ).

 

Q. ¹Ì·¡¿¡ ¾î¶² °èȹÀÌ ÀÖÀ¸½Ê´Ï±î?

Q. What are your plans for the future?

 

¡á ¸¶Å© _ Á¦ ù ¿µÈ­¸¦ °¨µ¶ÇÏ°í ½Í½À´Ï´Ù. ±âȹ ÁßÀÎ ¿µÈ­°¡ Àִµ¥ Á¦¸ñÀº ÀÔ´Ï´Ù. ³»³âÂë¿¡´Â µ·À» Á» ¸ð¾Æ¾ß°ÚÁÒ.

¡á Marc _ I want to direct my first film. We have a film we¡¯re planning, , so I hope we¡¯ll be able to raise the money by next year.

 

¡á º¼Ä¿ _ ¾Æ¸¶ Roland EmmerichÀÇ ´ÙÀ½ ¿µÈ­ÀÎ ¿¡¼­ ¸¶Å©¿Í Á¦°¡ °øµ¿ÇÁ·Îµà¼­¿Í VFX ½´ÆÛ¹ÙÀÌÀú ÀÏÀ» ÇÒ °Í °°½À´Ï´Ù. ¼ÎÀͽºÇǾ ´ëÇÑ ¿µÈ­·Î ¿ì¸®´Â 16¼¼±â ·±´øÀÇ Ç³°æÀ» ±×´ë·Î ÀçÇöÇÒ °ÍÀÔ´Ï´Ù.

¡á Volker _ Next Marc and I will be Co-Producers and VFX Supervisors on Roland Emmerich¡¯s next film . It¡¯s about Shakespeare and we will have to re-create 16th century London. The great thing is: For a change we only have to build it we don¡¯t have to destroy it¡¦

 

Q. ÀÎÅÍºä °¨»çÇÕ´Ï´Ù. Áñ°Å¿î ½Ã°£À̾ú½À´Ï´Ù.

Q. Thank you for agreeing to the interview and talking about a lot of useful things. And thank you for continuing to let people know of the excellence of Korean CG artists in a foreign country

 

¡á ¸¶Å© _ ÀúÈñ¾ß ¸»·Î Áñ°Å¿ü½À´Ï´Ù.

¡á Marc _ It was a pleasure for me.

 

¡á º¼Ä¿ _ Á¤¸» Áñ°Å¿î ½Ã°£À̾ú½À´Ï´Ù. ¾ÕÀ¸·Îµµ ¸¹Àº Çѱ¹ ¾ÆƼ½ºÆ®µé°ú ÀÏÀ» Çغ¸°í ½Í½À´Ï´Ù.

¡á Volker _ An absolute pleasure. We hope to work with many of the talented Korean artists in the future.

 
---------> ´ÙÀ½ ÆäÀÌÁö¿¡¼­ °è¼Ó


2. <2012>
Á¦ÀÛ¿¡ Âü¿©ÇÑ Çѱ¹ÀÎ ¾ÆƼ½ºÆ®, ±èÁØ¿ë(Nicholas Kim)

ÇÑÆí, Uncharted Territory¿¡¼­ ·Ñ·£µå ¿¡¸Ó¸®È÷ °¨µ¶ÀÇ <2012>¿¡ Âü¿©ÇÑ Çѱ¹ÀÎ CG ¾ÆƼ½ºÆ® ±èÁØ¿ë. ±×´Â ÇöÀç ¼Ò´ÏÀ̹ÌÁö¿÷½º¿¡¼­ ³»³â °³ºÀ ¿¹Á¤ÀÎ ÆÀ¹öÆ° °¨µ¶ÀÇ <ÀÌ»óÇÑ ³ª¶óÀÇ ¾Ù¸®½º(Alice In Wonderland)> Á¦ÀÛ¿¡ Âü¿©ÇÏ°í ÀÖ´Ù.

<»çÁø> ¼Ò´ÏÀ̹ÌÁö¿÷½ºÀÇ ÄÄÆ÷ÁöÆà & ¶óÀÌÆà TD(Compositing & Lighting TD), ±èÁØ¿ë(Nicholas Kim)


Q.
ÄÄÆ÷ÁöÆÃ(Compositing)À̶õ ¹«¾ùÀΰ¡¿ä?

Æ÷½ºÆ® ÇÁ·Î´ö¼ÇÀÇ °¡Àå ¸¶Áö¸· ´Ü°è°¡ ¹Ù·Î ÄÄÆ÷ÁöÆÃÀÔ´Ï´Ù. ¿µÈ­ÀÇ ¾À¿¡ ÇÊ¿äÇÑ ¿ä¼Ò¿ä¼ÒµéÀ» ÇÕ¼ºÇÏ¿© ½ÇÁ¦Ã³·³ °¡´Ùµë¾î ³ª°¡°í ´õ¿í´õ ½Ç°¨³ª°Ô Çϱâ À§ÇÑ ¾ÆÁÖ Á¤±³ÇÏ°í Áß¿äÇÑ ÀÛ¾÷ÀÔ´Ï´Ù. ½±°Ô ¸»Çؼ­ ÄÄÇ»ÅÍ ±×·¡ÇÈ ÇÕ¼ºÀ̶ó°í ÇÒ ¼ö ÀÖ½À´Ï´Ù. ÁÖ·Î ½Ç»ó°ú °¡»ó(CG)À» Àý¹¦ÇÏ°Ô Á¶ÇÕÇÏ¿© ±×¸° ½ºÅ©¸°¿¡¼­ ÃÔ¿µÇÑ ¼¦À» ¶óÀÌºê ¾×¼Ç ¼¦¿¡ ¸ÂÃß¾î ³Ö°í ±× ¾È¿¡ µé¾î°¡´Â 3D È¿°ú¸¦ Á¶ÇÕÇÏ¿© ¿©·¯ °¡Áö ¿ä¼ÒµéÀº ´Ü ÇϳªÀÇ ¼¦À¸·Î ÀÚ¿¬½º·´°Ô ÇÕ¼ºÇؼ­ °ü°´À¸·Î ÇÏ¿©±Ý ¾î¶² Àå¸éÀÌ ±×·¡ÇÈ È¿°úÀÎÁö ¾Ë ¼ö ¾øµµ·Ï º¸ÀÌ°Ô ÇÏ´Â °ÍÀÔ´Ï´Ù.

½ºÆä¼È ÀÌÆåÆ®°¡ ¸¹ÀÌ µé¾î°¡´Â ±Ô¸ð°¡ Å« ¿µÈ­Àϼö·Ï ¿µÈ­ÀÇ ´ëºÎºÐÀ» ±×¸° ½ºÅ©¸°(Green Screen) ¹è°æ À§¿¡¼­ ÃÔ¿µÇÏ°í, ÄÄÇ»ÅÍ ±×·¡ÇÈÀ¸·Î ÇÕ¼ºÇÏ°Ô µË´Ï´Ù. ´ëüµÉ ¹è°æµéÀ» ½Ç»çó·³ Á¶À²ÇÏ°í, ÀÖ¾ú´ø °Íó·³ ¸¸µé¾î³»´Â °Ô ÄÄÆ÷ÁöÅÍÀÇ °¡Àå Å« ¾÷¹«¶ó°í ÇÒ ¼ö ÀÖ°Ú½À´Ï´Ù. ¿¹¸¦ µé¸é, Uncharted Territory ¿¡´Â ¾à 100¸íÀÇ ¾ÆƼ½ºÆ®°¡ ÀÖ¾ú´Âµ¥ ±× Áß¿¡¼­ ¾à 30%°¡ <2012>¿¡ ÄÄÆ÷ÁöÅÍ·Î Âü¿©ÇßÀ» Á¤µµ·Î ¿µÈ­ ÈĹÝÁ¦ÀÛ¿¡ À־´Â ¸¹Àº ºÎºÐÀ» Â÷ÁöÇÕ´Ï´Ù. ±×¸®°í ÄÄÆ÷ÁþÀÌ ³¡³½ ¼¦µéÀº ¹Ù·Î Çʸ§À¸·Î ¸¸µé¾îÁ® ±ØÀå¿¡¼­ »ó¿µµÇ±â ¶§¹®¿¡ ±× ¸¸Å­ÀÇ °æ·ÂÀÌ ¿ä±¸µÇ´Â °æ¿ì°¡ ¸¹½À´Ï´Ù.

 


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±×¸²> ¿µÈ­ ¼Ó¿¡ µîÀåÇÏ´Â ÃÊ´ëÇü ¾ÈÅä³ëºê ¼ö¼Û±â´Â CG·Î ź»ýµÆ´Ù. ¼¼»ó¿¡¼­ °¡Àå Å« ±Ô¸ð¸¦ ÀÚ¶ûÇÏ´Â ÀÌ ¼ö¼Û±â´Â ¿ÍÀ̵弦°ú Ŭ·ÎÁî¾÷±îÁö °¡´ÉÇØ ¸¶Ä¡ ½ÇÁ¦ Á¸ÀçÇÏ´Â °Íó·³ »ý»ýÇÏ°Ô º¸¿©Áú ¼ö ÀÖ¾ú´Ù.

Q. ÄÄÆ÷ÁöÆÃÀ̶ó´Â Á÷¾÷¿¡ ´ëÇÑ ¸Å·ÂÀÌ ÀÖ´Ù¸é ÇÑ ¸»¾¸ ºÎŹµå¸³´Ï´Ù.

VFX Àü°ø ¾È¿¡¼­µµ ÆÄƼŬ ÀÌÆåÆ®, ¶óÀÌÆÃ, ÅؽºÃ³, ¸ÅÄ¡¹«ºù, ·ÎÅ佺ÄÚÇÎ, µðÁöÅÐ ÆäÀÎÆÃ, ¸ÅÆ® ÆäÀÎÆÃ, ÄÄÆ÷ÁöÆà µî ¸¹Àº ºÐ¾ß°¡ ÀÖ½À´Ï´Ù. ±× Áß¿¡¼­ ÄÄÆ÷ÁöÆ®¸¦ ¼±ÅÃÇÑ ÀÌÀ¯´Â ÀÛ¾÷À» ¸¶¹«¸® ÇÒ ¼ö ÀÖ´Â ´É·ÂÀ» °®±â À§Çؼ­ÀÔ´Ï´Ù. ¾î¶² ÇÁ·ÎÁ§Æ®¸¦ ½ÃÀÛÇÒ ¶§ ȤÀº ±×¸²À» ±×¸± ¶§ º¸¸é Ç×»ó ½ÃÀÛÀº ´©±¸³ª ÇÒ ¼ö ÀÖ°í ½±Áö¸¸ ¿Ï¼ºµµ ÀÖ°Ô ¸¶¹«¸® ÇÏ´Â °úÁ¤ÀÌ °¡Àå Èûµé°í ¾î·Æ´Ù°í »ý°¢ÇÕ´Ï´Ù. ¾î´À Á¤µµ ÁøÇàÀÌ µÇ°í ³ª¸é ¾îµð¿¡ ¹«¾ùÀ» ¼Õ´ë¾ß ÇÒÁö ¸·È÷´Â °æ¿ì°¡ ¾ÆƼ½ºÆ®·Î½á °¡Àå ³­°¨ÇÑ ¶§ÀÔ´Ï´Ù. ÄÄÆ÷ÁöÆ®¶ó´Â Á÷¾÷ ÀÚü°¡ °¨µ¶°ú °¡Àå °¡±î¿î °÷¿¡¼­ ½ÇÁ¦ ¿µÈ­°ü ½ºÅ©¸°¿¡ ¿Ã¸± ¼¦µéÀ» ¸¶Áö¸·À¸·Î ¿Ï¼ºÇØ ³ª°¡´Â ÀÛ¾÷Àε¥, »ç½Ç ÄÄÆ÷ÁöÅÍÀÇ ¼ÕÀ» °ÅÄ¡±â Àü°ú ÈÄÀÇ ¼¦µéÀ» º¸¸é Å« Â÷ÀÌ°¡ ÀÖ½À´Ï´Ù. Å« ȸ»çÀϼö·Ï ÀÏÀÌ ºÐ¾÷È­µÇ¾î ÇÑ °¡Áö Àϸ¸À» ÇÏ°Ô µÇ´Âµ¥, ´Ù¸¥ ºÐ¾ß¿¡ ºñÇØ Ã³¸®ÇØ¾ß ÇÏ´Â ÀÏÀÇ ¹üÀ§°¡ ¸Å¿ì ´Ù¾çÇÕ´Ï´Ù. ÄÄÆ÷ÁöÅÍ´Â Ç×»ó ´Ù¸¥ °úÁ¤µé°ú ¼ÒÅëÇÏ¿© ¼¦µéÀ» ÇÔ²² Á¶À²ÇÏ°í ÀdzíÇϸ鼭 ÀڱⰡ ¿øÇÏ´Â À̹ÌÁöµéÀ» ¾ò¾î³»´Â °Ô ÀÚ½ÅÀÇ ´É·ÂÀ̶ó°í ÇÏ°Ú½À´Ï´Ù. ½ÇÁ¦·Î ÇÒ¸®¿ìµå¿¡ Ư¼öÈ¿°ú °¨µ¶µéÀ» º¸¸é ÄÄÆ÷ÁöÅÍ Ãâ½ÅµéÀÌ ¸¹Àºµ¥¿ä. ±× ¸¸Å­ ÀÛ¾÷ÀÇ ¿Ï¼ºÀ» µµÃâÇس»´Â ´É·ÂÀ» ±â¸£±â¿¡´Â °¡Àå ÀûÇÕÇÑ ºÐ¾ß¶ó°í ÇÒ ¼ö ÀÖ°Ú½À´Ï´Ù.

Q. °³ÀÎÀûÀ¸·Î Ư¼öÈ¿°ú°¡ Àß ¸¸µé¾îÁø ¿µÈ­´Â ¹«¾ùÀÌ¸é ¿Ö ±×·±Áö ¼³¸íÀ» ºÎŹµå¸³´Ï´Ù.

ÀÌÁ¦´Â ±â¼úÀÌ ¸¹ÀÌ ¹ßÀüÇؼ­ 3D·Î Ç¥ÇöÇØ ³»±â¿¡ ºÒ°¡´ÉÇÑ °Ç ¾ø´Ù°í ºÁ¾ß ÇÕ´Ï´Ù. ÇÏÁö¸¸ ½ºÅ丮¿¡ ¸Â°Ô Ư¼öÈ¿°ú°¡ ¿µÈ­ÀÇ ³»¿ë°ú È帧¿¡ ÀûÀýÇÏ°Ô ¸Â¾Æ¶³¾îÁú ¶§ ÁøÁ¤ÇÑ °¡Ä¡¸¦ ¹ßÈÖÇÑ´Ù°í »ý°¢ÇÕ´Ï´Ù. °³ÀÎÀûÀ¸·Î´Â »ý°¢³ª´Â Ư¼öÈ¿°ú Àå¸éÀº <¸ÅÆ®¸¯½º>ÀÇ ½½·Î¿ì ¸ð¼Ç ¼¦À̳ª ¿¡¼­ÀÇ ÅÚ·¹Æ÷Æ® ¾À, <300>ÀÇ ÀüÀï ¾À, <ÆÄÀ̳Πµ¥½ºÆ¼³×À̼Ç2>ÀÇ ±³Åë»ç°í ¾À µîÀº Ư¼öÈ¿°ú°¡ ½ºÅ丮»ó¿¡¼­ Á¤¸» Á¦´ë·Î ¸Â¾Æ ¶³¾îÁ³´Ù´Â »ý°¢ÇÕ´Ï´Ù. ¹«Á¶°Ç ½ºÄÉÀÏÀÌ Å©°í È­·ÁÇÑ °Íº¸´Ù ³²µéÀÌ ½ÃµµÇØ º¸Áö ¾Ê¾Ò°Å³ª ÀûÀýÇÑ Å¸Àֿ̹¡ ³ª¿À´Â È¿°úÀûÀΠƯ¼öÈ¿°ú°¡ Á¤¸» ÈǸ¢ÇÑ Æ¯¼öÈ¿°ú°¡ ¾Æ´Ò±î »ý°¢ÇÕ´Ï´Ù.


 

<±×¸²> ¶ó½ºº£À̰ŽºÀÇ Ä«Áö³ë°¡ ¹«³ÊÁ® ³»¸®°í µµ½Ã Àüü¸¦ °¡¸£´Â °è°îÀÌ »ý±ä ÀÌ Àå¸éÀº CG¿Í Ư¼öÈ¿°úÀÇ °áÇÕÀ¸·Î ź»ýµÆ´Ù.

<±×¸²> ÃÊ´ëÇü ºí·ç ½ºÅ©¸°°ú ÀÚµ¿Â÷, ºñÇà±â°¡ ¼¼ÆõǾî ÀÖ´Â ¼¼Æ® À§¿¡¼­ ¹è¿ìµéÀÌ ¿¬±â¸¦ ÆîÄ¡°í CG ±â¼ú·Î È­»êÀç°¡ µÚµ¤ÀÎ µÞ¹è°æÀÌ ±¸ÇöµÆ´Ù.


Q.
ÁÖ·Î ´Ù·ç½Ã´Â ÅøÀº ¹«¾ùÀÌ°í ¾î¶² ÅøÀ» »ç¿ëÇÏ¿© ÀÛ¾÷À» ÇϽóª¿ä?

ÇöÀç ¼Ò´Ï¿¡¼­´Â īŸ³ª(Katana)¶ó´Â ÀÎÇϿ콺 ÇÁ·Î±×·¥À» ¾²°í Àִµ¥ ´©Å©(Nuke)¿Í »ó´çÈ÷ ºñ½ÁÇÕ´Ï´Ù. ´©Å©´Â µðÁöÅÐ µµ¸ÞÀο¡¼­ ÇÕ¼ºÀ» À§Çؼ­ °³¹ßÇÑ ÀÎÇϿ콺 ÇÁ·Î±×·¥ÀÔ´Ï´Ù. Nuke ¿ª½Ã óÀ½¿¡´Â µðÁöÅÐ µµ¸ÞÀÎÀÇ ÀÎÇϿ콺 ÇÁ·Î±×·¥À̾ú´Âµ¥, ÇöÀç´Â »ó¿ë ÇÁ·Î±×·¥À¸·Î ¿þŸ, ILM, ´õºí³×°ÔƼºê µîÀÇ È¸»ç¿¡¼­ ÁÖ¿ä ÄÄÆ÷ÁöÆà ÆÄÀÌÇÁ¶óÀÎÀ¸·Î »ç¿ëµÇ°í ÀÖ½À´Ï´Ù. ±×Àü±îÁö ½¦ÀÌÅ©(Shake)¶ó´Â ÅøÀ» °¡Àå ¸¹ÀÌ »ç¿ëÇߴµ¥, ÀÌ ½¦ÀÌÅ©°¡ ¾ÖÇà ÄÄÇ»ÅÍ¿¡ ÀμöµÇ°í ±× ±â¹ÝÀ¸·Î¸¸ ³ª¿Â µÚ¿¡´Â ´©Å©¿Í Ç»Àü(Fusion)À̶ó´Â ÅøÀÌ ¼±È£µÇ°í ÀÖ½À´Ï´Ù. ¼Ò´Ï¿¡ ¿À±â Àü¿¡´Â ´©Å©, µðÁöÅÐ Ç»Àü, ¸¶¾ß(Maya), ¾ÖÇÁÅÍ ÀÌÆåÃ÷(After Effects) µî »ó¿ë ÇÁ·Î±×·¥À» ÁÖ·Î ¸¹ÀÌ ´Ù·ç¾î ºÃ´Âµ¥ ¿ø·ÐÀûÀÎ À̾߱âÁö¸¸ ÅøÀÇ ¿ø¸® ÀÚü´Â ´Ù ºñ½ÁÇϱ⿡ ¾î´À Á¤µµ ¿©·¯ ÇÁ·Î±×·¥À» ´Ù·ç´Ù º¸¸é ¹«½¼ ÇÁ·Î±×·¥À» ¾²´À³Ä´Â Áß¿äÇÏÁö ¾Ê½À´Ï´Ù. ´õ±¸³ª Å« ȸ»ç¿¡ ÀÖ´Ù°¡ º¸¸é ¹öÆ° Çϳª·Î ÇØ°áµÇ´Â ÆÄÀÌÇÁ¶óÀÎÀÌ Àß Â¥¿©Á® ÀÖ´Â °æ¿ì°¡ ¸¹½À´Ï´Ù.

ÇÏÁö¸¸ ÀÌ ºÐ¾ß¸¦ °øºÎÇϽô Çлý ºÐµéÀÇ °æ¿ì¿¡´Â ÀÌ·± ´Ù¾çÇÑ ÇÁ·Î±×·¥µé°ú ¼¦µéÀ» Á¢Çϱ⿡´Â ÇÑ°è°¡ ÀÖ½À´Ï´Ù. ±×·¡¼­ ÇÁ·Î±×·¥¸¶´Ù Àå´ÜÁ¡ÀÌ ÀÖÁö¸¸ °³ÀÎÀûÀ¸·Î ÄÄÆ÷ÁöÆà ÇÁ·Î±×·¥À¸·Î´Â Nuke°¡ °¡Àå ÈǸ¢ÇÏ´Ù°í »ý°¢ÇÕ´Ï´Ù. °¡Àå Å« ÀåÁ¡Àº ½ºÄµ¶óÀÎ ·»´õ ¹æ½ÄÀÇ ºü¸¥ ¼ÓµµÀÌ¸ç ¶ÇÇÑ ÆÄÀ̽㠵îÀÇ ½ºÅ©¸³Æ®¸¦ »ç¿ëÇØ Åø ÀÚü¸¦ ÀÚÀ¯ÀÚÁ¦·Î Ä¿½ºÅ͸¶ÀÌ¡ ÇϱⰡ ´Ù¸¥ Åø¿¡ ºñÇØ ±²ÀåÈ÷ ¼ö¿ùÇÏ´Ù´Â Á¡ÀÔ´Ï´Ù. ±×¸®°í ¸¶¾ß³ª ¸Æ½º¿Í °°Àº 3D ÇÁ·Î±×·¥°ú ¿¬µ¿ÀÌ Àß µÇ¾î 3D ÄÄÆ÷ÁöÆÃÀ» Çϱ⠽±´Ù´Â °Íµµ Å« ÀåÁ¡À» °¡Áö°í ÀÖ½À´Ï´Ù. ´©Å©¸¦ °øºÎÇÏ½Ã¸é ´ÙÀ̳ª¹ÍÇÑ ¼¦µé°ú ´Ù¾çÇÑ Á¾·ùÀÇ Çʸ§½ºÅ¹ µîÀ» Á¢Çϸ鼭 ±× Àü¿¡ ¾ËÁö ¸øÇß´ø ºÎºÐ¿¡ ´ëÇØ ¸¹ÀÌ ¹è¿ï ¼ö ÀÖÀ» °Ì´Ï´Ù.

Q. ÄÄÇ»ÅÍ ±×·¡ÇÈÀ» Á¢ÇÏ°Ô µÇ½Å °è±â´Â ¹«¾ùÀΰ¡¿ä?

±×¸² ±×¸®´Â °ÍÀ» ÁÁ¾ÆÇؼ­ ¹Ì±¹¿¡ ¿À±â Àü¿¡ Çѱ¹¿¡¼­ºÎÅÍ ½Ã°¢µðÀÚÀÎÀ» Àü°øÇß½À´Ï´Ù. ±×·¯´Ù°¡ Á¤ÁöµÇ¾î ÀÖ´Â °Íº¸´Ù ¿òÁ÷ÀÌ´Â ¸ð¼Ç ±×·¡ÇÈ¿¡ Á¡Á¡ ´õ °ü½ÉÀ» °®°Ô µÇ¾ú½À´Ï´Ù. »ç½Ç ¿©·¯ °¡Áö ¿å½ÉÀÌ ¸¹¾Æ¼­ ÆÄÀξÆÆ®µµ ÇÏ°í ½Í¾ú°í ÀÏ·¯½ºÆ®·¹À̼ǵµ Çغ¸°í ½Í¾ú´Âµ¥, ±× ¸ðµç °ÍÀÌ ´Ù Æ÷ÇԵǾî ÀÖ´Ù°í ÇÒ ¼ö ÀÖ´Â Á¾ÇÕ ¿¹¼úÀÎ ¿µÈ­¿¡¼­ ÄÄÇ»Åͱ׷¡ÇÈÀ» ¼±ÅÃÇÏ°Ô µÇ¾ú½À´Ï´Ù. ¿µÈ­ ¼Ó¿¡ µé¾î°¡´Â ÆäÀÎÆÃÀ» Á÷Á¢ ±×·Á¾ß ÇÒ ¶§µµ ÀÖ¾ú°í, ¶Ç µðÀÚÀÎÀ» ÇØ¾ß ÇÒ ¶§µµ ÀûÁö ¾Ê¾Ò½À´Ï´Ù.

 

Q. CG¾ÆƼ½ºÆ®°¡ µÇ±â À§ÇÑ °úÁ¤°ú CG¸¦ ÁغñÇÏ´Â ÈĹèµé¿¡°Ô ´çºÎÇÏ°í ½ÍÀº ¸»Àº?

CG ¾ÆƼ½ºÆ®ÇÑÅ× Áß¿äÇÑ °Ç ½Ç·Â»Ó¸¸ÀÌ ¾Æ´Ï¶ó Àΰ£°ü°èµµ Âü Áß¿äÇÏ´Ù°í »ý°¢ÇÕ´Ï´Ù. ³Ê¹« ÄÄÇ»ÅÍ ¾Õ¿¡¸¸ ¾É¾Æ ÀÖÁö ¸»°í °Ç°­µµ ì±â°í »ç¶÷µé°ú ¸¹ÀÌ ±³·ùÇϸ鼭 Á¤º¸µµ ¸¹ÀÌ ¾ò¾úÀ¸¸é ÁÁ°Ú½À´Ï´Ù. ÇÁ·Î±×·¥À» Àß ´Ù·ç´Â °Íµµ Áß¿äÇÏÁö¸¸ CGºÐ¾ß°¡ ¿©·¯ ºÐ¾ß »ç¶÷µé°ú ÀÇ»ç¼ÒÅëÇϸç ÀÏÀ» ÁøÇàÇÏ´Â ÀÛ¾÷À̱⠶§¹®¿¡ ÁÁÀº Ä¿¹Â´ÏÄÉÀÌ¼Ç ½ºÅ³°ú ÇÁ·¹Á¨Å×À̼ÇÀ» ÀßÇÒ ¼ö ÀÖµµ·Ï ¸»ÇÏ´Â ´É·Âµµ ÇÔ²² ±â¸£´Â °Íµµ Áß¿äÇÏ´Ù°í »ý°¢ÇÕ´Ï´Ù.

 

Q. ¾ÕÀ¸·ÎÀÇ ¸ñÇ¥´Â?

¾ÆÆ® µð·ºÅ͸¦ ¸ñÇ¥·Î ÇÏ°í ÀÖ½À´Ï´Ù. ÆÀ¹öÆ° °¨µ¶Ã³·³ º»Àθ¸ÀÇ »ö±òÀ» °¡Áø µð·ºÅÍ°¡ µÇ°í ½Í½À´Ï´Ù. Àü°øÀ¸·Î ÄÄÆ÷ÁöÆÃÀ» ¼±ÅÃÇÑ °Íµµ ±×°Í ¶§¹®ÀÌ°í, ¿ì¼±Àº Áö±Ý ÀÛ¾÷ ÁßÀÎ ¸¦ ÃÖ¼±À» ´ÙÇؼ­ ¸¶Ä¡´Â °ÍÀÌ Ã¹ ¹ø°ÀÔ´Ï´Ù. ¹è¿öµµ ¹è¿öµµ ³¡ÀÌ ¾øÀ» ¸¸Å­ ¸ÅÀϸÅÀÏ »õ·Î¿î °É ±ú´Ý°í ¹è¿ì°í Àִµ¥¿ä. ¾ÕÀ¸·Îµµ ÁÁÀº ÇÁ·ÎÁ§Æ®¿¡ °è¼Ó Âü¿©Çϸ鼭 ³ëÇϿ츦 Å°¿ì°í ¾ÆÆ®µð·ºÅͷμ­ÀÇ ¿ª·®À» °è¼Ó Å°¿ö³ª°¥ »ý°¢ÀÔ´Ï´Ù. ¶Ç, ±âȸ°¡ ´ê´Â´Ù¸é Çѱ¹¿¡¼­µµ ÁÁÀº ÇÁ·ÎÁ§Æ®¿¡ Âü¿©ÇØ º¸°í ½Í½À´Ï´Ù.

 

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