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[Á¦Ç°¼Ò°³]Dreamscape for 3DS MAX 4   2002-02-06
AfterBurn, Scatter VL Pro µîÀ¸·Î À¯¸íÇÑ CroatiaÀÇ Sitni Sati´Â 3DS MAX¿ë Ç÷¯±×-ÀÎ DreamScape¸¦ ¼±º¸¿´´Ù.
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AfterBurn, Scatter VL Pro µîÀ¸·Î À¯¸íÇÑ CroatiaÀÇ Sitni Sati(After Works)»ç´Â 3DS MAX¿ë Ç÷¯±×-ÀÎ DreamScape¸¦ ¼±º¸¿´´Ù. DreamScape´Â 3DS MAX»ó¿¡¼­ ½ÇÁ¦ÀûÀÎ ÁöÇü, ÇØÀú, ÇÏ´Ã, ±¸¸§, ¾ß¿Ü Á¶¸í µîÀ» Á¦ÀÛÇÏ°í ·»´õ¸µÇÏ´Â Ç÷¯±×-ÀÎÀÌ´Ù.

Sitni Sati´Â DreamScape Terra´Â »õ·Î¿î ·»´õ¸µ ±â¼úÀ» »ç¿ëÇϱ⠶§¹®¿¡ ¸Þ¸ð¸®¸¦ Àû°Ô ¿ä±¸ÇÏ¸ç »ó¼¼ÇÏ°í ±Ô¸ð°¡ Å« ÁöÇüµµ ÀϹÝÀûÀΠȯ°æ¿¡¼­ÀÇ ÀÛ¾÷ÀÌ °¡´ÉÇÏ´Ù°í ¼Ò°³ÇÏ°í ÀÖ´Ù.

¶ÇÇÑ DreamScape Terra´Â Ç¥ÁØ DEM, SDTS, Terragen ÆÄÀÏ µéÀ» Importing ÇÒ ¼ö ÀÖ´Ù.

DreamScapeÀÇ Sea MaterialÀº »ç¿ëÀÚ°¡ ¸Å¿ì »ç½ÇÀûÀÎ Çؼö¸éÀ» âÁ¶ÇÒ ¼ö ÀÖµµ·Ï µµ¿ÍÁØ´Ù. ¿©±â¿¡´Â ¹°·Ð ¹Ý»ç, ±¼Àý, ±¼°î ¸ÊÇÎ, °ÅÇ°, ÇØÀú ÁöÇüµî ¸ðµç ¿ä¼Ò°¡ Æ÷ÇԵȴÙ. Sea MaterialÀº Áøº¸µÈ FOV ±â¹Ý mesh Á¦ÀÛ ¾Ë°í¸®ÁòÀÎ SeaSurface¿¡ Àû¿ëµÇ¸ç, ÀÌ·¯ÇÑ ¹æ¹ýÀº ÄÄÇ»ÅÍÀÇ ¸Þ¸ð¸® ºÎÁ·¹®Á¦¸¦ ÇØ°áÇÑ´Ù. SeaSurface´Â ÇؾçÇР¿¬±¸¿Í °üÂûÀ» ±â¹ÝÀ¸·Î ÇÑ ¼ö¸éÀÇ ¿òÁ÷ÀÓ°ú ÆÐÅÏÀÇ Ã¢Á¶¸¦ °¡´ÉÇÏ°Ô ÇÑ´Ù.

DreamScape Ç÷¯±×-ÀÎÀº ´ÙÀ½°ú °°ÀÌ ±¸¼ºµÇ¾î ÀÖ´Ù.

  • DreamScape atmospherics (Daylight, Sky, Clouds, Rainbow)
  • DreamScape SubSurface atmospherics (realistic underwater scenery)
  • SunLight (raytrace shadows, area shadows)
  • Terra object ('virtual polygon' rendering - low memory and fast, easy SDK for terrain filters)
  • Terrain texmap (apply different texmaps based on elevation and/or slope)
  • SeaSurface object (optimized mesh, advanced waves generator, foam generator, support for DS Daemons)
  • Sea Material (reflect, refract, glittering)
  • Composite texmap
  • Noise texmap (many noise types with advanced control inside one texmap)


2002³â 1¿ù 31ÀÏ ¹ß¸ÅµÈ DreamScapeÀÇ °¡°ÝÀº $495ÀÌ´Ù.

 
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