AfterBurn,
Scatter
VL Pro µîÀ¸·Î À¯¸íÇÑ CroatiaÀÇ Sitni
Sati(After Works)»ç´Â 3DS MAX¿ë Ç÷¯±×-ÀÎ DreamScape¸¦ ¼±º¸¿´´Ù. DreamScape´Â
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Sitni Sati´Â DreamScape Terra´Â »õ·Î¿î ·»´õ¸µ ±â¼úÀ» »ç¿ëÇϱ⠶§¹®¿¡ ¸Þ¸ð¸®¸¦
Àû°Ô ¿ä±¸ÇÏ¸ç »ó¼¼ÇÏ°í ±Ô¸ð°¡ Å« ÁöÇüµµ ÀϹÝÀûÀΠȯ°æ¿¡¼ÀÇ ÀÛ¾÷ÀÌ °¡´ÉÇÏ´Ù°í
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¶ÇÇÑ DreamScape Terra´Â Ç¥ÁØ DEM, SDTS, Terragen ÆÄÀÏ µéÀ» Importing ÇÒ ¼ö
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DreamScapeÀÇ Sea MaterialÀº »ç¿ëÀÚ°¡ ¸Å¿ì »ç½ÇÀûÀÎ Çؼö¸éÀ» âÁ¶ÇÒ ¼ö ÀÖµµ·Ï
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Æ÷ÇԵȴÙ. Sea MaterialÀº Áøº¸µÈ FOV ±â¹Ý mesh Á¦ÀÛ ¾Ë°í¸®ÁòÀÎ SeaSurface¿¡ Àû¿ëµÇ¸ç,
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DreamScape Ç÷¯±×-ÀÎÀº ´ÙÀ½°ú °°ÀÌ ±¸¼ºµÇ¾î ÀÖ´Ù.
- DreamScape atmospherics
(Daylight, Sky, Clouds, Rainbow)
- DreamScape SubSurface
atmospherics (realistic underwater scenery)
- SunLight (raytrace shadows,
area shadows)
- Terra object ('virtual
polygon' rendering - low memory and fast, easy SDK for terrain filters)
- Terrain texmap (apply
different texmaps based on elevation and/or slope)
- SeaSurface object
(optimized mesh, advanced waves generator, foam generator, support for DS
Daemons)
- Sea Material (reflect,
refract, glittering)
- Composite texmap
- Noise texmap (many noise types with advanced
control inside one texmap)
2002³â 1¿ù 31ÀÏ ¹ß¸ÅµÈ DreamScapeÀÇ °¡°ÝÀº $495ÀÌ´Ù.