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[Ž¹æ]°ÔÀÓÇÁ·Î±×·¡¹Ö ¹× °ÔÀÓ¿µ»ó ±â¼ú ¼¼¹Ì³ª   2002-04-03
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°ÔÀÓÇÁ·Î±×·¡¹Ö ¹× °ÔÀÓ¿µ»ó ±â¼ú (Game Programming & CGI Technologies) ¡¹À̶ó´Â ÁÖÁ¦·Î ¿­¸®°Ô µÉ º» ¼¼¹Ì³ª´Â °ÔÀÓÇÁ·Î±×·¡¹ÖÀÇ ÃÖ÷´Ü ±â¼ú°ú Æ®·»µå¸¦ Á¡°ËÇÏ°í ±¹³» µðÁöÅпµ»ó»ê¾÷ÀÇ ¹ßÀü¹æÇâÀ» ¸ð»öÇØ º¸´Â ÁÁÀº ±âȸ°¡ µÉ °ÍÀÔ´Ï´Ù.

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ÀÏ  ½Ã :

2002³â 4¿ù 9ÀÏ ~ 4¿ù 12ÀÏ, 10:00 ~ 17:00

Àå  ¼Ò :

COEX ÄÁÆÛ·±½º¼¾ÅÍ 321È£(4¿ù 9ÀÏ ~ 11ÀÏ)
COEX ÀÎÅÍÄÁƼ³ÙŻȣÅÚ ÁöÇÏ1Ãþ ¾Ë·¹±×·Î·ë(4¿ù 12ÀÏ)

ÁÖ  Á¦ :

4¿ù 9ÀÏ - Overview of the State-of-the-Art in Game Technologies
4¿ù10ÀÏ - Worlds & Rendering
4¿ù11ÀÏ - Characters
4¿ù12ÀÏ - Creating Game Design Tools

°­  »ç :

Christopher Hecker - d6 ±â¼ú°¨µ¶, GDC ÀÚ¹®À§¿ø, IGDA »óÀÓÀÌ»ç, Siggraph, EuroGraphics Á¤·Ê°­¿¬
Casey Muratori - 3D Pipeline Technology Àü¹®°¡. Microsoft»çÀÇ Dungeon Siege ÇÁ·ÎÁ§Æ® Âü¿©
Jonathan Blow - Doom, Doom 2 Á¦ÀÛÂü¿©, Bolt Action Software ¼³¸³, Online Game programmer
Douglas Church - PC Game Programmer, Ultima Underworld(I & II), System Shock, Thief °³¹ß

ÁÖ  ÃÖ :

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Çѱ¹¼ÒÇÁÆ®¿þ¾îÁøÈï¿ø(KIPA), ±¹Á¦°ÔÀÓ°³¹ßÀÚÇùȸ(IGDA)

ÈÄ  ¿ø :

Çѱ¹Ã·´Ü¿µ»ó±â¼úÇùȸ(CATA), ITRC °ÔÀӾִϸÞÀ̼ǿ¬±¸¼¾ÅÍ,
Çѱ¹Ã·´Ü°ÔÀÓ»ê¾÷Çùȸ(KESA)

 

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10:00 ~ 10:30

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10:30 ~ 10:35
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ÄÁÅÙÃ÷ »ç¾÷´ÜÀå
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10:35 ~ 10:40
Welcome Speech
Christopher Hecker
Session 1
10:40 ~ 11:00
Introduction to High-End Development in the US
Douglas Church
Session 2
11:00 ~ 12:10
Rendering Overview
Jonathan Blow
Áß ½Ä
12:10 ~ 13:10
Free Luncheon
 
Session 3
13:10 ~ 14:20
Character Animation Overview
Casey Muratori
ÈÞ ½Ä
14:20 ~ 14:30
Coffee Break
 
Session 4
14:30 ~ 15:40
Procedural Animation and Physics
Christopher Hecker
Session 5
15:40 ~ 16:50
AI for Game Design
Douglas Church

 

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10:00 ~ 10:30

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10:30 ~ 10:35
Welcome Speech
Christopher Hecker
Session 1
10:35 ~ 11:15
World Representations
Douglas Church
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
11:15 ~ 11:45
Panel Discussion / Q&A
Session 2
11:45 ~ 12:25
Traversal
Jonathan Blow
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
12:25 ~12:55
Panel Discussion / Q&A
 
Áß ½Ä
12:55 ~ 13:55
Free Luncheon
 
Session 3
13:55 ~ 14:35
Shadows
Douglas Church
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
14:35 ~ 15:05
Panel Discussion / Q&A
 
ÈÞ ½Ä
15:05 ~ 15:25
Coffee Break
 
Session 4

15:25 ~ 16:05

Surfaces
Jonathan Blow
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
16:05 ~ 16:35
Panel Discussion / Q&A

 

±¸ ºÐ
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13:00 ~ 13:30

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13:30 ~ 10:35
Welcome Speech
Christopher Hecker
Session 1
13:35 ~ 14:25
Character Pipeline
Casey Muratori
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
14:25 ~ 14:55
Panel Discussion / Q&A
ÈÞ ½Ä
14:55 ~ 15:10
Break
Session 2
15:10 ~ 16:00
Character System Implementation
Casey Muratori
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
16:00 ~ 16:30
Panel Discussion / Q&A

 

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10:30 ~ 10:35
Welcome Speech
Christopher Hecker
Session 1
10:35 ~ 11:25
Development Feedback Loops
Douglas Church
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
11:25 ~ 11:55
Panel Discussion / Q&A
Áß ½Ä
11:55 ~13:00
Free Luncheon
Session 2
13:00 ~13:50
Metrics
Christopher Hecker
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
13:50 ~ 14:20
Panel Discussion / Q&A
 
ÈÞ ½Ä
14:20 ~ 14:40
Break
Session 3
14:40 ~ 15:30
Object Systems
Douglas Chruch
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä
15:30 ~ 16:00
Panel Discussion / Q&A

 

½Åû±â°£ : 2002³â 4¿ù 1ÀÏ ~ 2002³â 4¿ù 8ÀÏ
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¹ü¿øÅà ¼±ÀÓ ( bum@software.or.kr / 02-2141-5385 ), À̼ºÈ£(02-565-7245)
±âŸ »çÀüµî·ÏÀº ¼±Âø¼øÀ¸·Î Á¢¼öÇϸç, Çà»ç´çÀÏ ¿©À¯Á¼®ÀÌ ÀÖÀ» °æ¿ì¿¡ ÇÑÇÏ¿©
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