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°ÔÀÓÇÁ·Î±×·¡¹Ö ¹× °ÔÀÓ¿µ»ó ±â¼ú (Game Programming & CGI Technologies)
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2002³â 4¿ù 9ÀÏ ~ 4¿ù 12ÀÏ, 10:00 ~ 17:00 |
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COEX ÄÁÆÛ·±½º¼¾ÅÍ 321È£(4¿ù 9ÀÏ ~ 11ÀÏ) COEX ÀÎÅÍÄÁƼ³ÙŻȣÅÚ ÁöÇÏ1Ãþ ¾Ë·¹±×·Î·ë(4¿ù 12ÀÏ) |
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4¿ù 9ÀÏ - Overview of the State-of-the-Art in Game Technologies 4¿ù10ÀÏ -
Worlds & Rendering 4¿ù11ÀÏ - Characters 4¿ù12ÀÏ - Creating Game Design
Tools
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Christopher Hecker - d6 ±â¼ú°¨µ¶, GDC ÀÚ¹®À§¿ø, IGDA »óÀÓÀÌ»ç, Siggraph,
EuroGraphics Á¤·Ê°¿¬ Casey Muratori - 3D Pipeline Technology Àü¹®°¡.
Microsoft»çÀÇ Dungeon Siege ÇÁ·ÎÁ§Æ® Âü¿© Jonathan Blow - Doom, Doom 2 Á¦ÀÛÂü¿©,
Bolt Action Software ¼³¸³, Online Game programmer Douglas Church - PC
Game Programmer, Ultima Underworld(I & II), System Shock, Thief
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Çѱ¹¼ÒÇÁÆ®¿þ¾îÁøÈï¿ø(KIPA), ±¹Á¦°ÔÀÓ°³¹ßÀÚÇùȸ(IGDA) |
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Çѱ¹Ã·´Ü¿µ»ó±â¼úÇùȸ(CATA), ITRC
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10:00 ~ 10:30 |
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10:30 ~ 10:35 |
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10:35 ~ 10:40 |
Welcome Speech |
Christopher Hecker |
Session 1 |
10:40 ~ 11:00 |
Introduction to High-End Development in the US |
Douglas Church |
Session 2 |
11:00 ~ 12:10 |
Rendering Overview |
Jonathan Blow |
Áß ½Ä |
12:10 ~ 13:10 |
Free Luncheon |
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Session 3 |
13:10 ~ 14:20 |
Character Animation Overview |
Casey Muratori |
ÈÞ ½Ä |
14:20 ~ 14:30 |
Coffee Break |
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Session 4 |
14:30 ~ 15:40 |
Procedural Animation and Physics |
Christopher Hecker |
Session 5 |
15:40 ~ 16:50 |
AI for Game Design |
Douglas Church |
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10:00 ~ 10:30 |
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10:30 ~ 10:35 |
Welcome Speech |
Christopher Hecker |
Session 1 |
10:35 ~ 11:15 |
World Representations |
Douglas Church |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
11:15 ~ 11:45 |
Panel Discussion / Q&A |
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Session 2 |
11:45 ~ 12:25 |
Traversal |
Jonathan Blow |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
12:25 ~12:55 |
Panel Discussion / Q&A |
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Áß ½Ä |
12:55 ~ 13:55 |
Free Luncheon |
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Session 3 |
13:55 ~ 14:35 |
Shadows |
Douglas Church |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
14:35 ~ 15:05 |
Panel Discussion / Q&A |
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ÈÞ ½Ä |
15:05 ~ 15:25 |
Coffee Break |
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Session 4 |
15:25 ~ 16:05 |
Surfaces |
Jonathan Blow |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
16:05 ~ 16:35 |
Panel Discussion / Q&A |
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13:00 ~ 13:30 |
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13:30 ~ 10:35 |
Welcome Speech |
Christopher Hecker |
Session 1 |
13:35 ~ 14:25 |
Character Pipeline |
Casey Muratori |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
14:25 ~ 14:55 |
Panel Discussion / Q&A |
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ÈÞ ½Ä |
14:55 ~ 15:10 |
Break |
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Session 2 |
15:10 ~ 16:00 |
Character System Implementation |
Casey Muratori |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
16:00 ~ 16:30 |
Panel Discussion / Q&A |
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10:00 ~ 10:30 |
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10:30 ~ 10:35 |
Welcome Speech |
Christopher Hecker |
Session 1 |
10:35 ~ 11:25 |
Development Feedback Loops |
Douglas Church |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
11:25 ~ 11:55 |
Panel Discussion / Q&A |
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Áß ½Ä |
11:55 ~13:00 |
Free Luncheon |
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Session 2 |
13:00 ~13:50 |
Metrics |
Christopher Hecker |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
13:50 ~ 14:20 |
Panel Discussion / Q&A |
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ÈÞ ½Ä |
14:20 ~ 14:40 |
Break |
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Session 3 |
14:40 ~ 15:30 |
Object Systems |
Douglas Chruch |
ÅäÀÇ ¹× ÁúÀÇÀÀ´ä |
15:30 ~ 16:00 |
Panel Discussion / Q&A |
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2002³â 4¿ù 1ÀÏ ~ 2002³â 4¿ù 8ÀÏ |
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Âü °¡ ºñ : |
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Çѱ¹¼ÒÇÁÆ®¿þ¾îÁøÈï¿ø ÄÁÅÙÃ÷¼öÃâÆÀ ¹ü¿øÅà ¼±ÀÓ ( bum@software.or.kr / 02-2141-5385 ),
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